Loefet Posted February 20, 2008 Share Posted February 20, 2008 (edited) 2008-02-17Starting with this news I am going to release some new information every month about my current project. This project is definitely the largest project I have ever been working on and as you might already have guessed, I am talking about NoLimits 2. It is hard to say how far I am with it because a lot of development was spend so far on basic features like the graphical user interface and main engine and at this point there is nothing cool to show that is has anything to do with a coaster simulation. That means that it is still impossible for me to give you a clear release date. Two years ago, I would have estimated the year 2008 but now it more and more solidifies that I cannot finish it this year. I know that this is a damn long time for a new update. I would like to use these monthly posts for giving you more insight about the project and why it is so huge and why it is not just a new update and why it is not out yet... Read More at: http://nolimitscoaster.de/news.html Edited December 31, 2013 by A.J. Link to comment Share on other sites More sharing options...
Twister II Posted February 20, 2008 Share Posted February 20, 2008 So NL2 is completely new from scratch? I wonder if NL1 tracks will be compatible. However, one thing I do like about the separate editor window with NL1 is that you can have other applications running at the same time. Like being able to look at the internet or using AIM without it being in full screen. Link to comment Share on other sites More sharing options...
Tanks4me05 Posted February 20, 2008 Share Posted February 20, 2008 ^If not, keep NL 1.7 until you recreate them in 2.0 - write down the X Y and Z coordinates for each point, and there you go, a perfect copy! But you might have to recreate the supports from scratch, and if you have any Spaghetti Bowls, you will probably be very pissed. (Support work is the main reason why I VERY rarely do Spaghetti Bowls.) Link to comment Share on other sites More sharing options...
Force 310 Posted February 20, 2008 Share Posted February 20, 2008 I don't see any reason for the tracks not to be compatible. Even if the filetypes aren't compatible, which is unlikely, I'm sure NL2 will include some sort of feature to import NL1.x tracks (like the current version has to import RCT1 tracks). Link to comment Share on other sites More sharing options...
Tanks4me05 Posted February 21, 2008 Share Posted February 21, 2008 ^Yeah, that's what I had in mind. I have a feeling that .nltrack files are going to be more similar to .nl2track files than the .trk files or whatever they are called. Link to comment Share on other sites More sharing options...
mantis2004 Posted February 21, 2008 Share Posted February 21, 2008 I would like to see the ability to incorporate RCT3 files into NL2. I am excited about the possibilities I have heard for NL2. Link to comment Share on other sites More sharing options...
AlmereStars Posted February 22, 2008 Share Posted February 22, 2008 I would like to see the ability to incorporate RCT3 files into NL2. I am excited about the possibilities I have heard for NL2. a link between RCT and NL would be cool, but I think that its impossible. I can't wait for NL2 though! Link to comment Share on other sites More sharing options...
Steffen_Dk Posted February 22, 2008 Share Posted February 22, 2008 ^Agree - that game would be the best game ever NL2 sounds really good, and I can't wait for the release. Link to comment Share on other sites More sharing options...
Loefet Posted April 1, 2008 Author Share Posted April 1, 2008 More news: 2008-03-31The monthly news about my progress working on NL2 turned out very short for this March. The reason is that I was not able to work for the last 3 weeks because of health problems. A couple of days ago I started to work again, but right now I am able to work a couple of hours per day, only. Hopefully I will be able to report more pleasant news next month. There is not much to tell about NL2 at this point, except for that most parts of the file handling will be changed compared to NL1.x. Instead of a global folder for tracks, objects and environments, NL2 will use a project based folder architecture which means that each track is stored in a separated folder with all the resource-files required by the track (custom cartextures, scene-objects etc.) located inside... More: http://nolimitscoaster.de/news.html Link to comment Share on other sites More sharing options...
Loefet Posted May 1, 2008 Author Share Posted May 1, 2008 Another month passed way too fast. I am almost working at full strength now, but again it felt to me like I was making no progress at all. Within the last couple of weeks I was almost entirely doing experimental stuff and working on tools that will help to speed up development time in the near future. All of these tools have absolutely nothing to do with neither coasters nor simulations, so I do not want to bore you with details... More: http://nolimitscoaster.de/news.html Link to comment Share on other sites More sharing options...
Loefet Posted May 31, 2008 Author Share Posted May 31, 2008 New Update, and this time with pictures!!!! Sometimes I have the attitude to begin working on new stuff, without finishing what I was working on last. In most cases, the lost of interest for the current work is caused by encountered difficulties that can make you mad if you do not find a good solution for a certain problem in a reasonable amount of time. Sometimes it is simply better to focus on something new instead of wasting time trying hard to find a solution. The downside is, that over the years, the list of unfinished things of NoLimits2 development grew to a number where it is no fun anymore. It was time to check off the list of unfinished things this time, which was what I did the last month. I am quite pleased with the results of the last weeks, even though I did not find the best solution possible for each problem. As I mentioned before, I feel it is time to start showing screenshots of the development process. Please keep in mind that the screenshots are only a very small indication of how far the project is progressed and I will not show screenshots every month. A lot of stuff you will see in the screenshots are only temporary and will be improved later, like textures or the graphical user interface. Okay enough of talk, now to the screenshots... More: http://nolimitscoaster.de/news.html I have to say, that the new terrain are looking ace. Link to comment Share on other sites More sharing options...
jarmor Posted May 31, 2008 Share Posted May 31, 2008 im excited! I cannot wait until this comes out! Link to comment Share on other sites More sharing options...
