Phyter Posted January 10, 2014 Share Posted January 10, 2014 We apologize for the slow downloads guys. Unexpectedly high demand is overloading the servers. Please be patient as we work with our distributor to resolve the issue. Link to comment Share on other sites More sharing options...
CoasterLine Posted January 10, 2014 Share Posted January 10, 2014 No worries, Phyter. All good things come to he who waits Link to comment Share on other sites More sharing options...
SFOGdude25 Posted January 10, 2014 Share Posted January 10, 2014 I was messing around in the editor (demo version) earlier. I tried to load one of the parks, and the whole thing glitched really badly, so I took it off my computer. Thankfully it didn't crash my system since I'm also downloading the full version right now. Link to comment Share on other sites More sharing options...
BotanicalStig Posted January 10, 2014 Share Posted January 10, 2014 (edited) I've been playing around with the editor trying to get used to it. Really wish there was a video tutorial showing a basic coaster with some curves and inversions to help us get a feel for the new UI and track designer. Evaluating the built in tracks helped but there's still a few things I haven't figured out yet. I decided to wait on the purchase due to the download time.  EDIT: Just found the text tutorials ... hopefully they can help  Running like butter on highest settings over here. Windows 8.1 i5 4670k r9 290 8gb 1600 840 EVO SSD Edited January 10, 2014 by BotanicalStig Link to comment Share on other sites More sharing options...
Koasterking48 Posted January 10, 2014 Share Posted January 10, 2014 Demo on my computer has some sound glitches (I get sound from all of the trains at the same time), but it is working fairly smoothly nonetheless! If anyone has a fix for this please let me know. Link to comment Share on other sites More sharing options...
Bear92 Posted January 10, 2014 Share Posted January 10, 2014 I'm not really a fan of the editor to be honest. The features and look of the whole thing is insanely good, but even after getting the hang of building fairly quickly I just really dislike the process compared to NL1. Gutted to be honest, it's everything I wanted except for this one thing! Link to comment Share on other sites More sharing options...
FLIPDUDE Posted January 10, 2014 Share Posted January 10, 2014 Mine has been at 4 hours left for the past 4 hours. It's not frozen or anthing, it just keeps getting slower, so the more it downloads, the further it gets from finishing Link to comment Share on other sites More sharing options...
per2012 Posted January 10, 2014 Share Posted January 10, 2014 Can anyone tell me which new train styles are offered in NL2? Link to comment Share on other sites More sharing options...
Bear92 Posted January 10, 2014 Share Posted January 10, 2014 Can anyone tell me which new train styles are offered in NL2? Â The new BM hypers, dive machines, S&S 4D, Arrow suspended, probably more but I forget. Link to comment Share on other sites More sharing options...
Projektion Posted January 10, 2014 Share Posted January 10, 2014 Can anyone tell me which new train styles are offered in NL2? here's the list from Nolimits Exchange of all the styles in NL2 (new style are bolded): Â Â -Arrow Sitdown with OTSRs -Arrow Suspended NEW -Arrow/S&S 4D Coaster NEW -B&M Hyper w/ 4 across seating -B&M Sitdown -B&M Floorless -B&M Invert -B&M Standup -B&M Flyer NEW -B&M Dive Machine NEW -B&M Hyper w/ V seating NEW -B&M Hyper w/ V seating and splash scoops NEW -GCI Millennium Flyer -Gerstlauer Eurofighter -Gerstlauer Eurofighter 2 -Gerstlauer Spinning -Gerstlauer Bobsled -Gravitykraft Timberliner NEW -Intamin sitdown w/ Lapbars -Intamin Inverted -Intamin sitdown w/ OTSRs NEW -Mack Launched NEW -Maurer Sohne Spinning -Maurer Sohne X-Car -Morgan 2 bench woodie -PTC 2 bench -PTC 3 bench -Premier LIM Launched Sitdown w/ Lapbars -Schwarzkopf Sitdown w/ Lapbars -Schwarzkopf Sitdown w/ Accordion Shoulder Harness -Vekoma Mine Train -Vekoma Mine Train w/ Locomotive -Vekoma Flying Dutchman -Vekoma Motorbike -Vekoma Invetigo Trains -Vekoma Inverted Trains -Zamperla Spinning Mouse Link to comment Share on other sites More sharing options...
Mr Stratosphere Posted January 10, 2014 Share Posted January 10, 2014 Ok here's something on the demo, I already mentioned how I can't get the transfer track to reverse a train full stop on the timberliners, i tried experimenting with the dive machine to get all 4 trains stored away, I start the sim and move train two into the furthest away shed and move it back twice so its in the far corner of the shed. I then send the transfer track back, i put train 3 on it and the switch just stops working it wont let me put away another train. It'll let me move a train off it to the station but I just can't move it right again with a car on it. Â Â You have to go to full manual mode to move the train into the storage shed. There is a place with trains to manually move them. To take them out of storage you can use manual block mode. I hope that makes sense. Link to comment Share on other sites More sharing options...
ride_op Posted January 11, 2014 Share Posted January 11, 2014 To those having trouble figuring out the new building method: Â Stick with it! Â It is different and requires some un-learning from how you built tracks in NL1. Day 1 may see frustrating. Read the tutorials and keep experimenting. Ask questions and we will help you if you get stuck. Day 2 you will feel more comfortable and then it is smooth sailing. Â The new editing method is far more powerful and easy-to-use. Keep at it and you will be a pro in no time! Â Â -Ride_Op Link to comment Share on other sites More sharing options...
Bear92 Posted January 11, 2014 Share Posted January 11, 2014 How come adjusting the length of a track segment alters the one before it? This software is great don't get me wrong, but how come you fixed what didn't seem to be broken? I wanted to expand my skills with NL2, not have to start over! Link to comment Share on other sites More sharing options...
