hyyyper Posted September 27, 2008 Share Posted September 27, 2008 One thing you should know is that the AHG does not smooth your track. If you're track's bumpy when you put it in, you get a bumpy track with perfect heartline and banking. Two of thing that are mostly forgotton in the AHG is to colorcode and set the speed to meters per second. Link to comment Share on other sites More sharing options...
DBru Posted September 27, 2008 Share Posted September 27, 2008 ^The track IS pretty smooth, I just really want the heartline/banking. And I think I did both of those correctly... but for the color code I just changed the track spine green and left everything else white... isn't that what I'm supposed to do? (In this case...) Link to comment Share on other sites More sharing options...
hyyyper Posted September 27, 2008 Share Posted September 27, 2008 Haha, no, that's not how you should colorcode. If you color your spine black, the banking will be unchanged. You'll want this for airtime hills and inversions with hangtime. To make the transistion from AHG-banking to Black-Spine-Banking smooth, the segments before the black segments should be red, and the one that comes after the black segments should green. Link to comment Share on other sites More sharing options...
DBru Posted September 27, 2008 Share Posted September 27, 2008 ^Oh...oops. Thanks! Link to comment Share on other sites More sharing options...
DBru Posted September 27, 2008 Share Posted September 27, 2008 YIKES! Well I colored it the way I was told, but that messed the track up even more... What am I doing wrong? (Take a look at this:) 1_AHG2.nltrack Track AFTER AHG... 1.nltrack Track BEFORE AHG... Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 30, 2008 Share Posted September 30, 2008 Oh, by the way, my tutorial isn't good until you know the AHG program reeealy well. Don't try it, you won't know what you're doing. Sorry, should've mentioned that :/ With a loop or Immelman, do NOT color the track, the G forces will work it out for you Coloring everything black is not a good idea. If you have a basic turn, leave it colorless. The AHG is for banking things like that. For a corkscrew, color the track leading into it red, and out of it, green. This will restrict the 180 degree bank at the top and smooth out the rest of it. Or you can split up the track into more segments using the I key and you will have more control over the banking as you please. Utilize the green and red much more. It helps smooth out your track, especially before and after a segment you've colored black. Using these, you can come out with a much better raw track directly from the AHG. Here's an example: 1111.nltrack Link to comment Share on other sites More sharing options...
DBru Posted September 30, 2008 Share Posted September 30, 2008 ^Thanks; I'm finally starting to "get it"! So how do you know which segments to color-code? I noticed that you just colored short, periodic segments. How do I know what to do to those segments? Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 30, 2008 Share Posted September 30, 2008 Well, here's the original track I used to put into the AHG, so you can see what i did: IN.nltrack Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted October 10, 2008 Share Posted October 10, 2008 http://www.weeweeslap.com/track_exchange/detail.asp?tid=2410 The above link has nothing to do with NL but plenty of material that is inappropriate for this forum,as well as the rest of the web. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted October 10, 2008 Share Posted October 10, 2008 ^www.weeweeslap.com actually used to be a coaster site. IIRC it is now www.coastercrazy.com Link to comment Share on other sites More sharing options...
FLIPDUDE Posted October 10, 2008 Share Posted October 10, 2008 I am really sorry if this has already been posted, since I did not see it anywhere, but in the latest news update Ole was talkign abotu technicalities and nothing praticularly interesting but then he blurted out that he will make sure that there are good "demo parks and tracks" in NL2. Implying that you can now build a park, as opposed to just a single track. I doubt this measn you can build flats and whatever that are anything besides scenery(man, can you imagine a nolimits style and quality rollercoaster tycoon?) but it probably means something along the lines of scream machines - more than one coaster track per file. Link to comment Share on other sites More sharing options...
hyyyper Posted October 10, 2008 Share Posted October 10, 2008 ^it was vaguely mentioned. And indeed i doubt that Ole will blend NoLimits Fairground with NL2. My guess, too, is that he means that we will be able to build several coasters in a single template/park. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted October 10, 2008 Share Posted October 10, 2008 ^Lets also hope that the template is larger, to fit these multiple tracks. Link to comment Share on other sites More sharing options...
coasterlover420 Posted October 13, 2008 Share Posted October 13, 2008 I wonder if anyone else has this problem When I install a track with track packager, it says it successfully installs, then it asks if I want to ride the track, so I click yes. When the sim opens it doesn't recognize that there's even a track there. I look through the NL files and can't find any of the files that were in the package. I have the packager set to open it into the No Limits file, but nothing ever shows up... Link to comment Share on other sites More sharing options...
