Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

QueerRudie

Members
  • Posts

    2,799
  • Joined

  • Last visited

Everything posted by QueerRudie

  1. Ladies and Gentlemen, Boys and Girls... It's almost time for TPR Bag of Crap: Guess the coaster! The rules: I will give out one word clues that will lead you to a particular coaster I have in mind, You, in turn need to tell me HOW that word relates to the particular coaster. Over time, I will give out additonal clues. The first person who gives the correct answer wins a TPR BAG OF CRAP!!!! YOU MUST GIVE THE REASON BEHIND EACH CLUES SIGNFICANCE WITH YOUR ANSWERS, and BLURTING OUT THE ANSWER WILL NOT GET YOU A WIN! Good luck- we'll be starting in just a few minutes! Clue #1: Bolt
  2. TPR Track of the week for 8/25/11 is now closed... Results will be posted later this afternoon. In the meantime... TRACK OF THE WEEK 9/2/11: RCT II- Mack Bobsled Start bending some steel folks!
  3. SkyRush. By FAR. SkyRush has the best combination of new ideas, a -phenominally compact- layout, airtime hills, gravity curves, and most important of all... It's at HersheyPark, the SWEETEST place on earth!
  4. Sorry- I'm keeping Jason all to myself... For at least the first six years or so.
  5. You can keep Ryan... I'm calling Jason Statham, Tom Colicchio and Andrew Zimmern.
  6. Appreciated- it's why I pulled the thread from the forum- as I didn't want to battle another ego-freak teenager with a superiority complex. It's getting very frustrating with them thinking they know all, and I'd rather not deal with them at all - much less ones that come across so arrogant from the beginning. I will say this though: If he becomes arrogant/know it all, he gets one warning shot- and that's it. We need to remember, we're a general forum for all, and that the attitude issues won't be tolerated here.
  7. Hanno, Yet again the final updates were spectacular, and I always enjoy seeing the pictures from it. Very clean and always elegantly shot, they never disappoint, and I alway look forward to your next trip worth of photos. This TR is epic beyond words, as usual- and makes me want to hop a few jets to get to Tokyo yet again. R.D.
  8. Most excellent Photo TR of Lagoon, a park that's yet to be visited since the arrival of all the new goodness for the park. And yes, Anton is wondering why His rides aren't being operated at their full capacity! (Not that I'm one of those weird, obsessive Schwarzkopf fans or anything...) And pastrami on a burger???? R.D.
  9. Why isn't it available for download here?
  10. Very pretty start- but also very bland; the colors seem to 'wash' a bit- and there's very little contrast between them; perhaps adding some banners, etc. or something to brighten up the scenery is in order.
  11. Just a pleasant reminder... YOU HAVE TILL THURSDAY AT MIDNIGHT TO GET YOUR RIDES INTO THE EXCHANGE! So let's see what you're made of.
  12. Actually Mindbender had 4-car trains before the accident. And the max. positive g-force is 6.78 and has been. That was hardly altered by the train switch. And actually, Grey-outs and black out are dependent on the level of positive G's and how long they are sustained. B&M coasters most of the time (i think Nemesis is the exception) don't exceed 4.0-4.5 G's but they cause grey-outs still because B&M delivers positive g-force in a long-sustained wave form. On schwarzkopf coasters, blackouts occur because the positive g-force is higher (usually in the range of 5.0-6.0 upon entering a loop). Those high-g's only occur for a few seconds though and not nearly as long as on a B&M coaster. The traveling rides are alot faster than his earlier examples of loops, but on the early looping models he aimed for 1.0 positive g's at the top of the inversion. 0.8+ g's is what is need to hold passengers in the coaches without needing the restraint. Out of the realm of steel coastering now, Intamin pre-fab "woodies" can only go up to around 4.5+ g's. Although they use steel rails, they still have a wooden structure, and wooden structures can't take the same amount of g's as a steel coaster or it will become too punishing on the wooden beams. Intamin woodies can handle more positive g's then a traditional wooden coaster because their steel rails, but even their limit is below that of a steel coaster. Traditional wooden coasters should only have a max. positive g-force of 3.0-3.5 for a good ride. When they step up around 4.0-4.5 (Boardwalk Bullet, The Voyage) you notice their is an increased amount of wear and tear on the track an structure, and the rides become rough...unless the park wants to spend $1,000,000 every season retracking it (The Voyage). Intamin woodies wouldn't become rough, but the wooden structure still isn't as strong as a steel one, as far as positive g-force go. 7.0 is also far too high, around 8.0 is where people will pass out from the excessive g's. I apologize for being a little ranty by the way, i don't mean any disrespect, just giving some information about g-forces. [attachment=1]Mindbender 1985.jpg[/attachment] [attachment=0]Mindbender 1985 train.jpg[/attachment] The information I've been (And sourced) about the Schwarzkopf Mindbender is from WEM Mall's engineering departement directly. Mindbender was delivered with six car trains, and shortened during the course of use. The three cars today are now standard- partly as a result of the accident. As for the G forces: The most recent testing during a video shoot for a documentary shown later on the Travel channel shows current pacing of around 5.75gs even during the tightest of loops on Mindbender. And about the train length- Yes, losing a car will dreastically change the speed on a steel coaster- When you lose two tons of weight, it's going to show up in the ride's physics. Newtonian physics changes when mass changes- especially when you're dealing with a rotary gravity curve or Klothoide/Clohtoid loop curve. With rare exception, Schwarzkopf's Loopingracer II (And later models) coasters were delivered with a mimimum of 5 cars per train- and usually seven. It was reccommended by Schwarzkopf that you did not modifiy or alter the train length due to his designs- due to the specificity of phyiscs used in them. In the case of Triple Five, like the maintenence bulletins that could have prevented the accident, these were not followed. Until now I was unaware that the trains were the shorter trains- but those are also the MKia trains, not the current MkIIB trains (Different restraint systems, different axle sets). I've sent an e-mail to the gentleman from Schwarzkopf.coaster.net for more information on Mindbender's history- But even with that, physics is physics, and the 6.78 that was once quoted might not be applicable- as it appears to have been more for publicity than for fact. Also, the speeds on the Schwarzkopf Portables were not as fast as you might think: Schwarzkopf was a master, and never exceeded a certain range of speed. A lot of people swear that they are going faster, but in all reality- no more than 55 MPH as an average. It's a visual illusion about the speed being faster- in fact, if you look at the size of the inversions relative to speed of entry/exit from the inversion itself, the scaling of the loop IS relative to the speed for which the train's motions going into/out of are. Look at one of His Looping Star models for example.
