davisal771 Posted June 15, 2010 Share Posted June 15, 2010 How do you get the thick supports around a Schwarzkopf loop? I'm ultra confused on how to do this... Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted June 17, 2010 Share Posted June 17, 2010 ^If you are using a Schwarzkopf track type, click the segments you want to have the supports, hit G, (NOT Ctrl+G) and select the "Looping Box Spine" track type for those sections. Link to comment Share on other sites More sharing options...
davisal771 Posted June 17, 2010 Share Posted June 17, 2010 ^Thanks. I've had a Schwartzkopf looping clone sitting for a while with no looping box supports. Thanks. Link to comment Share on other sites More sharing options...
_Brandon_ Posted June 22, 2010 Share Posted June 22, 2010 Hey, I need someone who can export SketchUp models into 3Ds. I have the models made I just need someone to export them. I can send them to you. Link to comment Share on other sites More sharing options...
Spl Eagles Posted July 9, 2010 Share Posted July 9, 2010 ^You can grab the Sketchup Pro free trial, you get 8 hours of usage and have full access to all the tools until the time runs out, and export your already-made models into .3ds  My question is, whenever I try to export using Sketchup, in No Limits half of the textures are black. Are there any fixes/workarounds for this problem? Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 Does anyone know how I can smooth out the transitions between elements? i'm making a half-newton ride with the main elements Newton-ed. Between the elements, there is an incredible bump. Anyway to fix this? I've included the track file for anyone who wants to take a look. Sterling-The ride.nltrack Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 ^Just make the whole ride in Newton2. It works much better and there are no bumps between elements. Other than that, trial and error will eventually fix the problem. I hope you don't need it done soon. Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 ^ No don't need it done fast at all. I guess I could try to do the whole ride in Newton2... I'll give it try. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 What is it you're having difficulty with on Newton2? I could help you out. Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 I haven't really given myself enough time to get acclimated to the program. I have those tutorials handy. They are helping I'm getting the feel of the program and how the transitions work and stuff, I just need to get past the learning curve and start to master it. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 Oh...I think that if you follow the videos and 'tinker' with the design until you're happy with it will start you off in the right direction. When you hit a block, you could send me the Newton2 file via PM and I could help you with some of the more difficult aspects. Good luck, either way. Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 Actually, I'm having a problem saving Newton tracks for later. If I save the element, It saves as a NLELEM file, but when I try to open, the file doesn't show up. I'm confused on this one... Link to comment Share on other sites More sharing options...
AJClarke0912 Posted July 16, 2010 Share Posted July 16, 2010 *ACTUALLY* Â If it still works out okay, if you export your Newton elements with 25m segment size, you'll find smoothing easy. Less element accuracy (due to bigger segment lengths) but much easier to smooth. Â [With 25m segments...the Newton'ed sections of track were highlighted. Notice that the vertexes are very spread...] Â But with twists and stuff, even 25m's a little big...so you can experiment increasing and decreasing segment size. Just smoothen the first and last vertex that is attached to your current track! _____ Â BTW, it looks like you need some Newton pointers too...your inversions are wonky and tight because you actually didn't put airtime in them; you just twisted them. You gotta put things in like 0.5G's for the tops of corks and loops and 0G's for zero-G rolls for them to actually resemble the real thing. Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 ^ Thanks for those tips. And that track was pretty much just a play-around thing. I wasn't going for good element shaping at all Right now I'm making a full track with Newton... and I'm running into some problems. After the drop, I try to make a loop with single zone force, and I can't get the track to curve up! I've changed the parameters and everything, it just isn't happening... EDIT: Okay, I'm messing around with the normal force, and if I change it to a sextic transition, it points upward, but the loop doesn't take shape if I increase the time... Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 ^Try doing the multiforce loop instead Increase the force to 3.5 Gs at the bottom of the drop add a new multizone force section, lock lateral and roll, increase the time until it is pointing up at 30 degrees, put in a new normal timezone in that section, increase the time until it touches itself, make the normal transition sextic, subtract 3 Gs, increase the time until it touches itself, add new normal time zone, select the roll timezone and add degrees to it until it misses itself. Â Wow, sorry that it was so rambling. But I think I put it right. Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 ^ Okay, that turned out better than I thought! Â Anything else I could fix at this point? Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 No, you don't add a straight section and then add the Gs to the 30 degree part, 3,5 Gs is the force at the bottom of the drop and you change nothing on the 30 degree section but maybe the roll to 0 degrees. Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 ^ How would I do that? like, make the g's at the bottom of the drop larger? Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 I'll post a pic in a moment. How do you take a screenshot? Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 Press print screen on your keyboard, open up paint or something similar, Control+V and save. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 Kinda like this: Newton2.1.bmp Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 Heres what I came up with:  Uploaded with ImageShack.us  Uploaded with ImageShack.us The loop now looks more B&M-y Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 On the pic of it in Newton2, you need to leave .5 Gs at the apex of the loop, rarely more. Adjust the figures I gave you to this ride. Can you reupload the last two? I can't see them. Â EDIT: Here's my result: newton2-100716143017000.bmp Link to comment Share on other sites More sharing options...
davisal771 Posted July 16, 2010 Share Posted July 16, 2010 Â Uploaded with ImageShack.us This is the best I've got so far, I think. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted July 16, 2010 Share Posted July 16, 2010 The place where you reduce the Normal forces right before the loop should go I think. Just go directly from the drop's forces to the loop section without changing anything in between. Could you PM me the .newt2 file? Link to comment Share on other sites More sharing options...
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