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Canada's Wonderland Discussion Thread

p. 433: AlpenFury launched coaster announced for 2025!

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There's a first time for everything. Gonna have to get rid of something eventually. And there was definetly enough room to add a long low airtime hill and put the break run on that instead of going up so high and having a really long sloped break run.

Thank you, Mr. Engineer/Land Surveyor. Any other could-have designs you'd like to share?

 

I think the fact that the brake run is slightly taller than Dragon Fire (according to the rendering) is supposed to give a visual effect as you end the ride.

 

We've got a fantastic new coaster here. If you're that crazy about having extra hills, just ride it again.

Edited by asimowalk
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There's a first time for everything. Gonna have to get rid of something eventually. And there was definetly enough room to add a long low airtime hill and put the break run on that instead of going up so high and having a really long sloped break run.

 

This is your 6th post about break runs and it's getting annoying. We all understand that it is strange to have long break runs, but you don't have to keep the subject up.

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^ Please don't "backseat moderate". You also may want to cool it on some of the overposting you've been doing lately.

 

To everyone else: Please be RESPECTFUL if you have a disagreement with someone on here.

 

Thank you.

Edited by Wes
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Yeah, honestly, most of the reasons presented really don't stack up very well. The long break run isn't needed, because the ride slows down completely in the near horizontal part of it, and then it tilts and coasts slowly down the mile long (citation needed) brake run. It's most likely the fact that this ride is a) tall and b) made by a very expensive company, so they cut the ride short to avoid going too much into the red. Once again, just a hypothesis, but it seems more plausible than something like a visual effect, because the ride's visual effect is its 300 foot lift hill.

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Maybe I'm the only one who doesn't think that brake run seems too long. On all the other B&M coasters I can think of, the Safety and Service brake together (usually make up the Main brake) are at least 3 times as long as a typical train, maybe even longer. It might even be split up into 2 separate blocks considering there isn't a MCBR.

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^Correct. The MCBR is attached to the main brake run.

 

At 1:08 you'll see that trains comes to the first section (would normally be a MCBR) and then there's a "gap" before entering the next section of brakes (main/safety brake). Next would be transfer/station approach. Still has your normal 5 block B&M setup.

Station, lift, block brake, main/safety brake, transfer/station approach. This is what sees most logical to me by looking at the rides design and comparing to other B&Ms that run 3 trains.

 

To be honest all of this really shouldn't matter as Leviathan looks to be a kick a$$ ride nonetheless.

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Can't we all just get along?

 

But seriously, as many others have said, who cares about the long brakes? We have a 300+ B&M coming to our freaken' park. Its what comes before the brakes that matters the most and its awesome.

 

Of the locals to Wonderland, who ever thought we'd ever get a giga? Exactly. 2012 can't come soon enough.

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Long brake run...

 

a) Is to allow for 3 train operation by having a few blocks and the transfer track to the maintenance bays. This has been mentioned a few times.

 

b) Is made so high in order to have a steep decline to increase the speed at which gravity allows the trains to move through the brakes. This will allow the trains to move quicker and thus justify 3 train operation. This information comes directly from park management.

 

c) Is so high up as the station area is around 25 ft off the ground. It doesn't get very close to the ground so a higher station means the brakes are going to be higher up.

 

The cost of adding an extra helix or two and a couple more airtime hills could be millions of dollars more (depending on how much more track is involved). Not to mention the space required to do so was not available without removing Dragon Fire. The park is committed to keeping as many older attractions as possible. Some of us appreciate parks that preserve their history and older rides for our enjoyment. I will also put the splash down in this comment. Just no space to do so.

 

The park is considering options for the trench/valley of the first drop.

 

I think I've been on only 1 or 2 roller coasters that have ever had audio working consistently. It barely worked on Italian Job when it opened and hasn't worked at all for many years. Please don't waste the money on gimmicks on what should be an amazing coaster on its own.

 

As for a couple feet higher to break a record... Keep an eye out for stats that still have to be released. One or two of them may surprise you.

 

The park hopes to have all footers poured by the end of October. If things go well, a lot of the vertical construction should be done by the end of December.

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As for a couple feet higher to break a record... Keep an eye out for stats that still have to be released. One or two of them may surprise you.

Precisely what I was saying when it was announced! The first drop goes into a trench, which means it HAS to be longer than a 300 foot drop (I'm going to estimate about 310-315), therefore also making it faster than MF or 305. The only question would be if the speed tops Steel Dragon as the fastest non-launched coaster.

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Wouldn't you think they would wanna promote such a feature as fastest/longest drop right away? I mean, I get the logistics of going into a trench and possibly making it a deeper drop, but I just don't get why such a stat that would garner even more attention from the enthusiasts would go unmentioned right off the bat. Clearly they know already exactly how long/tall the drop is, so I just don't know why they would hold off on announcing it.

 

Again, does it matter to the GP? I consider myself an enthusiast and for me it doesn't matter, sure it'd be a nice claim to fame, but doesn't change anything about the ride itself.

 

EDIT: Please note, just my opinions here.

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^KD didn't start pushing the "fastest gravity driven coaster" record until media day when they clocked it going faster than Steel Dragon. CW might know how long the drop is, but maybe they're waiting till they have the media's full attention next year to drop those numbers on everyone. That way it'll create even more excitement for the ride as it's opening ("hey, come ride this tomorrow, it's a record breaker!").

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Message to all people who are simply annoyed by the brake run

 

I have no idea why everyone is so annoyed by the brake run and dont even think about the coaster itself. If you dont want to have "the world's longest brake run" than don't. Design your own roller coaster with the worlds shortest brake run and see how that works out for you.

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I found some renders I have not seen before. Good close-ups of some of the coaster's features. Registered here just to share them with you guys. Below is the link. Enjoy...

 

http://urbantoronto.ca/database/projects/leviathan-canadas-wonderland

 

P.S. Picture 5 and 10 are my favourites. The drop is insane and that overbanked hammerhead.........weeeeeeeeeeeeee!!!!

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So... Dinosaurs Alive at Canada's Wonderland next year???

 

Firstly, if indeed Dinosaurs Alive is coming next year, unless they take out something, there would be almost no room. They could built in the in the land inside Water Water canon which always a possibility.

 

Also, can anyone confirm that the red crane has gone up a CW? CW Mania stated this (http://www.cwmania.com/forums/viewtopic.php?f=50&t=2222&start=900). If so, the 306 foot lift could be going up next week!!!

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Message to all people who are simply annoyed by the brake run

 

I have no idea why everyone is so annoyed by the brake run and dont even think about the coaster itself. If you dont want to have "the world's longest brake run" than don't. Design your own roller coaster with the worlds shortest brake run and see how that works out for you.

 

I don't think it's that people are annoyed, just confused. At least I know I'm a bit confused. They could have easily had another turn or two and been just fine. I know money probably played a huge factor in this design decision but a quick helix couldn't have costed too much.

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^it's going to be very fast, have three trains and needs a block, transfer, etc. Not much to be confused about I don't think.

 

How long have you had your steel or iron ring for? Not certain how easily a helix or another turn or two can be stuck in that space. Not saying it wouldn't be cool to have all that, just that it was probably designed this way for a reason.

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...just that it was probably designed this way for a reason.

DING DING DING! We have a winner!

 

Leviathan was obviously not designed on a flat, rectangular plot with nothing in it, so they designed the ride to fit the irregular plot they had. Obviously, the only way it could fit was to elevate the brake run.

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