  13. I started thinking about this again a few minutes ago while watching a video of Georgia Scorcher... Back five or six years ago, I had thought how nice a coaster like Georgia Scorcher could fit into SFA- and that it would fit the area quite nicely... Perhaps I'm pipe-dreaming, but IF it is a new B&M standup, could it be a clone of SFOG's Standup thriller? Just a hunch there...
  14. Excellent... One last revison: Reduce the number of flat tracks out of the loop to less than 2 on the 'spike end' of the loop- Otherwise, you've got a winner! R.D.
  15. 1.) WildKitty (HP) 2.) Lightning Racer (HP) 3.) ROAR east 4.) Kentucky Rumbler. #1 is PENDING one thing, though: Europa's new GCI with the Aeroplane Dips drop on it. That one MIGHt displace #1 on the list.
  16. I'll bet if you find a fundamentalist atheist group, they'll have a support group that will try to cure you of it. I thought that Heterosexuality was a simple psychological problem that could be cured through long hours of psychoanalysis and electro-shock therapy?
  17. OK: Not too shabby: But let's break down some of the ride in depth a bit: On the 'spike' end of the loop (Far end) you might want to re-think the drop down after the loop- The rule of his for Shuttle Loops is this: The track is at the exact same height starting the loop as it is exiting the loop- no matter which installation it was, as they were stock-builds. Here is a shot of King Kobra at KD- the first Schwarzkopf Shuttle Loop built. For your launch track, you might consider removing the rest of the catwalks on the right hand side in their entirety; Most of His shuttle loops did not have dual sided catwalks, but rather, parks would install them as an after-market modification (as in not made by Him, but usually a contractor therein). Also, you can eliminate the catwalks in their entirety on the loop end- Its' quite rare to find those, too- as those were also an aftermarket add on. (Personally, the two parks that did it were afraid their crappy mechanics would cause on of His works to 'improperly stop' like that.) Here's a pic of one of His other coasters: Greased Lightning- which doesn't have the egress walks: Greased Lightning at PGA The support towers look flawless all round- but you -might- consider coloring the mid-columns under the loop concrete colored, or to match the other footers (blue) under the ride. Those weren't structural steel, but rather, concret buttress type columns- here is the problem in RCT II: The loop element, while nearly perfect, sucks for the Schwarzkopf Shuttle Loops, in their entirety, as they aren't the same proportions as the 'real' thing- so a bit of improvise might be necessary. If anything, you're really close to a perfect example of the Schwarzkopf shuttle loop- a few minor revisions, and you're there. R.D.
  18. Coup- Nice start with it- I'd be curious to see the full- length of the coaster, as I'd like to check the proportions on it. The colors are great- and the custom supports are, to be polite, the best I've seen on ANY Schwarzkopf RCTII coaster ANYWHERE at ANY TIME. Flawless. And Impressive. R.D.
  19. Looking good, Kian- and the park is growing nicely. Some things I'd suggest for the future: 1.) Something bright and cheerful, colorwise. Your park is blending in very well- too well- and you might do well by adding your next coaster as a brighter shade (Perhaps yellow or light green) to help make your park 'pop' a bit. 2.) Add some coverings to your ride queue areas; nothing fancy, but depending on what scenery set you are working with, a simple set of glass roofs and poles as support would work quite nicely with the Abstract platforms you are using. 3.) Consider adding a few more flats. Enterprises are always nice to have in a park. R.D.
  20. Yes- I think it's FP worthy. Especially since it's the first 'new' RCT game we've had in a VERY long time.
  21. Damn. Another reason to buy a new gaming device... There goes my new shoes.
  22. PLEASE READ THE RULES! I will give you one-word clues every few minutes. The clues will start out hard and get easier as we go on. Each clue will count as a round. I will reward points to the person(s) who come closest to guessing what each clue is referring to. This means that you will probably not win by simply blurting out the names of coasters. You will need to figure out what each clue means. (i.e. park names, coaster manufacturers, etc.) Even if the correct coaster is guessed before all the clues will be given, the game will go on. The winner will be the one with the most points in the end.
  23. Remember this: You need to EXPLAIN your answers out as you go: Simpy saying "your answer" to ONE of the clues, and not answering the REST of the clues is not a way to a win...
  24. I will give you one-word clues every few minutes. The clues will start out hard and get easier as we go on. Each clue will count as a round. I will reward points to the person(s) who come closest to guessing what each clue is referring to. This means that you will probably not win by simply blurting out the names of coasters. You will need to figure out what each clue means. (i.e. park names, coaster manufacturers, etc.) Even if the correct coaster is guessed before all the clues will be given, the game will go on. The winner will be the one with the most points in the end. PLEASE follow the rules!
  25. Remember: Yoy MUST explain your answers in order to qualify for points. Randomly posting answers won't get you a win.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/