Loefet Posted August 21, 2008 Share Posted August 21, 2008 I can't quite tell from your diagram, is that Angle=tan^-1(x/y) or Angle=tan^-2(x/y)? It should be tan^-1, sometimes also written arctan, etc. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted August 21, 2008 Share Posted August 21, 2008 Thanks Loefet, also, I just remembered that I don't know any algebraic geometry (I should be learning that this year...) Now I know that the equation is Angle of decent = tangent to the negative first power, times rise divided by run, but how do I know what tangent is? (And don't explain to me what a tangent line is, I know what that is already) Link to comment Share on other sites More sharing options...
demagio2364 Posted August 22, 2008 Share Posted August 22, 2008 Where do go to get custom scenery for no limits? Link to comment Share on other sites More sharing options...
DBru Posted August 27, 2008 Share Posted August 27, 2008 OMG I just learned how to make a video in NL! Â (Sorry, just thought I'd share... ) Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 7, 2008 Share Posted September 7, 2008 Thanks Loefet, also, I just remembered that I don't know any algebraic geometry (I should be learning that this year...) Now I know that the equation is Angle of decent = tangent to the negative first power, times rise divided by run, but how do I know what tangent is? (And don't explain to me what a tangent line is, I know what that is already) Â Slope is defined as rise/run and is directly related to angle through tangent. The tangent of an angle is the slope and the arctangent of a slope is the angle. If you have a scientific calculator you should be fine. Link to comment Share on other sites More sharing options...
rollerboy Posted September 11, 2008 Share Posted September 11, 2008 I have a question about custom supports: Â When I make them they never seem to "fit together", is there a way round this? Â Pics: Please help! See what I mean? Link to comment Share on other sites More sharing options...
hyyyper Posted September 11, 2008 Share Posted September 11, 2008 This should do the trick Link to comment Share on other sites More sharing options...
rollerboy Posted September 11, 2008 Share Posted September 11, 2008 Thanks man, now I have that sorted I was just wondering; what do I do for actually connect the support with track? do they need to be parallel with the track or something? Â Pics: It looks like the track is just sat on the support, how can I make it look attached? Where should I connect this support to? Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted September 13, 2008 Share Posted September 13, 2008 You need to put a track node (not the one that is between segments of tracks) where you want the support to connect, then connect it to the free node or fundament node like you would normally. Link to comment Share on other sites More sharing options...
Weekly-Visitor Posted September 16, 2008 Share Posted September 16, 2008 Hi I'm a new at using no limits and am looking for some help, I've gotten pretty good at manipulating control points and being able to design the track the way I want. But I was wondering if there is any way to grab data from the track design. Specifically, I was wondering if there was any way to get a graph/table of g-forces, acceleration, and mph verses time and distance. Â Any help would be more than appreciated. Â -WV Link to comment Share on other sites More sharing options...
hyyyper Posted September 16, 2008 Share Posted September 16, 2008 You can't Link to comment Share on other sites More sharing options...
Cyber.Fiber Posted September 16, 2008 Share Posted September 16, 2008 I am wondering what is up the site where you get programs such as Elementry from. Everytime I go to that site, it always just goes to a whole lot of pages of recomended searches. Does anyone here have the program file for Elementry that they could post for others, as I cannot find it anywhere. Â Thanks! Link to comment Share on other sites More sharing options...
rollerboy Posted September 16, 2008 Share Posted September 16, 2008 NLDC- www.nolimitsdevcenter.net That's where I get all mine. Link to comment Share on other sites More sharing options...
hyyyper Posted September 16, 2008 Share Posted September 16, 2008 The gravimetricstudios site is down. www.coastercrazy.com, among other sites, host most of the tools now. Here's the link: http://www.coastercrazy.com/forum/topic.asp?TOPIC_ID=16602 Link to comment Share on other sites More sharing options...
gamerdave Posted September 20, 2008 Share Posted September 20, 2008 Hi, Im new and just got No Limits. Â Anyone have tips for getting coaster smoother? Is there a tool or something? Thanks! Link to comment Share on other sites More sharing options...
