CoasterComet Posted October 16, 2009 Share Posted October 16, 2009 The only way I can color handrails is to do it individually. I can generate handrails before 'supports' and color them, but then when I generate supports, there are no supports from the track level to the handrail (basically, I get my colored handrails, but they are all floating in mid air!) I did figure out how to color catwalks successfully, but need help with all these handrails. Coloring them individually is very painstaking... thanks guys. Link to comment Share on other sites More sharing options...
sixflagsjunkie88 Posted October 19, 2009 Share Posted October 19, 2009 So ever since about Tuesday, anytime I try and open No Limits, it says not responding. I am running Vista, any suggestions BESIDES getting rid of Vista? I have heard that a lot, I just want a quick fix if possible. Link to comment Share on other sites More sharing options...
CoasterComet Posted October 24, 2009 Share Posted October 24, 2009 I kinda figured it out, but can't get the rest of the train the right color. I cut and paste the logo in paint, but then the rest of the train comes up mostly white (including lapbars). Does it make sense to have only one forum topic for all help questions? Thanks guys Link to comment Share on other sites More sharing options...
Sasquatch Posted October 25, 2009 Share Posted October 25, 2009 Regarding the AHG - Could someone explain EXACTLY how the colour-coding works? Here is what I know: Black = Specified banking/airtime hills. You need a red segment to lead into a black segment, and a green one to lead out from it. I am building this new coaster and while I have finally corrected the awful transitions it was generating, it won't bank anything correctly, as in there is almost no banking on a section which should produce around 3 vertical Gs. Any help? Thanks! Link to comment Share on other sites More sharing options...
DBru Posted October 25, 2009 Share Posted October 25, 2009 ^Play around with the input/output speeds and the precision/filter until you get the banking that you are looking for. Link to comment Share on other sites More sharing options...
Sasquatch Posted October 25, 2009 Share Posted October 25, 2009 ^ That isn't why the banking wasn't right, I know it was something to do with the colour of the track but it would be helpful if I knew exactly which colours did what. Link to comment Share on other sites More sharing options...
hyyyper Posted October 25, 2009 Share Posted October 25, 2009 Well, the color codes can be found in the helpfile too, but here they are: Pure white: Track will be banked by AHG Pure black: Track will keep banking set by user Pure red: Track will go from white (ahg) to black (user) Pure green: Track will go from black (user) to white (ahg) Link to comment Share on other sites More sharing options...
coasterlover420 Posted October 29, 2009 Share Posted October 29, 2009 There is always one thing about color coding with the AHG that most people overlook. You can change the colors of the main track as everyone knows, but you can also use the rail color. You can make the rail color of a segment red, it will reset the filter value of that segment. The number for red is what dictates the filter value for the segment. For instance, if you want to make the segment with a filter value of 200, the rail color will be red: 200, green: 0, blue: 0. It helps a lot more with transitions and smoothing things out that don't tend to be as smooth as the rest of the ahg'd track. It's definitely something to play around with. Link to comment Share on other sites More sharing options...
phantomfan93 Posted October 31, 2009 Share Posted October 31, 2009 I'm thinking about buying No Limits. But before I do is there a demo that helps you build a rollercoaster when you buy it. Link to comment Share on other sites More sharing options...
hyyyper Posted November 1, 2009 Share Posted November 1, 2009 ^I believe there is a demo available on www.nolimitscoaster.com Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted November 1, 2009 Share Posted November 1, 2009 I kinda figured it out, but can't get the rest of the train the right color. I cut and paste the logo in paint, but then the rest of the train comes up mostly white (including lapbars). Does it make sense to have only one forum topic for all help questions? Thanks guys Its because paint cant do clear layers in an paint. NL car textures are colorless for the most part, and the color you pick in the editor gets put in where there is no color assigned. A good (free!) program that I use for creating car textures is Serif PhotoPlus. Its easy to work with, and won't turn the clear layers white. (Watch, open up your modified texture and an unmodified NL texture, yours will have a white background and the default will have a checkered white and grey background) Link to comment Share on other sites More sharing options...
A.J. Posted November 1, 2009 Share Posted November 1, 2009 When I use wide auto supports (I refuse to hand-build every support) on a track with terrain, the nodes do not follow the terrain. Instead, the nodes are placed as if the ride has no terrain at all. That makes footers appear on the terrain with nothing visible attached to them. Anyone know what I'm talking about and can help? Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted November 1, 2009 Share Posted November 1, 2009 ^That happens. With terraformed wooden coasters you are just about forced to build the lateral supports. But then again, the modelers adage says that something you do yourself almost always is better than something out of a box. (Or in this case, an OLD piece of software!) EDIT: And if you really are that opposed to it, I wouldn't mind giving it a crack for you. I've wanted to for a long time, I just haven't been able to finish a track to actually support. Link to comment Share on other sites More sharing options...
