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Everything posted by michaellynn4
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I agree. I do recognize that Z:DOD has affected KK's capacity, but I don't know where this "one train per cycle" thing came from. I think it's difficult for them to get three trains off, but I've always seen at least two trains go through a cycle, unless there is a separate issue that prevented it (walk of shame on KK, for example).
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The main difference here is that GASM and RT were walk-ons more often than not, whereas KK is a ride that is usually one of the longest in the park, especially after Z:DOD was installed. I was more okay with the roughness on those two coasters because I knew what I was getting and was willing to accept that as a trade-off for the short wait time. I feel bad for people who wait 60, 90, 120 minutes to ride KK and choose to ride from the middle of the train back. Such a large amount of time to dedicate towards a mediocre-to-unpleasant ride. Besides, I think we could all agree that the RT "not-on-its-best-days" (which was pretty much every day prior to its last year of operation) is a LOT worse than KK in the back. My spine certainly has a strong opinion on that.
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For me, the launch is actually the smooth part. Once the train hits top speed, that's when the rattling begins. Once the launch is complete, the ride is pretty unbearable in rear seats. If they got the softer Intamin restraints founds on I305 and soon-to-be Maverick, it'd probably improve the experience significantly. But, hey, let's face it, that's not happening.
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Only missing a couple letters. Some were a hard choice. A - Afterburn (Carowinds) B - Boulder Dash (LC) C - Cyclone (Coney Island) D - Dragon Challenge / Dueling Dragons E - El Toro (SFGAdv) F - Fahrenheit (HP) G - Gatekeeper (CP) H - Hydra (DP) I - Intimidator 305 (KD) J - Jack Rabbit (Kennywood) K - Kumba L - Laser (DP) M - Maverick (CP) N - Nitro (SFGAdv) O - N/A P - Phantom's Revenge (Kennywood) Q - N/A R - Raven (HW) S - Skyrush (HP) T - Top Thrill Dragster (CP) U - N/A V - Voyage (HW) W - Wild One (SFA) X - X-Flight (SFGAm) Y - N/A Z- Zoomerang (LC) *ugh*
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Good Eating Outside of Theme Parks
michaellynn4 replied to cfc's topic in Theme Parks, Roller Coasters, & Donkeys!
Java Moon is okay, but it's at such a terrible intersection. Rte 537 becomes such a nightmare over there during park season. I always did my best to avoid that part whenever I could because of the high accident rate. Death becomes thee over here. -
Carowinds Discussion Thread
michaellynn4 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Yea, I was going to make that point as well but forgot to mention it. -
Carowinds Discussion Thread
michaellynn4 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
The placement makes sense economically. The higher foot traffic = more people walking past = more people who can get interested in the new ride and pay to ride it. -
^ 6/10. Kinda hard to read.
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It's worth a trip this summer. I can't put my finger on why, but I think it's my favorite park. It's personally not my fav, but it's definitely one of the better parks I've been to. Any park that can offer an experience like a nighttime ride on the Beast in fog and light drizzle instantly ranks pretty high. This was in 2013, too, pre-Banshee, which helps round out the parks offerings even more.
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I'd be happy to tell you! My main sources of income are park entrance tickets, which average round $3000-$4000/month and food/drink/merchandise sales, which total around $1000/month. The rides are free, but I earn a rather negligible sum off ride photos, about $100/month, although that may increase slightly as newer rides are introduced with on ride photo systems (currently there are only two in the park). This further sells it for me. I think your model represents the most realistic income structure for most amusement parks. A "per-ride" structure certainly exists in some cases, but park entrance is still the best way to go when looking for a true representation. Still offers you the ability to thro in an occasional "up-charge" style ride, too!
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What's your in-game income sheet look like? I'm curious to know what the primary source of your income is: fixed entrance fee, pay per ride, or some combination of the two. Very creative perspective on this project, I appreciate someone trying to keep things more realistic and placing limitations on gameplay versus just using an unlimited amount of money on a sandbox.