Invertalon Posted January 11, 2014 Share Posted January 11, 2014 I was very frustrated at first in the editor, but after just 15mins or so I love it... Once you learn the tricks, it gets very easy. I made a great mini coaster that was extremely smooth without pumping... It would have taken me much longer in NL1, taking away the learning curve at the beginning... I like that I can get such smooth results so quickly in NL2. Â One trick... Use lots of nodes... Then use the straight command and your all set. You use bank and section nodes often. Â Maxed out, my rig does bog down a bit to 20-30 FPS at points... So I have a new Gigabyte GTX 770 4GB OC graphics card arriving Monday, hoping that helps. Upgrading from my 570 GTX... I heard its roughly 2x the performance, so I am hoping! Â Otherwise, simply stunning... Except for the fact 5hrs still remain on my full-download, 3hrs into it. Link to comment Share on other sites More sharing options...
RideofSteel Posted January 11, 2014 Share Posted January 11, 2014 I'm thinking I'll just cancel my download and wait until tomorrow to try again. I'm at about 80MB in and it's been an hour and a half. Â The demo is fantastic! The manual block mode was very confusing at first on the dive machine because of all the separate sections, but once I messed around it with for a little I got it. Link to comment Share on other sites More sharing options...
A.J. Posted January 11, 2014 Author Share Posted January 11, 2014 Still over seven hours left on mine. I understand that I will just be able to leave it go overnight, blah blah, but I really should be using the application by now. Link to comment Share on other sites More sharing options...
Invertalon Posted January 11, 2014 Share Posted January 11, 2014 3hrs left for me... Should be done around 11:30, if it does not delay further. Link to comment Share on other sites More sharing options...
Garet Posted January 11, 2014 Share Posted January 11, 2014 Ok here's something on the demo, I already mentioned how I can't get the transfer track to reverse a train full stop on the timberliners, i tried experimenting with the dive machine to get all 4 trains stored away, I start the sim and move train two into the furthest away shed and move it back twice so its in the far corner of the shed. I then send the transfer track back, i put train 3 on it and the switch just stops working it wont let me put away another train. It'll let me move a train off it to the station but I just can't move it right again with a car on it. Â Â You have to go to full manual mode to move the train into the storage shed. There is a place with trains to manually move them. To take them out of storage you can use manual block mode. I hope that makes sense. Â I meant more you should be able to do it just on manual block as in if the ride was operating in real life as opposed to full manual where you can park cars anywhere like on vertical drops etc. for example on the b&m hyper you can take off all coasters put them in storage and put them back on the main track etc without needing to touch the full manual button. Someone said that for the dive machine it just doesn't line up properly on the transfer track and I think the timberliners, someone just forgot to check the option to allow it to reverse in the editor. I think they are all supposed to have a way without needing to go into full manual Link to comment Share on other sites More sharing options...
booink Posted January 11, 2014 Share Posted January 11, 2014 Someone posted a torrent on the No Limits Facebook page (installer only, no serial so it's legal), and it downloads in 20 minutes. If it wasn't of that torrent, I would still be waiting for 2 hrs ! Link to comment Share on other sites More sharing options...
ride_op Posted January 11, 2014 Share Posted January 11, 2014 On the wooden coaster, it is intentional that you can't power the train back into the storage building on that particular track. My intent was to avoid friction tires. To put the trains away the maintenance team has to push the train backwards, which is the equivalent of using full manual to move the train back. Â -Ride_Op Link to comment Share on other sites More sharing options...
Zero One Posted January 11, 2014 Share Posted January 11, 2014 If you are getting an "Invalid call" error (or hundreds of them) when trying to load B&M tracks, I was able to fix this by forcing the game to use my Nvidia card. Â Just go to your Nvidia control panel and "Manage 3D Settings" Add No Limits 2 to your program list. Select the preferred graphics processor to "High-Performance NVIDIA Processor" Â Â Obviously this only works if you have a Nvidia card, but I think the problem is limited to those cards only (and possibly only the mobile versions). I also believe it is happening to B&M tracks only (happened to me on Hydra, that new Hyper, and the Dive coaster but not Tatsu and none of the other styles). Â I hope this helps the devs track down the issue. Link to comment Share on other sites More sharing options...
IronWolfman Posted January 11, 2014 Share Posted January 11, 2014 I don't have a Nvidia card and getting the same problem, but someone said it was an Intel graphics card problem. I'm on a laptop so I don't think I can get a Nvidia card. Link to comment Share on other sites More sharing options...
Zero One Posted January 11, 2014 Share Posted January 11, 2014 An Intel Graphics problem is very possible and you may not have any good choices if you don't have another card in your laptop. Â I have heard reports that if you just let the game keep going it will eventually load those parks. Link to comment Share on other sites More sharing options...
boardwalkbullet91507 Posted January 11, 2014 Share Posted January 11, 2014 The demo runs on my laptop but we're definitely on the laggy side. As for the intel problems, yes. If you just let it run it will load the park. I'm getting [hundreds] of 'failed to lead texture' messages too. Trying to figure something out about this lag before I purchase the game. Link to comment Share on other sites More sharing options...
Phyter Posted January 11, 2014 Share Posted January 11, 2014 I don't have a Nvidia card and getting the same problem, but someone said it was an Intel graphics card problem. I'm on a laptop so I don't think I can get a Nvidia card. Â If there is a "Factory Reset" or "Factory Restore" option on your laptop then that might fix the problem. We realize this isn't an option for everyone, but for those that do have that particular option available they have reported success. It may require booting into the BIOS (F8/F11 on startup) and then finding the option in the BIOS settings. Don't do this unless you know what you're doing. Link to comment Share on other sites More sharing options...
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