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About BRTeller

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    I wrote the book about donkeys!
  • Birthday 06/03/1992

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  1. I agree, friendly competition is fine and all. These parks and companies are hurting though across the board, attacking neighboring parks in social media posts isn't tasteful right now. Ice Breaker was supposed to open sooner and had to push back for circumstances out of their control. Universal keeps building this reputation that they don't play nice with others, which is ironic since they're number two in Orlando anyways. It's like second place making fun of third place and acting like their first. It would take one post by Sea World addressing the pandemic and not being able to op
  2. If my memory serves me correctly, this isn't Premier that's doing this. It's Busch/Seaworld that insisted on them for Tempesto and carried the trend into their other installments at other parks. What I don't understand though is why they're adding them to a non inverting coaster since that was the logic with Tempesto.
  3. Oh, a night ride on the beast would of been a wonderful experience and a great way to end the season. They did eventually open Wicked Twister for a few hours and we got to ride that as well. We made the most out of it though, got to do a lot of flats we normally skip. Fortunately we got to do a good bit Saturday night which made up for the almost non existent coaster line up today. I was honestly surprised since almost all of the coasters were fully staffed the entire time, but even the ride ops said even though things could change. It’s likely a wash for the day for any of the majo
  4. I can confirm, Corkscrew is the only coaster open with a nice 2 hour wait with one train operation for those that are worried their missing out on this epic last day of the year. The wind restrictions here are nuts, I expected a few rides, not all of them to close, haha.
  5. Thanks for sharing these pictures, this was from my first year I ever went to BGW and brings back some really cool early memories from my childhood. The park felt like an entire different world back then from what I remember.
  6. This makes me think of that Chinpokomon episode of South Park, considering it's written in engrish. Glad to see you all had a good time at Fuji Q. I think this is the first, or one of the first times I've seen the park sunny.
  7. Way to make my I305 style coaster look like poop. Seriously though, that's an amazing coaster. I've seen some half decent interpretations of what I'm trying to do at NE. That's hand's down the best I've seen though. I'm still tweaking the layout on mine, but I highly doubt I'll ever pull something like that off. But thanks for sharing that. One of the most interesting screens I've seen in awhile. EDIT: I added an updated image of the new layout. I think I understand a bit better now what you saying. This one seems less cluttered. I wouldn't say it's final yet. But it's better. Or at lea
  8. I think what I love most about this park is that it doesn't stray from the 'parks general' Cedar Fair theme. In my opinion, it's one of- if not the9 best Cedar Fair parks executed I've seen. Keep it up! MOD EDIT: Watch your spelling and grammar, Please!- R.D. Games Forum Moderating Team
  9. The cobra roll is being removed. This was sorta what I was afraid of when posting the screen. Everyone would see all the unfinished things then think, what the hell was that kid thinking when he did that. But I also felt like I needed to show the ride because I was considering taking it out if it did seem that out of place. The pacing on the ride works very well. I made the turns both wider and smaller when building. The ride runs, and looks the best this way. Besides the cobra roll. This was the best final outcome I could come up with after many different designs. The few things that need fin
  10. ^It's going along with the I305 theme of a giga. If you've seen I305, it uses the exact same support styling. I am attempting to hack a impulse track to the bottom of the catwalk to accomplish that style even more accurately. But it's still a work in progress. Only the lift, and first turn are supported at the moment. I wouldn't have posted that image in a million years normally. It was the only way for me to show it's actual sizing.
  11. Here's a close-up of the giga coaster. Since someone will most likely say something if I don't put this. This screen is VERY unfinished, please just judge the scale of the coaster, and nothing else.
  12. Seems very nice so far Matt. I didn't even think it was you till I looked at your name. So weird seeing you away from RCT2. Maybe some day I'll show one of my RCT3 parks. But don't hold your breath. The only thing I would suggest, as mentioned before. Just go with one car on the spinner. Unless your extremely attached to it, do what your want. That's just my advice. But I'm liking the flow of the park so far. I'm excited to see where you go with this one.
  13. I'm a bit iffy on the coaster myself. But I don't think it looks all that bad in game. But at the moment it's the "barest" coaster there. So that might be throwing it off as well. The in game dimensions aren't crazy high. Say maybe 198ft I believe. But if I were to knock it out. I'd have just about enough room for an entire new section. I've gone thru about 3 gigas fully finished with this park....lol. So I'm debating if I really wanna delete it. This park is starting to wear on me, and I'm finally just about finished with it after I fill in the last gaps. I have one question though. Do yo
  14. For those who remember a few screens back. Here's an updated overview.
  15. Trying out some new building styles, with a crash course in hacking. The screen is still unfinished. Figured I'd show some more progress on my park though.
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