A.J. Posted November 2, 2009 Share Posted November 2, 2009 ^That happens. With terraformed wooden coasters you are just about forced to build the lateral supports. But then again, the modelers adage says that something you do yourself almost always is better than something out of a box. (Or in this case, an OLD piece of software!) EDIT: And if you really are that opposed to it, I wouldn't mind giving it a crack for you. I've wanted to for a long time, I just haven't been able to finish a track to actually support. The "steeple" autosupporting is the worst - I switched to the "chapel" structure and it made the ride easier to clean up and it actually made the ride look better. I was just making sure that the support problem was something unavoidable. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted November 2, 2009 Share Posted November 2, 2009 Its up to you, but if you ask me, the chapel setting is the worst looking of them all. None of them are really THAT accurate, but at least the steeple setting is a good representation of most wooden roller coaster supports. Plus I think it would be a good exercise for you to do some custom supporting on a wooden roller coaster. Even if it is just the wide supports. Link to comment Share on other sites More sharing options...
Twister II Posted November 8, 2009 Share Posted November 8, 2009 Is there a version of AHG that works with Mac? Also, is there a way to line up free nodes exactly on supports? Instead of it being sligtly off if the support is bent? Bottom right, and upper right. Link to comment Share on other sites More sharing options...
hyyyper Posted November 8, 2009 Share Posted November 8, 2009 ^use a smaller 'snap to grid' value Link to comment Share on other sites More sharing options...
Twister II Posted November 8, 2009 Share Posted November 8, 2009 ^use a smaller 'snap to grid' value Alright, that worked great. But no AHG for mac? Link to comment Share on other sites More sharing options...
CCJared Posted November 13, 2009 Share Posted November 13, 2009 No, AHG is for windows only, but Buster who made the AHG has said that if he makes another version, it will be made in Java, which makes it compatible with Mac. Link to comment Share on other sites More sharing options...
Sunfire Posted November 17, 2009 Share Posted November 17, 2009 I just upgraded to Windows 7 yesterday. The one problem I've found is that the graphics on NL got messed up. I opened up the simulator and at the bottom was the following error message: "No 3D Hardware Acceleration Found!" Has anyone else had this problem with upgrading to Windows 7? If you have, how did you fix it? I'm not super computer savvy, so I'm not exactly what to do. MOD EDIT: Merged with NL Help Thread Link to comment Share on other sites More sharing options...
Angry_Gumball Posted November 17, 2009 Share Posted November 17, 2009 Try updating your graphics card drivers? I've actually never tried Windows 7 but this seems to be the most logical. Check your card manufacturer's site and get the latest drivers. Hope that helps Link to comment Share on other sites More sharing options...
Lalle555 Posted November 17, 2009 Share Posted November 17, 2009 I have recently upgraded to Windows 7 too but I haven't experienced any thing like that. NL worked fine from the start with W7 for me. The only thing I can thing of is, as already mentioned by Angry_Gumball, new drivers for the graphics card. Link to comment Share on other sites More sharing options...
Moose Posted November 17, 2009 Share Posted November 17, 2009 I think I had the same problem with VISTA. I would suggest updating all your drivers. If that doesn't work perhaps get the latest version of Direct X. Link to comment Share on other sites More sharing options...
eyeamthu1 Posted November 17, 2009 Share Posted November 17, 2009 Quick question -- can you use NoLimits to log g-forces over an entire ride? I know that the Stats bar at the top displays the CURRENT positive, lateral and linear Gs, but that's just instantaneous -- is their a way to log the G-forces over an entire circuit to produce a graph showing the general g-force 'trace' of the ride? Link to comment Share on other sites More sharing options...
CCJared Posted November 17, 2009 Share Posted November 17, 2009 Quick question -- can you use NoLimits to log g-forces over an entire ride? I know that the Stats bar at the top displays the CURRENT positive, lateral and linear Gs, but that's just instantaneous -- is their a way to log the G-forces over an entire circuit to produce a graph showing the general g-force 'trace' of the ride? Unfortunately not. Link to comment Share on other sites More sharing options...
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