Carowinds Discussion Thread

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Re: Carowinds Discussion Thread

Postby hoppedup » Tue Jan 15, 2019 8:32 am

Looks like they took down the ERT calendar and posted this in its place:

* Exclusive Ride Time for Copperhead Strike and select Camp Snoopy attractions begins 30 minutes prior to park opening. Carolina Harbor Early Entry begins 30 minutes prior to the scheduled opening of the waterpark. Waterpark attractions will open at the scheduled waterpark open time.

Sa-weet! Would be nice if they had more than one coaster on ERT, but I'll take it.
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Re: Carowinds Discussion Thread

Postby boldikus » Tue Jan 15, 2019 9:39 am

So there's a bunch of hotels right around the park. Which is the best and why? (Psst: I'm a Wyndham and Choice rewards member) Also, I can only assume Uber from the airport is fairly simple and straightforward, is it equally easy to get one near the park/hotels back to the airport? It is possible to walk from the hotels to the park w/o an issue? I don't know the area at all.

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Re: Carowinds Discussion Thread

Postby coasterbill » Tue Jan 15, 2019 9:59 am

Yeah, it seems like they basically have the entire Choice lineup right there plus a Best Western and a Motel 6. Comfort Inn is best for walking since there are no sidewalks or crosswalks and it's a busy street. it's also probably the best hotel except for maybe the Best Western since Comfort Inn (and/or Suites) is basically always the best common Choice brand and the only other competition is... well... a Motel 6.

It's also only 10k points a night on some spring weekends, I'm not sure how many you have but I'd imagine you'd be above that with all of our Virginia bullsh*t. :lol:

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Re: Carowinds Discussion Thread

Postby hoppedup » Tue Jan 15, 2019 10:01 am

The Comfort Inn at the Park is nice and you don't have to cross Carowinds Blvd. on foot. There is a Clarion, Quality, and Sleep Inn on the other side of Carowinds Blvd., so you have a broad selection of Choice hotels really close. If the south gate is open it would be a shorter walk from any of these.

It looks to be 0.6 miles as the crow flies from Comfort Inn to the main entry plaza. And .33 miles to the south entrance.
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Re: Carowinds Discussion Thread

Postby jedimaster1227 » Wed Jan 16, 2019 7:49 am

Carowinds has taken to Twitter to release several new photos of the construction work around Copperhead Strike!

Coiled up and [almost] ready to strike!

DwuksdUWwAMSP86 (1).jpg
"We build barns." Miami River Lumber Co.

A striking model.

DxCPwuGWkAAqxPh (1).jpg
Return of the Mack.

Mack Rides built Ricochet at Carowinds in 2002.
Last edited by jedimaster1227 on Wed Jan 16, 2019 7:51 am.
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Re: Carowinds Discussion Thread

Postby JordyC » Wed Jan 16, 2019 10:47 am

That looks stunning :lover:
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Re: Carowinds Discussion Thread

Postby jarmor » Wed Jan 16, 2019 6:45 pm

Today Carowinds invited the media out to get a look at the progress of their newest addition, Copperhead Strike, and the development of their (new again) themed area "Blue Ridge Junction" and I went on behalf of TPR. A few years back Cedar Fair decided to start pumping investments into Carowinds, as the park is in a viable market that they can take advantage of. Over the past few years the park has grown. From installing the award winning Fury 325, vastly expanding the water park to adding 8 flat rides over the course of 2 years, Cedar fair is proving how committed they are to making Carowinds a flagship park.

Another sign of that commitment is Copperhead Strike! Let's get to some tidbits shall we . . .

- As far as thematic elements, the entire area will be playing up on the farm theme.

- We will be seeing veggies (especially corn ;) ) growing throughout the area as well as. . . Copperheads!

- Granny's jam factory will have a presence in the area but the team haven't made the decision on everything as far as speciality items (food, souvenirs).

- There will be a small show scene inside the barn. For those of you who are familiar with the area, the park installed a much improved version of their ladder climb game in 2017. Well, they purposely placed it in it's location (directly in front of the barn) so you couldn't see directly into it (the barn).

- There will be a HUGE gas fireplace built directly to the left (if you're looking at it) of said ladder climb. This will be perfect for those winterfest nights.

- It's interesting how the launch system works. On COpperhead Strike (and i'm sure on other launch coasters) the coal is to have it operate at the highest efficiency point. The actual speed of the launch will depend on the weight of the train at that time. They will test and tweak the launch system with water dummies at different weights. The initial test will be with the dummies weighing 170lbs each as that is the standard weight of adults. Then they will raise the weight to 220lbs each to see how that will effect the launch. From there, will be able to provide a near perfect ride, each time, regardless of the train is full or not.

- The expansion of Country Kitchen will allow for dual serving lines and one of the main featured dishes will be rotisserie chicken made right there in the restaurant!

- There are a lot of foundations on this coaster. Coming in at 230, it surpasses Fury and Intimidators 170 and 180.

- The onride photo section location is yet to be determine. It has been narrowed down to two spots (don't quote me lol) which are after the first vertical look and before the top hat element.

- As far as a light package, I wouldn't expect anything like hangtime. While no decision has been made, I would bet my money on some spotlights, if anything.

Now, before we get to the pictures . . . some people have noticed Rip Roaring Rapids (the park's raft water ride) has been omitted from the ride list on the website. Well, that was no oversight and very intentional! Needless to say, the future is looking brighter (and wetter :lmao: ) For the park.

Thanks for reading and on to the pictures!
The park is building on-site dorms which should help out with housing students from across the region and around the world, allowing the park to develop programs such as a full internship for travel and tourism students.
The extension of the former wings and now Country Kitchen
I can assume some bette retaining wall is on the way, possibly with seats.
This area is pretty open now.
There were two game booths here which are now gone.
I think this will be my favorite section of the coaster!
You can kinda see where the area for the coaster will end (at the tree line)
I can imagine how much fun this launch is gonna be!
The electricians were busy installing the wiring for the LSM launch.
The model MACK had at IAPPA was given to the park.
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Re: Carowinds Discussion Thread

Postby thedlr » Wed Jan 16, 2019 8:14 pm

No mention of moonshine, huh? :b

Thanks for the report!

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Re: Carowinds Discussion Thread

Postby smartestcoasterkidever! » Wed Jan 16, 2019 9:30 pm

I just realized the blue train in the model is backwards! Haha

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Re: Carowinds Discussion Thread

Postby bluestreak » Wed Jan 16, 2019 9:47 pm

God this just makes me that much more excited for this ride. It looks incredible. Opening day needs to get here quicker!
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