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Posted

The ride concept is awesome, but it's just too...cluttered. I'd hate for you to get rid of such an awesome idea, but it just looks like it doesn't fit and the cobra roll really shouldn't be there. I always thought the majority of the ride's layout should be on the opposite side of the tower than the turn, because it looks much less cluttered that way. Forgive me if I make no sense at all

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Posted

The cobra roll is being removed. This was sorta what I was afraid of when posting the screen. Everyone would see all the unfinished things then think, what the hell was that kid thinking when he did that. But I also felt like I needed to show the ride because I was considering taking it out if it did seem that out of place. The pacing on the ride works very well. I made the turns both wider and smaller when building. The ride runs, and looks the best this way. Besides the cobra roll. This was the best final outcome I could come up with after many different designs. The few things that need finished is the removal of the inversion, see if I can get the thing shoestringed together so I can run my block stations. If not, oh well. The original idea for the coaster was a twist. Which I feel with this type of coaster, and the OTSR's, would of been a cool idea. But somehow I threw in a random cobra roll, and it turned into a dumb idea fast.

 

While I could knock it down, and do something different. It's a design I put a lot of time into making, and planning. Not only that. I REALLY wanna get a park finished for once, and revising every small thing is what throws me back, and in the end never gets done. This park I started a year ago, and kept it pretty secret. While the secrecy is gone. I'm ready to end this one, and start a new, better thought out park. While I'm proud of this park. I'm defiantly getting tired of it. Good news is that I finished up about half the map entirely today. So only the other half is left, and a finishing the hotel.

 

Everyone just wait for some screenshots on just how much revisions, and time I put into this project. Your going to think I'm partially insane on how many structures, and the size of them, I've demolished for stupid little reasons. But I'm saving all that fun for the final release.

386007989_Picture22.thumb.png.7b45747344485b3b2a6b5e2c56d92be0.png

EDIT: Here's an updated photo of what I just did five mins ago to the layout. Where it dips down I was thinking about making it a twist. But I'm just going to stick with a no inversion giga.

Posted

Better. But top part still looks a bit cluttered.

 

I'd remove that 3rd part of the coaster. The one after the signature second turn (inside the first signature turn).

 

But just thought I'd post this here. It's a great layout! The layout is near the bottom of the page.

Insomnia by Fr3ak

Posted

Way to make my I305 style coaster look like poop. Seriously though, that's an amazing coaster. I've seen some half decent interpretations of what I'm trying to do at NE. That's hand's down the best I've seen though. I'm still tweaking the layout on mine, but I highly doubt I'll ever pull something like that off. But thanks for sharing that. One of the most interesting screens I've seen in awhile.

 

EDIT: I added an updated image of the new layout. I think I understand a bit better now what you saying. This one seems less cluttered. I wouldn't say it's final yet. But it's better. Or at least I think it is.

619482500_Picture24.thumb.png.c406af794886108ac54a37c069888a60.png

Posted (edited)

You could put some chimneys in there, Socal! It is a 'Factory'!

 

MOD EDIT: Please use correct spelling and grammar- R.D, Games Forum Moderating Team

Edited by QueerRudie
Posted
You could put some chimneys in there, Socal! It is a 'Factory'!

 

MOD EDIT: Please use correct spelling and grammar- R.D, Games Forum Moderating Team

 

That Buiding on the inside is finished, but the outside is far from done.

Posted

Brandon, thats better, but I still don't think the turns need to be spread out as much.

 

Folf, love it. As i do all your stuff.

Posted

1st screen: I would encourage you to change the colors on the train. I hate the default train colors.

2nd screen: Experiment more with terrain textures, and the smooth terrain tool.

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