funkeymon Posted September 16, 2011 Share Posted September 16, 2011 I have my own invert I've been working on for Mooreville. Comments, tips, thoughts are always welcome. SCR1.BMP SCR2.BMP Link to comment Share on other sites More sharing options...
coastercrazy 9 Posted September 16, 2011 Share Posted September 16, 2011 Very Nice! Link to comment Share on other sites More sharing options...
CorkscrewFoley Posted September 16, 2011 Share Posted September 16, 2011 My only complaint...not see more of this. But seriously, it looks fantastic! Link to comment Share on other sites More sharing options...
paradisecoaster Posted September 16, 2011 Share Posted September 16, 2011 I don't know, it's just not working in my eyes (not only cause there are no shrubbery yet). I cant' tell what it is, but it's something... Â Mabye it will come clear when the scenery is at it's place... Link to comment Share on other sites More sharing options...
Anac0nda Posted September 16, 2011 Share Posted September 16, 2011 Excellent layout, I love it! Only a minor glitch seems to be between the two corkscrews: the transfer between the curves right under the zero-G has a weird kink. Maybe make it a continuous drop instead of leveling it in the middle?  Other thing are the colors: I'd say it's a bit too bright and needs to be toned down a bit, maybe with white supports? I think the name Helios delivers even if the colors aren't that obvious  Can't wait to see it completed with scenery and shrubbery! Link to comment Share on other sites More sharing options...
braztaz Posted September 16, 2011 Share Posted September 16, 2011 Very nice layout! Link to comment Share on other sites More sharing options...
SoCalCoasters Posted September 17, 2011 Share Posted September 17, 2011 ... SCR94.BMP Need I show more? Link to comment Share on other sites More sharing options...
SoCalCoasters Posted September 17, 2011 Share Posted September 17, 2011 Since this is all I have to show for now, I'll post this here...sorry for the double post... Like it? Link to comment Share on other sites More sharing options...
the ghost Posted September 17, 2011 Share Posted September 17, 2011 ^^ Looks pretty nice... that transition/turn thing is kinda awkward, but I don't think that can be helped. Overall a pretty awesome and true recreation... nice job, Alex! Link to comment Share on other sites More sharing options...
sammmmmy Posted September 17, 2011 Share Posted September 17, 2011 HAHA I love the phineas and ferb drop tower. Thats actually such a good idea for a disney park. Â Here are three projects I'm working on at the moment. A sort of intamin launcher spaghetti bowl with three launches and some insane transitions. No name yet. A unique upgrade on the Vekoma GIB, something I call Stingray. With very forceful turns and two lifts that face each other. It has a banana roll (takabisha style!) and a loop. A very unique launcher I call hawk. Its using the upgraded Schwartzkopf trains and the looping box track. Very odd I know, but something cool. Link to comment Share on other sites More sharing options...
SoCalCoasters Posted September 17, 2011 Share Posted September 17, 2011 HAHA I love the phineas and ferb drop tower. Thats actually such a good idea for a disney park. Â Thanks! The idea just suddenly hit me while I was watching an episode of Phineas & Ferb last night. Link to comment Share on other sites More sharing options...
AngryGiant Posted September 19, 2011 Share Posted September 19, 2011 Some photos from an NCS park I've been working on. I'm almost done with it and will make a thread soon. I still need names for many of the rides, including these two.  SCR1.BMP Unnamed Schwarzkopf coaster  SCR3.BMP Unnamed Vekoma GIB variation Link to comment Share on other sites More sharing options...
the ghost Posted September 19, 2011 Share Posted September 19, 2011 ^ That is an AWESOME concept for a Giant inverted boomerang! I don't know if I have ever seen an original layout for a GIB... in any case... it looks GREAT! Link to comment Share on other sites More sharing options...
AngryGiant Posted September 19, 2011 Share Posted September 19, 2011 I just wished the stats looked better  E 7.72 I 10.37 N 8.13 Link to comment Share on other sites More sharing options...
