PriestofSyrinx Posted September 10, 2009 Posted September 10, 2009 Great Que themeing, heck great themeing overall! A very interesting line up of attractions. You dont see many people put in small footprint coasters, but it adds a a sense of greater atmosphere and realism. Bravo!
coaster1000 Posted September 13, 2009 Posted September 13, 2009 Great! I like your originality - inverted dive machine doesn't seem very unrealistic to me!
Six Flags Enthuseast Posted September 13, 2009 Posted September 13, 2009 So I guess it's an Invert then.... Still, it looks very nice. The queue is has a lot of cool features and the parts of the layout you've shown looks pretty interesting. Keep up the good work! I can't wait to see the finished product.
BelgianGuy Posted September 21, 2009 Author Posted September 21, 2009 The finished IDM is coming around the corner but the park isn't anywhere near finished, only half of themeing on Spirit is done landscaping and foliage are proving to be a huge task ATM and I've got some ideas for the rapids ride to doctor out. But I can give you this screen
TTDluv123 Posted September 22, 2009 Posted September 22, 2009 Replace the wooden track with somehting else.
nin Posted September 22, 2009 Posted September 22, 2009 keep the wooden track, just color it and lower a mini-coaster track onto it.
themeparkman25 Posted September 22, 2009 Posted September 22, 2009 Are you keeping the trains at 7 long for capacity reasons? I think you should keep the wood coaster however I think you should get rid of the tiny yellow supports holding it up. Those would be necessary if you didn't have as many supports as you did, but since there is little distance between the supports it isn't needed. At least IMO.
BelgianGuy Posted November 3, 2009 Author Posted November 3, 2009 UPDATE I know its been a long time but I've got some new stuff I was working on like bayview and my design But here are some changes, Spirit is now named High Anxiety, thought this was suited since the thing is over 200ft IDM is fully supported an I've posted the layout below New coaster is anounced, its a 4D but thats all I can tell atm A lot of buildings have go up as part of some themeing around the entire park, and we've also installed a boomerang
BlindMooseProductions Posted November 3, 2009 Posted November 3, 2009 Wow! Fantastic work!! I really love the architecture and colors you put into this park. Even though you didn't use any colorful plants in the last couple of screens, the color of rides and buildings is just the right amount needed. Besides,the main attraction of your park IS the rides and you really make them pop. The buildings aren't overdone to where the guests would focus on the buildings instead of the rides, but they're still noticed of course. Great job!
nin Posted November 3, 2009 Posted November 3, 2009 Like i've told you before, the invert is looking great!
ohiocoasters Posted November 4, 2009 Posted November 4, 2009 This park is simply incredible! This is one of the best parks Ive seen in a long time! I especcially love the invert and the hyper.
DBru Posted November 4, 2009 Posted November 4, 2009 Your buildings are incredible! Ugh...you are so much better at picking out custom scenery items than I am. lol
BelgianGuy Posted November 4, 2009 Author Posted November 4, 2009 LOL I never pick any items myself anymore TBH I just use the Geewhzz bench and H2H5 bench from NE, can't have a better standard bench I think
Airtime&Gravity Posted November 4, 2009 Posted November 4, 2009 Wow, very impressive coaster, and as said before, the buildings are great. Actually, the whole park looks great, and the level of detail is amazing. Good job Airtime-maybe I should reinstall RCT2-&Gravity
Vekoma Fan Boy Posted November 4, 2009 Posted November 4, 2009 Are you keeping the trains at 7 long for capacity reasons? I think you should keep the wood coaster however I think you should get rid of the tiny yellow supports holding it up. Those would be necessary if you didn't have as many supports as you did, but since there is little distance between the supports it isn't needed. At least IMO. Catwalks don't get supported by the track supports. They are suspended from I beam frames from the top of the track. (Hence the OP's use of them)
BelgianGuy Posted November 5, 2009 Author Posted November 5, 2009 Had some time to build today and most I did was just redoing some stuff and doing some final touches here and there so I got a lot done today, The first 2screens are finished the other 2 are in the works ENJOY Like the idea?
TTDluv123 Posted November 5, 2009 Posted November 5, 2009 That one rollercoaster looks a lot like the one that was built about a week ago and was shown in the dump over at NE by StormRunnerFan... Like this?
Six Flags Enthuseast Posted November 6, 2009 Posted November 6, 2009 Very interesting and different. That's all I can say!
dmaxsba2408 Posted November 6, 2009 Posted November 6, 2009 I have no idea what kind of coaster that 3rd picture is supposed to be. Looks interesting but not very exciting.
BelgianGuy Posted November 6, 2009 Author Posted November 6, 2009 It was inspired on what stormrunnerfan build last week, I had a plot of land that was pretty much the same size and thought it fitted. but I didn't copy it I made my own version
the ghost Posted November 6, 2009 Posted November 6, 2009 The only thing I dont like about the new stuff is that I wish you would make some kind of new boomerang concept. It is cool how you made the steep lifts, but anyone can(and has) made boomerangs. You are such a conceptual park maker that you could make something really uniue inspired by a boomerang or something. No huge deal either way, because it still looks good, but if possible that is my suggestion.
BelgianGuy Posted November 6, 2009 Author Posted November 6, 2009 Well to be short on this I wanted to keep some things realistic, like I have the eurofighter, the hyper, the boomerang and the accelerator, all the rest of the coasters are concepts. Just look at ultraball, the new ride, Kishin Gari, Iron butterfly, these are all concepts so I wanted some real life rides aswell to keep that realsim level a bit on standards
BelgianGuy Posted November 9, 2009 Author Posted November 9, 2009 VERY IMPORTANT NEWS!!!!! HIGH ANXIETY will never be the same, I always felt the layout missed a specific element in its layout and ever since I've build that huge hyper coaster who took me a lifetime to support and do stuff with its surroundings I've never stopped thinking about what it was missing, and last week I was struck by a lightning bolt of inspiration and I knew the answer to my question, it needed a HAMMERHEAD TURN!!! I was way too fond of the sexy turnaround that can be seen in the first screen ever of this beast so I thought by myself where can I put this, then another lightening bolt hit me! I've always felt the part after the MCBR was a tad short in comparison to the kick-@$$ first part of the layout so I completely redesigned the part after the MCBR, with succes because the ride interacts better with its surroundings, its longer and more realistic towards the end of the ride and has an even better flow than what I had before. So now TPLA's hyper has a hammerhead turn and a sexy turnaround, the result of the changes are in the screen below. I hope you like it because it caused me a lot of trouble to get it right and I just think its looks way too cool not to keep it Enjoy
Reon Posted November 10, 2009 Posted November 10, 2009 MUCH sexier. I'm loving the building flythrough/tunnel into the overbank.
BelgianGuy Posted December 17, 2009 Author Posted December 17, 2009 This is currently dead in the water at 90%. I have a serious case of error trappers in the park and I can't seem to fix them so this park is currently cancelled, I'm sorry for anyone who was anticipating this to be finished but this won't be a reality until I get it fixed -BelgianGuy-
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