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Posted
^How do you change the precision/filter for a specific element?

 

I believe you could change the filter per segment by how red the rails are, you should check in the help though, cus I'm sure

Posted
A few more AHG questions...

 

-What is the standard heartline for an X-car coaster?

 

-How do I make sure the banking on the first/last segment of track is 0*? (I color it black, but the track still banks...GRR)

 

There really is no way to make it 0 degrees. Increasing filter and precision numbers messes up the rest of your element, and I really don't like doing that. My solution is to go back and forth between the original track file and the AHG'd file and bank the original in the reverse direction incrementally until the AHG'd file is at 0. That way, you don't have to sacrifice filter or precision for the banking at the ends.

Posted

I have taken some screenshots but when I go into the C:\ drive, program files, NL, screenshots it says the folder is empty... Is there anywhere else they could have saved?

 

Your help is much appreciated.

Posted

My guess is you probably have a windows Vista virus installed on your pc. Try opening your pc up, pouring gasoline inside, and proceeding to light on fire. That will fix the problem

  • 3 weeks later...
Posted

OK, I'm having a problem with my NLDC account, I can create projects, but when I edit them and go to save I get an error message. 'Sorry, this project does not exist.' Is anyone else getting this problem or is it just me?

Posted

The OC is the easiest one to start.

You can copy and paste your "brushes" in the unregistered version.

Merge objects ... to an larger project and it´s very simple to work with textures.

With a little bit of practise - you can get a very fast tool - to customize =D

 

Anim8or: sometimes it´s very difficult to use texture and set the real Units.

 

sketch up: A very nice Program, it´s freeware - but you can´t export a model to 3ds (wich nl works with).

 

The object creator is the right way to start with some scenery, i think

 

so have fun

Posted

^I'll be honest, it's one of the more difficult programs out there, but once you learn it, you'll be glad you did!

 

Check out the website. www.wings3d.com

 

Check out the gallery while you're there, too. There's some pretty amazing stuff people have made!

Posted

^Have you tried using AHG? That's the only way I've even been able to make a successful 0-g roll...for any type of coaster.

Posted
Can someone give me any tips on how to make a good Zero_G-Roll for a B&M invert?

 

look into picture of real zeroGrolls and look at how other people make them.

Posted

To all three of you... I have made one using elementary, but when I try to AHG the track as a whole, I messes up only this element. So I guess I answered my own question sorta... I am still having problems regardless...

Posted

^There's an Elementary formula out there that allows you to make mathematically perfect, very twisted elements, including zero-g rolls:

 

REDUNZELIZER'S FORCE VECTOR DESIGN EFORMULA!!!

 

This (stupidly long) formula allows you to define elements in terms of forces and time. It's very difficult to master, but once you do, you'll be able to make stuff like this...

 

 

b_r_FVD-v11.zip

Redunzelizer's Force Vector Design eFormula

  • 2 weeks later...
Posted

I hope no one tried asking this. If so, I"m sorry for a repeat question. For those who are getting more comfortable with NL...

 

About VERTICIES ("vertexes").. I see a lot of models who crunch them together extremely tightly.. I'd assume chopping their sections into many then smoothing them out or something. (Take the booster bike model or the X car model) Is it "more is better" and why?

Posted

There is no rule that says "the more vertices, the better".

 

In this case, those tracks were banked with the Automatic Heartline Generator. That program calculates the vertical and lateral forces on how many points you'd like. The output is a track with a lot of nodes, with perfect banking to eliminate lateral-G's.

Posted

Iv made a duplicate of TTD, and i wanted to so that more than 1 train could be dispached at once, but when i created a second station. I lost control of my first one, even on manual control i have no power over it. Is there any way to make it so they mimic eachother? So when i press F9 or 10 they both open or close there restraints/gates?

 

>> or is there a way i can switch which station i have control over?

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