QueerRudie Posted September 19, 2011 Share Posted September 19, 2011 In the name of the Lord, Our Saviour, Anton Schwarzkopf, amen. Praise be to Anton. Â You might want to re-think the Speedracer a notch or two: Pretty layout, but you might want to consider a few changes to it: Â 1.) Your helix near the end, I'd consider making that a wider-gauge helix. The Speedracer class of coaster seldom (if ever) had tight radius helices, as they tended to detract from the grace and flow of the basic Speedracer coaster. 2.) THe end brake-run/workshed: Very few Speedracers employed a full-shed type structure for the brake run/transition track/storage tracks, and all of them did not have second point braking prior to the platform: Re-think this a bit: Instead of blocking the trains then turning 180 degrees into the shed, remove the shed, and make that last turn a banked 180 degree turn into the brakes. Also (and related!) Schwarzkopf coasters tend to have all blocking sections for the platform in a straight-line configuration- in this case, I'm guessing from the picture you have a three-train, two car ops: Place four blocks prior to the platform house for it. Also: In many cases, the platforms on Speedracer class coasters were narrow and thin; again, very few used a full-sized house, and even fewer had covered platforms. If you wish for a shed type platform, I'd use HersheyPark's Loopingracer "sooperdooperLooper" or SixFlags over Georgia's LoopingRacer II/Heartline I "Mindbender" for visual advice on the platforms themselves. Â I look forward to seeing your rides grow here- it looks like a great start. R.D. Link to comment Share on other sites More sharing options...
A.J. Posted September 19, 2011 Share Posted September 19, 2011 ^ Yack, yack, yack, yack, yack. Link to comment Share on other sites More sharing options...
CorkscrewFoley Posted September 19, 2011 Share Posted September 19, 2011 Well if I need any help with the little things with my Anton, Rudy's the man to go to. Link to comment Share on other sites More sharing options...
Commando Posted September 19, 2011 Share Posted September 19, 2011 I got the loop on my knex coaster done. Â Link to comment Share on other sites More sharing options...
AngryGiant Posted September 19, 2011 Share Posted September 19, 2011 Thanks for the advice. I'm really going by memory for a lot of the station. The inspiration is Whizzer at SFGam. Haven't been there in about 10 years, so I guess it's a little fuzzy. The exit station was more for functionality in-game than realism as now it merely blocks up before the station. Unfortunately the lift doesn't count as a block. I built the full building station because I loath the look of the ingame entrance/exit. I went back and redid the helix and the station so it is more of what you were saying. Let me know what you think and thanks for commenting. Â Updated pics SCR23.BMP View 1 SCR24.BMP View 2 Â Edit: I went back and added a block brake at the top of the lift. It changes the entrance to the first turn, but I guess it has to work. Link to comment Share on other sites More sharing options...
QueerRudie Posted September 20, 2011 Share Posted September 20, 2011 Wow- much improved, and more accurate to what Anton would build: I'd consider banking the track in that final turn before the helix- or even incorporate the helix into that element. Otherwise, you've got the rest of the ride down right- nice job. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted September 21, 2011 Share Posted September 21, 2011 There's basically nothing to see here...but I'm working on something so I figured I'd share, since I haven't in a while. Â "Death is only the beginning..." Link to comment Share on other sites More sharing options...
AFAblackhawk Posted September 25, 2011 Share Posted September 25, 2011 I think this is pretty good. SCR1.BMP Link to comment Share on other sites More sharing options...
Astros Posted September 25, 2011 Share Posted September 25, 2011 Nice Afa Link to comment Share on other sites More sharing options...
funkeymon Posted September 25, 2011 Share Posted September 25, 2011 Well... Its colorful. But it isn't really good. Its okay, just not good. Way to many different windows on one building. Try sticking with one. They also seem flat, buildings should also tell a park's story. Give them a purpose. It is an improvement from your past stuff, just not there yet. You'll get there though! Link to comment Share on other sites More sharing options...
AFAblackhawk Posted September 26, 2011 Share Posted September 26, 2011 Overview SCR1.BMP Link to comment Share on other sites More sharing options...
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