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Posted

Out of all the coasters I've been on, I'd say the following have the strangest layouts (at least for the type of coaster they are):

 

Boulder Dash: Unlike most wooden coasters, this ride has a completely unpredictable layout as it runs through the forest.

 

Carolina Goldrusher: The ride is basically a lift, a helix, a second lift, and a second helix with little else in between. It also has one of the longest pre-lift sections I've seen.

 

Dragon Mountain: It feels like a cross between a giant mine train and an Arrow looper.

 

Jaguar!: Large freeform family coaster that winds all over a section of the park.

 

Pandemonium (former SFDK version): The ride has elements of a wild mouse layout (such as the switchbacks and small dips), but also includes helixes and highly banked turns.

 

Riddler's Revenge: Several things not common on B&M coasters are present on this ride, such as a loop around the lifthill and consecutive dive loops.

 

Roller Coaster (New York, New York): The ride begins like a hyper coaster, then turns into a looping coaster, and has a finale similar to a Japanese Jet Coaster.

 

Screamer: Giant out and back Miler.

 

Space Mountain (Disneyland version): The ride is nothing but a series of turns, almost all of which are in the same direction.

 

Tennesse Tornado: Unusual layout for an Arrow looper with giant inversions and a nearly overbanked turn.

 

Volcano, The Blast Coaster: This whole ride is unique as it is still the only complete circuit launched inverted coaster.

Posted

^I second Volcano, but mostly for that fact that it just meanders around at the top of the Volcano for a bit, and drops almost 100 feet straight into a brake run. Who's idea was that?

  • 1 month later...
Posted

I think Hydra's layout is just funky. It's the only B&M multi-looper (to my knowledge other then the dive machines, wing-riders and flyers) without a vertical loop and it just featured many elements that are so uncharacteristic of a B&M floorless, or most of the coasters at the time it was built.

Posted

Six Flags Discovery Kingdom has two coasters with very strange layouts:

 

Vertical Velocity: It's the only Intamin Twisted Impulse that has no vertical front tower but instead has a zero-g/barrel roll and a 25 degree-ish incline. It's pretty much the only unique impulse.

 

Superman Ultimate Flight: Another SFDK coaster with a very strange layout (inspired by Maurer Sohne ).

Posted

Behemoth at Canada's Wonderland confuses me sometimes. It's a big, fast B&M with lots of airtime, only to hit a block brake three quarters of the way into the ride, then do some low-speed helixes before finishing. Really kills the momentum to an otherwise awesome hyper.

  • 6 months later...
Posted

After my visit to Hershey yesterday, I have to say all of Great Bear after the zero g roll. From that diving turn to the straightaway along the creek and finishing off with those weird, barely banked turns, it's just different from any other B&M.

 

I305 comes to my mind too. I love it to death, but whose idea was it to make a giga coaster with a first half of almost nothing but low-to-ground turns? I think it's awesome, but it's still so strange.

Posted
Behemoth at Canada's Wonderland confuses me sometimes. It's a big, fast B&M with lots of airtime, only to hit a block brake three quarters of the way into the ride, then do some low-speed helixes before finishing. Really kills the momentum to an otherwise awesome hyper.

 

And even more exaggerated example is Intimidator at Carowinds. It only has a single helix between the MBCR and the final brakes.

  • 1 month later...
Posted

One of the strangest (although I'm not sure if it's the strangest) is Dahlonega Mine Train at Six Flags Over Georgia. Portions of the ride were clearly meant to react with stuff and other parts enclosed. But Over Georgia didn't do that so it comes off very weird.

Posted

I've always thought Batman: The Dark Knight at SFNE just doesn't look right for a B&M. It's relatively scrunched up in there with compact inversions, a higher dependence on tight turns and that wierd overbank threading through the loop. Fun ride, though, at least when I went on it.

