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The Official NoLimits/NL2 Help Thread


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ok...I have seen some videos from nolimits that are super clear...what should my settings for nolimits be when I wanna make a video?

 

Also about car textures...im trying to create a wario theme coaster and while I know I cant get the train to look like his classic car I do think the black/white checker car would be a great texture for say...a eurofighter . So my question is how to successfully make car textures?

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ok...I have seen some videos from nolimits that are super clear...what should my settings for nolimits be when I wanna make a video?

 

Also about car textures...im trying to create a wario theme coaster and while I know I cant get the train to look like his classic car I do think the black/white checker car would be a great texture for say...a eurofighter . So my question is how to successfully make car textures?

 

I'm not sure myself, but maybe this site might help you out:

 

http://www.digital-experiment.de/CTT/English/index.htm

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What is the best way to make a wingover without using any of the tools like AHG, Elementary, etc.? I would really appreciate a tutorial.

 

Thanks.

 

By looking at real wingovers and try to mimic their shape. Then scale untill the forces are right. Oh yeah, and it takes a lot of practise to make anything 'good'. The more you build, the smoother your designs will be.

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I have a question concerning AHG: I always see tracks that are heartlined and I noticed that the heartlining begins immediately after the first node that ends the straightaway of the lift. (If you take a regular lift hill with 4 nodes, the first one starts it, the second one ends the transition to the straight portion of the lift, the 3rd ends the straight portion of the lift and the 4th one ends the lift. The heartlining begins after the 3rd node, if that helps explain it.) Anyways I was wondering how you do this without the train valleying. Do you bump up the initial speed a little or something? Sorry if my question doesn't make much sense, I tried explaining it the best I could.

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I'm not sure I understand, but I believe you are saying that if you make a B&M twisting drop, and you AHG it, the twist is moved up so that the train valleys?

The solution is simple, lower the first vertex of the drop so that the heartline doesn't go up anymore.

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^

-Open the track packager.

-Go to file, open package

-locate the file on your computer

*most files are downloaded to you downloads folder in my documents unless you specified elsewhere.

-select the file, click open.

-leave everything checked, click install.

*If a window pops up saying "This file already exists, would you like to replace it?" Click "No" or it could replace files meant for another coaster.

- A window saying "Do you want to ride the track" will appear. That is your decision. The coaster is already saved in no limits, so it doesn't matter whether you ride it now or later.

 

Hope this helped.

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Is it possible to make a custom car/train in NoLimits?

 

If so, how do you make it (Does it need "effect bones", and what would I name those "effect bones", do I need a special program that I need to install it correctly into NoLimits, how do I get that program)?

 

Thanks

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Zoom out when your in the editor. Select the whole coaster, and double click on the track. Select tunnel, click ok; now the entire track is tunneled. Then you go looking around your whole coaster to see if anything intersects the tunnel. If something intersects (track, supports, or objects) then you know there is not enough clearance. And you will have to modify the track, support, or object so that it does not intersect.

 

You just do this to make sure you have "realistic" clearances.

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