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Posted

^Yep, with the exception of the ride vehicles themselves (Revolutionary Rides MM Jeep), it's all NCS. I've just personally never been a fan of CS because I never felt that it had the right "texture", which prevented it from looking like it "belonged" in the game. Plus, the lack of collision detection or wall thickness with CS always annoyed me.

Posted

That was really quite good! As a fellow NCSer, I know how hard it is to build good rides without CS! (Although you did use the RR CTR But who cares )

 

I how to see more work from you in the future!

Posted

Since I just returned from the Univeral Orlando Resort, I've been trying to get a realistic ride program using the Kuka coaster arm in RCT3...and use it for a project of mine.

 

An NCS Darkride to end all NCS Darksrides!

Shot0429.bmp

This may be the most teasing shot in the world but....

Posted

Hey, look. A sub-hypercoaster that isn't a Mega-Lite or an I305 knockoff. Who knew?

newfrenzyextended-110623103845000.png.fd33a1c3efeb8faa2376783e8e28895f.png

Coming soon, from AJ.

Posted

^Icy Adventures was always fun, I would build huge hypers off the cliffs too. Too bad they don't give you many rides to use.

 

 

nin, that is so amazing. The pillars and the greenhouse really do it for me.

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