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Posted
^^

Yup I agree. Great attention to detail from the design team.

 

Anyone seen anymore testing this past week(end)????

 

On Friday the train was sitting in the station with dummies but they were working on the track.

Posted
IRAt was testing this afternoon. I was on my way home on 1604 and looked over in time to see the train crest the lift hill.

 

YEA! Great news! Did u happen to see if it was going at a more realistic speed up the lift?

Posted

That looks awesome! I love how those airtime hills seem to provide some serious negative Gs.

Posted

That hill from the quarry to the tunnel is going to be like El Toro's crossover hill, if not better

 

This ride looks insane, and those over banks on the quarry look awesome.

Posted

I'm calling back seat on this one!

 

I'm kind of content with what's being shown here as far as the lift slowing down once the train is at the top. It already looks like it delivers a kick-a$$ ride, but if the train went over the top at a constant speed, it does make me wonder if it could make it too intense (especially on the cliff dive).

Posted

Holy mother of crackwhores!!! Experiencing that first drop from the back seat is going to be freakin intense as heck!!! Usually I've seen coasters with some hang time before the chain releases but there's not going to be any hang time for anyone sitting from about the 4th row back so it's going to be a full force first drop.

 

Link goes straight to 2:37 where the train is headed up the lift hill at normal speed.

 

This thing is going to epic!

Posted
I didn't even think it was possible, but the double-up on iRat looks even more insane than the one on nTag.

I really think RMC has done it again.

 

Probably because the drop is higher and the element is taken with greater speed...

Posted
The lift slowing kinda sucks but it's already hauling A$$.

Yeah, I hope this is just part of the testing (or maybe it isn't). Anyway, it does look like it will kick some serious ass.

Posted

I don't think it is out of the ordinary for them to test coasters at varying lift hill speeds. I'd guess that it will operate at a faster speed when it opens.

Posted
I didn't even think it was possible, but the double-up on iRat looks even more insane than the one on nTag.

I really think RMC has done it again.

 

Probably because the drop is higher and the element is taken with greater speed...

 

I also noticed it appeared the double up on NTAG is more gradual than on IRAT; IRAT's looks a tad sharper. I could be completely wrong, though. I haven't seen IRAT in person yet.

Posted
I don't think it is out of the ordinary for them to test coasters at varying lift hill speeds. I'd guess that it will operate at a faster speed when it opens.

It probably is a good idea to test at different other than operational speed. I would have never thought to do that.

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