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Six Flags Over Texas (SFOT) Discussion Thread

P.. 420: Pirates of Speelunker Cave announced for 2022!

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I don't think there is a way to let the train figure out if the riders are properly restrained or not. Safety check definitely needs the cooperation of the ride op! Unless the restraint opened or loose a bit during the ride, Gerstlauer shouldn't take any blame.

 

The issue of the train's safety indicators and whether or not they were functioning properly has been in question since day one. Surely you know this?

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^ I know it. I mean that the indicators would allow the train to dispatch as long as the restraints come down to the maximum locking position but it is ride op's job to make sure the restraints are down enough to secure the riders instead of thinking all the riders are properly secured as long as the indicator told them so. Maybe the victim has thin thigh and the lap bar did not touch her lap because of her belly but the lap bar could not identify whether it's touching the rider's lap or not. This is about cooperation of the ride op, not simply the mechanicals.

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I remember NTaG using non-stop station unloading and loading. Was this in operation during the incident, because if it was, i dought they would go back to it as it seems rushed.

 

I think they stopped that after 2012, if I remember correctly.

 

I just love how the media is comparing a train stalled on the pandamonium(sp) ride, to the Texas giant incident.

 

Here......

http://www.kens5.com/news/Pandemonium-roller-coaster-lives-up-to-its-names-Inclement-weather-blamed-for-coaster-stopping-in-mid-air-249368331.html

 

I am annoyed that they keep saying that Gerstlauer made NTAG. They made the trains. I know that RMC would not be as much at fault as Gerstlauer if the ride design was at fault (Yes, I know airtime, but that is perfectly safe as long as the restraints are designed perfectly, which is Gerstlauer's job.) However, is it really that hard to say that Gerstlaur made NTAG's trains?

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I remember NTaG using non-stop station unloading and loading. Was this in operation during the incident, because if it was, i dought they would go back to it as it seems rushed.

 

They only tried that as a test run for like a month but went back to normal operations after.

 

In other news. Just saw this on there Facebook. Not a bad list of freebies.

 

Six Flags Over Texas

Congrats to Jessica from Abilene, TX! She was our 125,000,000th guest! Here's what she won:

 

- Check for $1,000

- 4 2014 Six Flags Over Texas/Hurricane Harbor Season Passes

- 4 All Season Dining Passes

- One-day VIP Tour package

- 2 night Arlington hotel accommodations

- Six Flags promotional goodie bag

- $100 gas card

- Nearly $200 in gift cards

- Rangers Stadium Tour

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I saw the Facebook post on that lady winning. How cool! Sad that people commenting on her post poo-poo'd on her win by ugly remarks regarding a bad PR incident with a disabled vet at SFFT. They were on that post and another post. One even told her that she should donate that money to the man. Wow. I was sad to see they initially denied him a refund (even though they post on their website that they don't offer refunds), but they did refund the money (too late to save off bad press), and it wasn't at this park. It was a neat prize package. Good for her!

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Going to be at the park on the first weekend in May. Is that typically a busy time? I would guess not, but just want to check with some of the regulars who know the park better.

 

Also hoping Shockwave will be open. Love that ride!

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So I just tried to buy a ticket through SF's website since it says you can save $15... Turns out there's an $8.99 "processing fee" and a $4 tax, so that comes out to about $63 when admission at the gate is $65. I guess I might as well just buy a season pass at the park since it's only a $5 difference and take a road trip down to Dallas again in the Fall.

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^ I know it. I mean that the indicators would allow the train to dispatch as long as the restraints come down to the maximum locking position but it is ride op's job to make sure the restraints are down enough to secure the riders instead of thinking all the riders are properly secured as long as the indicator told them so. Maybe the victim has thin thigh and the lap bar did not touch her lap because of her belly but the lap bar could not identify whether it's touching the rider's lap or not. This is about cooperation of the ride op, not simply the mechanicals.

 

Well said. The indicator on the train only tells the operators that the lap bar is down past a certain position, it cannot tell whether the lap bar is actually against the rider's lap. Imagine a child who is just tall enough to ride sits down and barely pulls the lap bar down, leaving several inches of space above his or her thighs. As long as the lap bar is at or below the maximum height, it will give the green signal even though the rider is obviously not properly restrained. The ride operator needs to visually make sure the lap bar is actually down on the riders lap. The woman who fell off the ride had the lap bar on her stomach and not her lap, and that is something the ride operators needed to catch. If it wasn't part of their training previous to the incident, you can bet it is part of their training now.