Posted
Behemoth at Canada's Wonderland confuses me sometimes. It's a big, fast B&M with lots of airtime, only to hit a block brake three quarters of the way into the ride, then do some low-speed helixes before finishing. Really kills the momentum to an otherwise awesome hyper.

 

And even more exaggerated example is Intimidator at Carowinds. It only has a single helix between the MBCR and the final brakes.

 

Don't forget the dip right before the helix, but i completely agree, the ride just shouldn't have a MCBR, its pointless.

Posted
I've always thought Batman: The Dark Knight at SFNE just doesn't look right for a B&M. It's relatively scrunched up in there with compact inversions, a higher dependence on tight turns and that wierd overbank threading through the loop. Fun ride, though, at least when I went on it.

 

 

If you think that ride is to compact for a B&M, you should see Dæmonen at Tivoli Gardens.

 

rcdb.com/2504.htm?p=0

Posted

Thunder Dolphin at Tokyo Dome City has a odd layout.

 

It goes on top of a mall

 

 

Through a Ferris Wheel:

 

 

And has the oddest section of track out of all the Intamin Mega Coasters:

 

Posted

Mystery Mine is strange. The first part is just a dark ride portion before a lift, and then it goes into a dip and into a brake run before dropping into a horseshoe turn into a figure eight...with ANOTHER brake run in it. And then two completely random airtime-less hops into the building for the second lift, and the I drops and does that strange dive loop-heart line tool combo into the brakes.

 

Carolina Goldrusher and Dahlonega Mine Train were both odd coasters.

 

I also think that Mean Streak is strange in that it's literally a giant undulating helix.

Posted

Pony express. Great ride. (Or really ANY coaster at KBF.)

 

I will never understand WHY it was built. It's like management just couldn't say NO and just had to put in another coaster, no matter how lame the layout. It just barely fits, and has a very odd layout. This should of been left on the drawing board. Definition of doing to much. Just thinking about the location of it give me a headache.

 

The exact same thing can be said about Silver Bullet. They should of made it 40m tall and gave it a Talon/Banshee/BTR style drop. A more compact and exiting layout could of been made. Instead of making it to drawn out and forceless. It could of easily fit in a much smaller footprint (see below), if CF didn't decide to go so over-the-top.

 

(The cobra roll completely destroys the atmosphere! In general, the whole ride does, but the CR especially.)

 

With a more restrictive and slimmer midways below the ride, and covered paths (similar to Timber Mountain facades). This area could of been done so much better. Instead of spending more on the giant coaster they could of done less and gotten so much more.

  • 4 weeks later...
Posted

^^ I honeslty disagree. I think Silver Bullet looks amazing and is an awesome ride. Agreed, it is pretty forceless until the final helix and a very unique layout for an invert, but I don't think that's an issue. It gives an awesome free-flying feeling over the park, providing a great view of the rides and people below, followed by a super intense grey-out inducing final helix. It's actually my favourite invert, proving to me that forces aren't always the most important thing in a ride

  • 3 weeks later...
Posted
Pony express. Great ride. (Or really ANY coaster at KBF.)

 

I will never understand WHY it was built. It's like management just couldn't say NO and just had to put in another coaster, no matter how lame the layout. It just barely fits, and has a very odd layout. This should of been left on the drawing board. Definition of doing to much. Just thinking about the location of it give me a headache.

 

The exact same thing can be said about Silver Bullet. They should of made it 40m tall and gave it a Talon/Banshee/BTR style drop. A more compact and exiting layout could of been made. Instead of making it to drawn out and forceless. It could of easily fit in a much smaller footprint (see below), if CF didn't decide to go so over-the-top.

 

(The cobra roll completely destroys the atmosphere! In general, the whole ride does, but the CR especially.)

 

With a more restrictive and slimmer midways below the ride, and covered paths (similar to Timber Mountain facades). This area could of been done so much better. Instead of spending more on the giant coaster they could of done less and gotten so much more.

 

Yep. Agree 100% with all of this.

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