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Posted

Is it:

 

Height

Speed

Amount of Inversions

Types of Inversions

Drop

Type of train

Airtime

+ G's

- G's

 

If you could take any parts from any type of coaster from all over the world and gel them togerther what would they be?

 

E.G. Sheikra's drop with Balder's airtime and Colossus' quad Inline twists

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Posted

Height

Speed

Type of Train

Drop

 

I think the ultimate coaster would be TTD stard W/ a SR finish and then A second launch with a mirror tower right next to the first one so the trains race up the towers and end behind the station(s). That would be SWEET! (not to mention expensive!)

Posted

I think the thing that makes a good coaster is the complete flow of the coaster. Whether it be many inversions, or a hyper, a good coaster has good flow. For instance, a coaster like MF has no boring slow parts, and there is always something cool in-between air-time hills, and overbanked curves. I think a cool coaster would be a MF drop, combined w/ B&M inversions, Morgan airtime, and CCI/GCI/GG twisted-ness. (Maybe even some awesome Intamin transitions too!) Thats just my opinion.

Posted

1. Variation in height, speed, elements & g-forces.

 

2. Precision in calculating and building the ride.

 

3. Maintenance.

Posted

For me it is:

 

Height

Speed

Drop

G's

 

I just love the feeling of being really high with just a simple lap bar or restraint holding you in. It is just full of adrenaline.

I love SPEED. I love the wind that blows by you and through your hair on a really fast coaster.

The drop is obviously the best part for most coasters. I just love Sheikras drop. It is such an adrenaline rush just siting there 200ft look straight down.

And also the G's. I like positive G's but negatives are way better. I love airtime. But I like the occasional Lateral on a Woodie.

Posted

From the time I reach the top of the lift, my favorite coasters provide constant speed, relative smoothness, and air time (which can vary depending on many things). Overall I look for a ride with speed and a few surprises. A hill in the second half of a ride with good airtime will usually rate high in my book. I'm a woodie fan. Concerning steel: I look for a ride where the inversions are enjoyable and spaced out enough to be enjoyed.

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