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So I just tried to buy a ticket through SF's website since it says you can save $15... Turns out there's an $8.99 "processing fee" and a $4 tax, so that comes out to about $63 when admission at the gate is $65.

What a load of garbage

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So I just tried to buy a ticket through SF's website since it says you can save $15... Turns out there's an $8.99 "processing fee" and a $4 tax, so that comes out to about $63 when admission at the gate is $65. I guess I might as well just buy a season pass at the park since it's only a $5 difference and take a road trip down to Dallas again in the Fall.

 

If you are a clubtpr member there are six flags discounted tickets available, or if you aren't already yet another reason to sign up

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It should be open- It was open last weekend. The Park looks good. Maybe we are back to normal. May Saturdays can get busy with School trips, etc. Overall shouldn't be too bad.

 

Someone else mentioned school trips to me as well and I thought that sounded odd. They do school trips on weekends there?

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I had a great time today at SFOT. It was my first visit to a true Six Flags park since I was a little kid (I say "true" SF park because Frontier City was never really treated as a proper SF park). I just went by myself since I had a free day and have been wanting to hit this park up for over a decade.

 

The park was fairly busy, but I managed to get every credit besides the kiddie coasters, with re-rides on Titan, Shockwave, Judge, Batman, Mr. Freeze, and Pandemonium.

 

I don't bother with classic trip reports anymore, but here are my notes/thoughts on my experiences today:

 

The Good:

SFOT has a fantastic and perhaps underrated collection of coasters.

  • Titan surprised me with its interesting layout and forcefulness, definitely a new favorite.
  • I was also surprised by the Runaway-Mine-Train. I knew it was essentially the granddaddy of them all, but it feels so different from any other mine train I've been on. I really loved the finale.
  • Mr. Freeze and Batman were both solid rides as I knew they would be
  • Shockwave and Judge Roy Scream both really appealed to me as a lover of nostalgia and the classics
  • La Vibora is incredibly fun. I so wish we could bring back the bobsled genre, but with higher capacity vehicles.
  • NTAG was decent, but honestly after hearing it hyped up so much back in 2011 and having ridden Outlaw Run, I was a little let down. It's certainly fun and fulfilling, but it doesn't feel nearly as crazy as it looks. I think OR might have just spoiled it for me since that's what I had in mind when I rode it.

 

I also enjoyed the general atmosphere of the park itself more than I thought I would. There's definitely a lot of character in parts, particularly some of the older parts that relate to the original Six Flags theme concept. Unfortunately this has been somewhat cannibalized by the ludicrous number of game stands and in-park advertising.

 

The staff were very good. Everyone was very friendly and did their jobs well. You could just tell that everyone had been through training and knew what they were doing. There was a set process behind every little thing, which looks like it would be really frustrating, but they managed to handle it while still being friendly and appearing to have fun with the guests.

 

The Bad:

I'm not used to SF parks, but I was a little shocked by the inefficiency I saw around the park. Just getting into the park was an hour long ordeal between the slow ticket salespeople and ineffective and poorly coordinated security checks. I don't understand why they wouldn't have a better entrance and more resources diverted to this area as it gives everyone a bad start to their day and it's literally where they make most of their money.

 

Ride operations were painfully slow as well. Not just because of their stringent safety checks, but because the ride ops were just plain slow and there weren't enough of them to move the trains at a proper pace. It doesn't seem like there is a priority for the park to operate rides efficiently since it just drives more sales of Flashpasses. They sure had plenty of people to man the flashpass system and all of the lame carnival games, but couldn't spare a couple extra for the major coasters to double put-through.

 

La Vibora has an especially slow queue line. For some reason I though the carriages were either 6 or 8 seaters, but when I got up there I was surprised to see that there are only three seats with a tandem option for small kids. Each carriage only held 2 or 3 people for most runs. They were loading two cars at a time, but one was essentially reserved for the flash pass queue line. I waited for 2 hours to ride the first time in the painfully slow moving main queue before I realized that this ride has a single rider queue! Not only that, but since there are a lot of groups of two, as a single rider you are essentially a walk on every time! I could have ridden dozens of times in the time it took me to get that first ride. I felt pretty stupid after that - I should have known better as a seasoned enthusiast. Oh well, it was good for my head to take a break from riding anyway.

 

 

 

I know I'm probably late to the party on all of those observations, but I thought I would share since it's my first reaction to a major SF park. I did enjoy it quite a bit, but I'm not sure I'll hurry back because it is so expensive and the operations were frustrating.

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