rollerboy Posted September 20, 2008 Share Posted September 20, 2008 You can click on the node(?) (The blue thing connecting segments) and press ctrl + g, you can also play around with the handles to get it perfect. Link to comment Share on other sites More sharing options...
gamerdave Posted September 20, 2008 Share Posted September 20, 2008 Thanks a lot! That smooth button helps a lot! I'm working on a woodie and it makes a world of difference! I'll probably be asking more questions! Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 21, 2008 Share Posted September 21, 2008 There's also a wonderful tool called the Auto Heartline generator  ...but before learning how to use it, you should learn how to smooth yourself, then you can start tweaking around with other programs such as the Purgatorium, AHG, Elementary, etc... Link to comment Share on other sites More sharing options...
DBru Posted September 22, 2008 Share Posted September 22, 2008 Okay, I've been holding myself back from it, but recently I've become very interested in AHG. Â But before I actually TRY to use the program (), why do people find it so difficult to use? Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 22, 2008 Share Posted September 22, 2008 I, personally, don't find the AHG so hard to use, but I've been working with it for a while... Â I think it's because they don't know how to use it right. Most people I know complain that their track came out wrong when they don't even try tweaking stuff so that it does. Â Another thing could be the fact that you have to do it piece by piece, rather than just AHGing a whole track, because it would mess up the straight parts such as brake runs and stations and lift hills. If you're willing to spend the time, the AHG can be a very helpful tool in smoothing your track and banking it correctly. Recently I even discovered a way to smooth banking through black colored segments...so there's a lot to know about it, but it is still helpful if you know even the basics. Â If you have any specific questions about it, feel free to ask! Link to comment Share on other sites More sharing options...
DBru Posted September 22, 2008 Share Posted September 22, 2008 ^I have many questions...lol  I really am considering trying to AHG an Intamin track of mine. Here are some questions I have:  -How time consuming is AHGing an average-length coaster? -Where do you get it, and are there any good tutorials? -What are all the capabilities of AHG?   Thanks in advance! Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 22, 2008 Share Posted September 22, 2008 You can download it here. there aren't any good tutorials. The only things you need to know come in a .txt file within the .zip file. Â By Average length, I'm guessing you mean such as like between Storm Runner and Maverick, right? That would probably take 2 hours depending on how "perfect" you want to get the track. If you just want banking, that'll take maybe 5 minutes. Â I have a tutorial on how to smooth out your track using the AHG on page 27 of this thread. You should take the instructions with a grain of salt, but they certainly help me a lot. Just wait until I submit my entry for the rocket contest! Â ~CL Link to comment Share on other sites More sharing options...
Kennyweird Posted September 24, 2008 Share Posted September 24, 2008 ^^ Jimmy Yoshi, whom I actually know from school, wrote a pretty good AHG tutorial over at Coastercrazy.com. Â Â Â www.coastercrazy.com/articles/article.asp?cid=10&aid=148 Link to comment Share on other sites More sharing options...
DBru Posted September 25, 2008 Share Posted September 25, 2008 ^^LOL, that contest is actually the main track I want to heartline... and thank you! Those instructions will help me quite a bit... Link to comment Share on other sites More sharing options...
DBru Posted September 26, 2008 Share Posted September 26, 2008 Okay, so I filled out the AHG chart with all the data needed, set my values, and heart-lined the track. BUT...it took about 5 seconds to run through. So I went to my track, and found that all of the inversions were undone and the track was just, well...completely different; much more twisted and the elements were screwed up. Â Since that didn't work for me, I went to CL420's Tutorial, and followed the instructions until I got down to about 100 segments, then I stopped and looked at my progress. Sadly, I was getting the exact same results, just with a longer process... Â So... what am I doing wrong? I know that a lot of other people can do it, so why can't I?!? I just want to keep my basic layout, but make it smoother, well-banked, and heartlined. Â Thanks for the help! Link to comment Share on other sites More sharing options...
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