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The Six Flags Magic Mountain (SFMM) Discussion Thread


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I thought about taking a trip out there today, but decided against it. It was pretty cool outside here at home, but not really SFMM weather to me. There are still a couple of weekends to get out there, so I'll go again then.

 

For some reason, I started thinking about getting my season pass renewal in the mail and what it might reveal about next year's plans for the park. I don't really expect anything till sometime next month or even December.

 

Eric

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Unrelated to the Fright Fest, but X2 went down 3 times while I was there. The first two were for audio, and the last time was because they were having trouble rotating the seats back to dispatch the trains.

 

 

I was there last Sunday, and the audio on train 2 would crap out right after the first drop and would come and go sporadically. Once hitting the end of the ride the audio would come back as if nothing had happened.

 

Does anyone know what might be causing this? Just the intensity of the ride itself?

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^ I don't think Terminator is rough or intense enough to knock out the audio system. Good wiring and connections should withstand that ride. Interesting that Train 2 seems to have so many problems, though. I've noticed that its sound seems to be out fairly regularly.

 

Eric

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I think it's faulty sensors on either the track or trains. Because the audio track played on the rides isnt one complete sound clip, but a bunch of small ones that get turned on every time the train passes a sensor on the track. So the signal coming from the sensor or train (idk exactly how it works) might be too weak at those points to register.

 

Edit: \ /

I must say I do enjoy it from the back the best.

THAT'S WHAT SHE SAID THAT'S WHAT SHE SAID!!!!

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^ I never hear the audio during a ride on X2 anyway, except for the part just before the first drop, and the part as you cruise into the station.

 

^^ I wasn't aware of how Terminator's audio worked, but your explanation made a lot of sense. Electronic sensors can go bad fairly easily.

 

Eric

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^^ I wasn't aware of how Terminator's audio worked, but your explanation made a lot of sense. Electronic sensors can go bad fairly easily.

 

Eric

If you look closely on Terminator when you get to the top of the lift hill you can see a sensor. Now I don't know if that's the sensor to have the guy yell "Here they come" or if that's for something else. Also when I went, on Terminator some rides they would scream the quotes on others just the music.

Andrew "Does anyone know why this happens" Iorio

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^I'm guessing that just like how any type of effect on a ride is triggered by a sensor on the car passing a sensor on the track is how it works on Terminator/X2. One thing I noticed while the mechanic was fixing the audio on X2 was once she got it working, she was able to 'skip' to certain parts of the soundtrack as if there were multiple track to the actual ride and not just one continuous loop. If you've ever noticed, when hitting the breaks on X2, there's a moment of silence before the break squeal is heard. My guess that it's passing a sensor and the break squeal and the Rage song get played after because it's that part of the 'track'. Also, when you're in the station and the train leaves but the audio doesn't start up until it's half way out probably has to do with the positioning of the sensor.

 

So basically I think that yes, on both Termy and X2, the whole soundtrack is actually split up into pieces and each one is triggered by passing over a sensor at some portion of the ride.

 

I just realized that I just basically restated what Atem said, but in a less eloquent way. But I do think that some of the miscues of the audio on Terminator especially either have to do with a bad sound system or faulty sensors. And they still haven't turned up the audio on it, either.

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I know that X2 has a laser sensor on the back of the train to the left of the music box(If you looking from the front of the train back, you can see it if you sit row seven left side of the train). And on the track there are stationary markers that have a certain number of ticks on it. The laser counts the number of ticks and plays whatever track is associated with the count number.

 

I have yet to figure out how the audio on Termi works.

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^^ I think it's just depression.

 

Off-topic, to MagicMountainMan, does the NP in your location mean "Newbury Park" by chance? If so, then you're just over the hill from me!

 

Anyway, I'll try to get out to SFMM later this month---if for no other reason than to get another ride on backwards Colossus. I got to thinking about it, and I've ridden four different types of rolling stock on that ride: The original IAD trains, the three-bench PTCs, the Morgans, and the B&Ms.

 

Eric

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^ I don't think Terminator is rough or intense enough to knock out the audio system. Good wiring and connections should withstand that ride. Interesting that Train 2 seems to have so many problems, though. I've noticed that its sound seems to be out fairly regularly.

 

Eric

 

I don't know about that... both trains were having audio problems last Friday night, yet they both worked just fine during the day.

 

Then again, the ride was absolutely FLYING that night. Terminator on a cold, autumn night with a nice layer of condensation on the track = HEAVEN.

 

Maybe the speed and intensity was what caused the audio to be crazy.

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SFMM was open today (Columbus Day), and I gave some thought to going but didn't. It'd be interesting to find out how crowded it was out there. Did anyone here go?

 

Eric

 

Yesterday was pretty light as far as crowds go. Anyone who was there should have been able to ride basically what they want when they want.

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I'm watching the KTLA morning news and they had a call-in question and the prize for four tickets and four maze wristbands. all they had to do was name which Looney Tunes character Sierra Falls was named after...I liked the segment because with so many people feeling one way or another about the park, it was a nice 3-minute window that made the park look pretty cool.

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Two new rumors about the mountain on screamscape:

 

2010 - Kiddie Ride / New Coaster / New Waterslide - Planned - (10/16/09) While I still don’t know much about the kiddie coaster rumored to be on the way to the park next year, but we have heard that it will likely be located not too far from the base of the Gold Rusher. I’ve also heard that this coaster may be a clone of a ride built at another Six Flags park somewhere.

 

AND

 

2011 - New Coaster - Rumor - (10/16/09) I’ve heard that a fairly unqiue and impressive new coaster may be planned for 2011, possibly located near the top of the Mountain itself. Anyone know more?
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Well, the first one sounds a lot like a Tony Hawk big spin right where Freefall/Tidal Wave are/were.

 

The second one sounds very un-realistic. What big coaster does the park need? I can't think of any spot on the the mountain for a big new coaster, just a flat (like a DROP TOWER!) which is what I am hoping for.

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Well, the first one sounds a lot like a Tony Hawk big spin right where Freefall/Tidal Wave are/were.

 

The second one sounds very un-realistic. What big coaster does the park need? I can't think of any spot on the the mountain for a big new coaster, just a flat (like a DROP TOWER!) which is what I am hoping for.

 

This sounds like record braker coaster. I guess they could use the natural terrain to build the biggest drop ever created.

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Actually I wouldn't be surprised if sometime in the near future the park adds a major record breaking (or something that is unique) coaster. It has been a while, and with the economy improving I could see the parking making a move in the next several years. 2011 still seems a little soon, but I think sometime not too far after that a coaster like this could be in store for the park.

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As for SFMM not having the room, don't second guess what they can do. Who'd have thought that Tatsu would have been built where it is? Certainly not me, and I've been going to the park since opening year.

 

This park has more room than you think, and they're not afraid of winding a new ride into, over, and under an existing one. Even if Superman--The Escape stays in place, there's some real estate on the hillsides where something could go and not even interfere with it.

 

Eric

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