Tanks4me05 Posted September 14, 2012 Posted September 14, 2012 I throw my vote in for Leviathan just because of its massive brake run that just seems to prematurely terminate the ride. It took me a while to figure out why the brake run is so ridiculously long, but I eventually did figure it out: They wanted three train operation, but for some reason they didn't want to have an MCBR (possibly due to variety as Behemoth already does, otherwise, after studying the ride's property on videos an MCBR could have been placed right after the overbank at the far end, but it would have required quicker transitions that B&M generally doesn't seem to prefer to build) and had no other choice as there would otherwise be too few block sections to safely allow three train operations.
bbusic Posted September 14, 2012 Posted September 14, 2012 I'm stunned that nobody has said Volcano or Mystery Mine yet.
nannerdw Posted September 14, 2012 Posted September 14, 2012 Full Throttle definitely has the strangest layout I've ever seen.
smallpox Posted September 14, 2012 Posted September 14, 2012 everything after Volcano's launch is sort of weird: inversion thingy, turnaround, heartline roll, turnaround, heartline roll, turnaround, heartline roll, and finally a big drop into immediate brakes.
IronWolfman Posted September 15, 2012 Posted September 15, 2012 The Ultimate's first half looks like it MIGHT have airtime.... ....and the second half looks like you MIGHT not get whiplash if you've developed a usable-on-a-coaster brace-for-impact position. I've always thought Iron Wolf's layout was kinda weird due to the first half being forceful with a loop-turnaround-360 (Sounds like Gerstlaur, doesn't it?) Then through what looks like it could have been a MCBR (It probably was going to be before they realized they couldn't load that fast) And then into a Whippy Corkscrew before it vanishes into graceful transitions through the woods. I don't know, it just seems... different. ...and Awesome
XYZ Posted September 15, 2012 Posted September 15, 2012 Dodonpa has a strange layout as most of it is really drawn out, though this one really intense top hat is stuck in the middle.
australianalex Posted September 15, 2012 Posted September 15, 2012 Some of the last CCI coasters look a bit odd. Medusa and the Boss, among others, all have odd, huge layouts that remind me of Dinn woodies. I wonder why they changed their style so drastically.
DougMJr Posted September 15, 2012 Posted September 15, 2012 (edited) Zac spins have the most unconventional layouts I have ever seen. And they look awesome (if run right, unbalanced, ect.) Edited September 15, 2012 by DougMJr
thestripedtaco Posted September 15, 2012 Posted September 15, 2012 ^ Zacs spins layout's are insane, they just are really painful sometimes which really hurts the ride experience, as well as your body.
CorkscrewFoley Posted September 22, 2012 Posted September 22, 2012 I throw my vote in for Leviathan just because of its massive brake run that just seems to prematurely terminate the ride. It took me a while to figure out why the brake run is so ridiculously long, but I eventually did figure it out: They wanted three train operation, but for some reason they didn't want to have an MCBR (possibly due to variety as Behemoth already does, otherwise, after studying the ride's property on videos an MCBR could have been placed right after the overbank at the far end, but it would have required quicker transitions that B&M generally doesn't seem to prefer to build) and had no other choice as there would otherwise be too few block sections to safely allow three train operations. While trying to do a recreation of Leviathan for RCT2, I came to the same conclusion. I know many on this site didn't like the ride, either for not being forceful enough, or because of the brake run, but I still thought it was fun ride, and being unique for having the world's tallest brake run.
coasterfreak101 Posted September 22, 2012 Posted September 22, 2012 I throw my vote in for Leviathan just because of its massive brake run that just seems to prematurely terminate the ride. It took me a while to figure out why the brake run is so ridiculously long, but I eventually did figure it out: They wanted three train operation, but for some reason they didn't want to have an MCBR (possibly due to variety as Behemoth already does, otherwise, after studying the ride's property on videos an MCBR could have been placed right after the overbank at the far end, but it would have required quicker transitions that B&M generally doesn't seem to prefer to build) and had no other choice as there would otherwise be too few block sections to safely allow three train operations. A handful of us have been saying this since literal day-one of the announcement. This is the exact reason why it's there - three train operation while 'minimizing' cost on a ride that already has a $28 million price tag.
Her0ofLime Posted September 24, 2012 Author Posted September 24, 2012 Has anyone kept count of how many times we mentioned The Ultimate? In fact, add one to the count.
mightypotato Posted September 24, 2012 Posted September 24, 2012 The Mauer-Sohne X-Car launched coasters always look "weird" to me. It's like there's something wrong with the way the track bends and such. Well...that and any PAX coaster ever made.
Mr P Posted September 24, 2012 Posted September 24, 2012 The Ultimate has to have my vote. From the second lift hill was built by British Railways, and as they were building/designing it they didn't realise it was going to become the longest coaster in the world.
bbusic Posted September 24, 2012 Posted September 24, 2012 How about G Force at Drayton Manor? Vertical chain lifts aren’t intense enough for you? Try a half loop chain lift!
-Edge of Beast- Posted September 24, 2012 Posted September 24, 2012 Jungle Storm at "Chakazoolu" Indoor Theme Park has the strangest, but one of the most compact layouts ever.
mightypotato Posted September 24, 2012 Posted September 24, 2012 ^ That's PAX for you. All of their designs seem like they were conceived of while very drunk. Take Cobra at Conny Land for instance... Or whatever the hell this is at Fantasiana...
CorkscrewFoley Posted September 25, 2012 Posted September 25, 2012 Both PAX Wild Trains are unique, and from what I have read here and other places, are quite intense for family coasters. I always thought Speed as well the rest of the Premier shuttles were unique.
CoasterExpert13 Posted September 26, 2012 Posted September 26, 2012 Phantom's Revenge @ Kennywood Park always seemed to have a weird second half, but that could just be attributed to the hilly terrain...I can't say that the ride isn't a kick-@$$ Air-time machine!!
australianalex Posted September 26, 2012 Posted September 26, 2012 (edited) Though it is a clone of Oblivion, the layout of Diving Machine G5 at Janfusun Fancyworld looks odd and somewhat unnatural as it is much more elevated than Oblivion's. Edited September 26, 2012 by australianalex
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