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Posted
I throw my vote in for Leviathan just because of its massive brake run that just seems to prematurely terminate the ride.

 

It took me a while to figure out why the brake run is so ridiculously long, but I eventually did figure it out: They wanted three train operation, but for some reason they didn't want to have an MCBR (possibly due to variety as Behemoth already does, otherwise, after studying the ride's property on videos an MCBR could have been placed right after the overbank at the far end, but it would have required quicker transitions that B&M generally doesn't seem to prefer to build) and had no other choice as there would otherwise be too few block sections to safely allow three train operations.

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Posted

everything after Volcano's launch is sort of weird: inversion thingy, turnaround, heartline roll, turnaround, heartline roll, turnaround, heartline roll, and finally a big drop into immediate brakes.

Posted

The Ultimate's first half looks like it MIGHT have airtime....

 

 

....and the second half looks like you MIGHT not get whiplash if you've developed a usable-on-a-coaster brace-for-impact position.

 

I've always thought Iron Wolf's layout was kinda weird due to the first half being forceful with a loop-turnaround-360 (Sounds like Gerstlaur, doesn't it?) Then through what looks like it could have been a MCBR (It probably was going to be before they realized they couldn't load that fast) And then into a Whippy Corkscrew before it vanishes into graceful transitions through the woods. I don't know, it just seems... different.

 

...and Awesome

Posted

Dodonpa has a strange layout as most of it is really drawn out, though this one really intense top hat is stuck in the middle.

Posted (edited)

Zac spins have the most unconventional layouts I have ever seen. And they look awesome (if run right, unbalanced, ect.)

Edited by DougMJr
Posted
I throw my vote in for Leviathan just because of its massive brake run that just seems to prematurely terminate the ride.

 

It took me a while to figure out why the brake run is so ridiculously long, but I eventually did figure it out: They wanted three train operation, but for some reason they didn't want to have an MCBR (possibly due to variety as Behemoth already does, otherwise, after studying the ride's property on videos an MCBR could have been placed right after the overbank at the far end, but it would have required quicker transitions that B&M generally doesn't seem to prefer to build) and had no other choice as there would otherwise be too few block sections to safely allow three train operations.

 

While trying to do a recreation of Leviathan for RCT2, I came to the same conclusion. I know many on this site didn't like the ride, either for not being forceful enough, or because of the brake run, but I still thought it was fun ride, and being unique for having the world's tallest brake run.

Posted
I throw my vote in for Leviathan just because of its massive brake run that just seems to prematurely terminate the ride.

 

It took me a while to figure out why the brake run is so ridiculously long, but I eventually did figure it out: They wanted three train operation, but for some reason they didn't want to have an MCBR (possibly due to variety as Behemoth already does, otherwise, after studying the ride's property on videos an MCBR could have been placed right after the overbank at the far end, but it would have required quicker transitions that B&M generally doesn't seem to prefer to build) and had no other choice as there would otherwise be too few block sections to safely allow three train operations.

 

A handful of us have been saying this since literal day-one of the announcement. This is the exact reason why it's there - three train operation while 'minimizing' cost on a ride that already has a $28 million price tag.

Posted

The Ultimate has to have my vote.

 

From the second lift hill was built by British Railways, and as they were building/designing it they didn't realise it was going to become the longest coaster in the world.

Posted

Phantom's Revenge @ Kennywood Park always seemed to have a weird second half, but that could just be attributed to the hilly terrain...I can't say that the ride isn't a kick-@$$ Air-time machine!!

Posted (edited)

Though it is a clone of Oblivion, the layout of Diving Machine G5 at Janfusun Fancyworld looks odd and somewhat unnatural as it is much more elevated than Oblivion's.

 

Edited by australianalex

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