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thrillseeker4552

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Everything posted by thrillseeker4552

  1. ^ Yeah, after the recent addition of Coast Rider, I would be a little disappointed to see a Vekoma SFC. And about Snoopy Bounce, the giant inflatable Snoopy has been gone for quite some time now, so unless they restore Snoopy back, I wouldn't mind it being removed. Anyway, here's a small trip report--just words, no pictures. Xcelerator was running one train, but the line never reached past the ramp. We went on this once. Coast Rider had about 2 switchbacks full. Great family coaster; definitely the best "transition" coaster from Timberline Twister but still not as crazy as Jaguar! or Sierra Sidewinder. Montezooma's Revenge was fantastic as always. No braking that I could notice. Definitely the 2nd best ride in the park (doesn't quite top Xcelerator)! Glad to see it so well-kept. A paint job would be nice though. The full Windseeker tower is still up. A giant crane is hanging out by it. The entire gondola is gone though. And since there are no apparent replacements for it in 2014, I think we will just be seeing a seating area replace it for now. Fiesta Village definitely needs it. We ate at the Mexican fast food place right under Silver Bullet's drop, and it was quite challenging to find a seat. Jaguar! was VERY rough. I've been on this ride countless times, but it seems to be getting rougher and rougher. It's almost to the point where it is hard to be classified as a family coaster--especially with a 48" height requirement. Not a very comfortable ride. Overall a good day in the park. Bigfoot Rapids was closed. The TMLR was open though; I love the new animatronics! Can't wait to see what Garner Holt comes up with for the Mine Ride next year. I'll also be heading to SFMM tomorrow (26th). I'll try and get some photos rather than just words.
  2. Aiolos. I LOVE its layout! Looks like a very forceful B&M Invert if it were built in real life.
  3. According to RCDB, Parc Asterix's Tivoli coaster is being relocated to Fraispertuis City, not scrapped.
  4. ^^^ Although I am curious why KK's model has inward guide rails (like Arrows) rather than the outward guide rails like the model shown on Chance's website.
  5. Very neat little coaster! I can see some very good potential airtime moments. And boy is their website overloaded right now.... Can't load it at all!
  6. That launch looks AMAZING! Definitely on my bucket list. It's a shame that such a forceful, intense coaster is at such a bad park almost half-way around the world. I give some props to Fuji-Q though for maintaining and operating such a rare, unreliable coaster type.
  7. ^ That and a nice set of RMC trains would be the icing on the cake for Knott's.
  8. I'm really looking forward to this coaster mainly because I like it when a coaster is designed in-house. It gives its park that little extra charm.
  9. ^Then there would be many complaints about SFGAm having 2 B&M Stand-Ups in the same park (until 2012). What if Kingda Ka's top hat was reversed to an inverted top hat and got lap bar trains?
  10. I've posted in this thread before, but another scheme I'd like to mention is solid red track with silver supports. http://rcdb.com/10523.htm?p=43526 It even looks good on a Boomerang!
  11. ^^With Formula Rossa just a hair under 150 MPH, I'm sure it could go well over 500 feet if built with a tower like KK/TTD. There is a 36-foot difference between KK and TTD, but only an 8 MPH difference in speed. I'm almost positive that the 22 MPH difference between KK and FR could easily make it go more than 50 feet higher to break the 500-foot barrier. I think the question is the amount of speed and forces the coaster car wheels can handle while ascending and descending the tower. It would be a sick ride though, especially if made with those awesome lap bar trains from Intamin (now I'm just dreaming)..... It sounds very possible though.
  12. ^I'm really going to miss that ride. I understand the reason for it leaving, but it was such a fun flat ride with a fantastic view. Hopefully another quality flat ride will take it's place. CF just filed a trademark for the name "Centurion"....
  13. Haven't been to either, but SDC sounds more intriguing to me. Powder Keg, Wildfire, and Outlaw Run sounds like a better coaster line-up than Mystery Mine, Thunderhead, and Wild Eagle. Both appear to be fantastic parks, but SDC takes the edge for me.
  14. 100% Cedar Fair. I've had countless problems at Six Flags parks like terrible operations, rude employees, and overall just a bad park experience. I've never had a problem with Cedar Fair employees, and in their parks I just always feel welcome.
  15. So excited for this game! I really have no problem with them pushing back the date. I'd rather wait longer for a perfected game than get it now with a bunch of bugs and un-added features. I can't wait to see what else they have in store before April. My expectations were exceeded long ago!
  16. Twist Coaster Robin seems more intriguing to me. B&M Flyer or B&M Wing?
  17. As others are saying, I plan on creating rides that we're just about impossible in RCT3, like Eurofighters, GCIs, and B&M Inverts/Flyers. After getting the hang of the game, I'll hopefully create my first story park here.
  18. ^^ I agree. There are some forceful moments (bottom of first drop & helix) and there are some great airtime moments (over bank curve & the little hop between the corkscrews). This is probably why I like it so much more than Raptor or the Batman clones. It's comfortable, smooth, and re-rideable.
  19. Thunder Run looks really good. Just goes to show what a little R.M.C. magic can do. *cough* Ghost Rider *cough*
  20. Since there are more than a normal amount of cross ties on the track, I guess we can conclude that it will be an 8 seater like GL in Australia?
  21. Knott's Berry Farm. Maybe around once every 8 weeks or so. May not sound like a lot, but it's more than my other local park (S.F.M.M.) which is about 3 times a year.
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