DBru Posted May 31, 2008 Share Posted May 31, 2008 ^Agreed. The terrain pics look amazing! Can't wait to see more... Link to comment Share on other sites More sharing options...
brandon Posted May 31, 2008 Share Posted May 31, 2008 This looks so good, i can't wai until he shows screen shots of the coasters! Link to comment Share on other sites More sharing options...
Loefet Posted July 30, 2008 Author Share Posted July 30, 2008 Not much happened within the last two months. It is summer time and I more or less tried to enjoy the good weather, which kept me from making serious progress on NL2. I thankfully accepted Kay's (Buster) offer to write a couple of lines from his point of view of the state of development to keep the *cough* monthly *cough* news going. Thanks! [ol]Since Ole is busy with coding I got the chance to talk a bit about NoLimits2 and how it develops. Being a beta-tester allows me to look at the software as a normal user and not as a developer. So, here's what I can say about NL2 (as it is now): The first thing that is very different to NL1.x is the combination of editor and Sim in one program. At first I didn't think this was a good step. It turned out that my doubts were mainly due to the experience I have with NL1. Having played around with NL2, or rather what is to become NL2, for quite some time now, I must say that Ole’s decision to combine Sim and Editor was brilliant. It will be a big advantage to see how everything will look the moment you build it. Will these two objects align? Will it make the tunnel test? How will this effect work out? Just check while you build. Easy. No need for repetitive switching between Sim and Editor anymore. I think that this will be one of the most useful innovations when it comes to building... More news and a few more pictures from the simulator on this link: http://nolimitscoaster.de/news.html Link to comment Share on other sites More sharing options...
thrillrideseeker Posted July 30, 2008 Share Posted July 30, 2008 WOW! I really like the few pictures I saw. The terrain looks amazing! I can not wait to see how the coasters look! I just hope they put a 4D coaster, Dive Machine, and a B&M Flyer! I really also like the idea of combining the editor and simulator! OMG! I can not wait for this game to come out!! ~Matthew Link to comment Share on other sites More sharing options...
sfkk339 Posted July 30, 2008 Share Posted July 30, 2008 Do you have to pay for this when it comes out or is it just an update? Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted July 30, 2008 Share Posted July 30, 2008 NL2 is a brand new game. You will have to pay for it again. As for the update...really? Bass and dolphins? I was hoping for so much more than this for the update; however, I am glad to see that Ole is making progress on the game (even if it is wildlife, lol). I hope he doesn't go another 2 months again with posting an update. Link to comment Share on other sites More sharing options...
EuroTre Posted July 31, 2008 Share Posted July 31, 2008 Man, this is one thing I REALLY can't wait for. I wouldn't mind having a couple new wooden updates (better sound, Intamin trains, G trains) along with terrain updates and new steel coasters. That would be a nice change. Link to comment Share on other sites More sharing options...
the big one Posted August 7, 2008 Share Posted August 7, 2008 What about rollback fin's and catch cars , i saw a picture of what the water is going to be like and it looks almost rea,l i hope the water moves as the coaster goes by Link to comment Share on other sites More sharing options...
rollerboy Posted August 7, 2008 Share Posted August 7, 2008 : I can not wait to see how the coasters look! I just hope they put a 4D coaster, Dive Machine, and a B&M Flyer!~Matthew You took the words right out of my mouth! Jordan. Link to comment Share on other sites More sharing options...
kraken613 Posted August 8, 2008 Share Posted August 8, 2008 I could imagine how sweet a DM would be! But it really needs the B&M Flyer thats just a basic thing it needs I mean it has the Vekoma Flyers! Link to comment Share on other sites More sharing options...
rollerboy Posted August 8, 2008 Share Posted August 8, 2008 Exactly, Vekoma. It also need a Intamin looper because I have made a remake of Colossus and I have to use the MF trains. (lap bars on a 10 loop ) Lol Jordan. Link to comment Share on other sites More sharing options...
the big one Posted August 8, 2008 Share Posted August 8, 2008 What about wildcat cars like this one Link to comment Share on other sites More sharing options...
Rct3man777 Posted August 8, 2008 Share Posted August 8, 2008 (lap bars on a 10 loop ) Lol AWESOME!!!!!!!!!!!!! Lol. Link to comment Share on other sites More sharing options...
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