DBru Posted October 13, 2008 Share Posted October 13, 2008 ^Do you get different results if you change the settings so that after installing the track, it sends you directly into the simulator? (That's what I have mine set to do, and have yet to encounter problems...) Link to comment Share on other sites More sharing options...
coasterlover420 Posted October 13, 2008 Share Posted October 13, 2008 No. My problem is that the packager just flat out won't unpack the file. It goes through the prompt "do you want to ride the track" and I click yes and it sends me to the sim's main menu without a track picked. I go through all of the track files and can't find the track. The 3ds files don't unpack either. I don't have any idea what's going on. I tried updating the "zlib.dll" and that didn't work. I uninstalled it and reinstalled it many times with the same exact result every time. Link to comment Share on other sites More sharing options...
DBru Posted October 13, 2008 Share Posted October 13, 2008 Has it ever worked for you? If so, you could try restoring you computer back to that time... Link to comment Share on other sites More sharing options...
Kennyweird Posted October 13, 2008 Share Posted October 13, 2008 ^^ Look at this thread again: CoasterSims Track packager thread Maybe you missed something the first time. If not, then you'll have to wait till someone answers your post, and that can take quite a while. Link to comment Share on other sites More sharing options...
Six Flags Enthuseast Posted October 23, 2008 Share Posted October 23, 2008 Ok, I'm having trouble building tracks. It's a little bit complicated for me, with all the stuff that you have to do to make the general layout of the coaster. Sorry if it's a big request, but does anyone know where I can find a tutorial? Thanks in advance for any help. Patrick Link to comment Share on other sites More sharing options...
Kennyweird Posted October 23, 2008 Share Posted October 23, 2008 ^Open up the editor and look under Help, there's a basic tutorial there that should solve your problems. Link to comment Share on other sites More sharing options...
Six Flags Enthuseast Posted October 23, 2008 Share Posted October 23, 2008 Thank you VERY much! I can't believe I never looked under help! Link to comment Share on other sites More sharing options...
zjerre Posted October 24, 2008 Share Posted October 24, 2008 i'm also still learning how to use AHG. i know the basics and i can heartline a track but not perfect... i'm always having problems with loopings. track right now is: launch-dive loop-airtime hill-looping the dive loop is ok after using AHG, the airtime section also (painted it black and the piece before and after red and green) but i keep getting problems with the looping. the top piece always turns around after using AHG (if you know what i mean?) someone has en explenation for this? even when i paint it black it keeps turning around that piece of track Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted October 24, 2008 Share Posted October 24, 2008 i'm also still learning how to use AHG. i know the basics and i can heartline a track but not perfect... i'm always having problems with loopings. track right now is: launch-dive loop-airtime hill-looping the dive loop is ok after using AHG, the airtime section also (painted it black and the piece before and after red and green) but i keep getting problems with the looping. the top piece always turns around after using AHG (if you know what i mean?) someone has en explenation for this? even when i paint it black it keeps turning around that piece of track You are getting negative vertical Gs at the top of the loop. AHG is programed to bank track by going for only positive Gs. Do the same with the track at the top of the loop as you did with the track at the top of the airtime hill. Link to comment Share on other sites More sharing options...
coasterlover420 Posted October 25, 2008 Share Posted October 25, 2008 Do NOT paint a loop black, it will not work. There isn't any kind of color code combination that I've found to fix this. Instead, design the loop so that there are not negative G's at the top, or adjust your speeds a little bit until the anomaly goes away. Link to comment Share on other sites More sharing options...
the ghost Posted October 29, 2008 Share Posted October 29, 2008 I am currently working on an intamin coater (gigga track) with a more than vertical drop. There is a standard chain lift and I fixed it so that there are only 4 cars per train. Anyway in the front car I get no red G's on the drop but in the back car there are Red G's. How do I fix it so I get no red Gs? Link to comment Share on other sites More sharing options...
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