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Page 2218 - Wonder Woman Roller Coaster for 2022!

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How have crowds been on these 100+ degree days? I was thinking they'd be ideal days to go because (1) people will stay home because it's too stinking hot to be outside, and (2) the coasters will run faster because of the heat.

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How have crowds been on these 100+ degree days? I was thinking they'd be ideal days to go because (1) people will stay home because it's too stinking hot to be outside, and (2) the coasters will run faster because of the heat.

 

I’ll just leave you with this pic I took of the Twisted Colossus line that I took yesterday around 4:30pm.

DEA7DA6E-0B84-49FA-A2D3-0A2970045198.thumb.jpeg.575d38b22224c4b425b0b38d05473144.jpeg

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Also, just so you know, CraZanity will NOT have Flash Pass. You will have to wait in line to ride.

 

Or at least there was no Flash Pass Entrance or queue configured yesterday, and it seems with how the line is implemented now, it would be difficult to add Flash Pass.

 

However, the line does move pretty fast. Last night for my second ride, the queue was through the second to last switchback and it only took 35-40 minutes and that’s with them still figuring out how to load efficiently and having to recheck all seats on about half the cycles. The ride time from start to finish is a little over 3 minutes, so it’s pretty long as well!

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So they're sticking with the gold plus and up on Crazanity today (kinda) I tried to go on with my gold and they wouldn't let me, so I went and upgraded. So I'm standing in line, and the ops aren't even paying attention to the exit, so people are just walking up through the exit and getting in line without getting their passes checked. That's some bull! Other than that I've been on 5 times already and I'm gonna a go a couple more before I leave. Seriously outstanding ride!

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Also, just so you know, CraZanity will NOT have Flash Pass. You will have to wait in line to ride.

 

Or at least there was no Flash Pass Entrance or queue configured yesterday, and it seems with how the line is implemented now, it would be difficult to add Flash Pass.

 

However, the line does move pretty fast. Last night for my second ride, the queue was through the second to last switchback and it only took 35-40 minutes and that’s with them still figuring out how to load efficiently and having to recheck all seats on about half the cycles. The ride time from start to finish is a little over 3 minutes, so it’s pretty long as well!

 

Wonder Woman @ SFDK has it. Wonder if they just aren't done.

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So they're sticking with the gold plus and up on Crazanity today (kinda) I tried to go on with my gold and they wouldn't let me, so I went and upgraded. So I'm standing in line, and the ops aren't even paying attention to the exit, so people are just walking up through the exit and getting in line without getting their passes checked. That's some bull! Other than that I've been on 5 times already and I'm gonna a go a couple more before I leave. Seriously outstanding ride!

Isn't the exit path and queue switchbacks separated by a metal fence? Or is it short enough to climb over?

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So they're sticking with the gold plus and up on Crazanity today (kinda) I tried to go on with my gold and they wouldn't let me, so I went and upgraded. So I'm standing in line, and the ops aren't even paying attention to the exit, so people are just walking up through the exit and getting in line without getting their passes checked. That's some bull! Other than that I've been on 5 times already and I'm gonna a go a couple more before I leave. Seriously outstanding ride!

Isn't the exit path and queue switchbacks separated by a metal fence? Or is it short enough to climb over?

 

It’s short enough to climb over and there’s an unmanned unlocked gate beteeen the two I believe.

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So they're sticking with the gold plus and up on Crazanity today (kinda) I tried to go on with my gold and they wouldn't let me, so I went and upgraded. So I'm standing in line, and the ops aren't even paying attention to the exit, so people are just walking up through the exit and getting in line without getting their passes checked. That's some bull! Other than that I've been on 5 times already and I'm gonna a go a couple more before I leave. Seriously outstanding ride!

Isn't the exit path and queue switchbacks separated by a metal fence? Or is it short enough to climb over?

That's the one! It seriously pissed me off that I paid $10 to upgrade my membership (my monthly charge just went through a couple days ago) and people who probably don't even have membership we're getting on the ride!

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Went to the park yesterday and had a couple weird experiences...

 

1. At Drop of Doom, the grouper argued with me into taking a VR headset that I didn't want. He wouldn't take no for an answer and insisted that I take the headset and just leave it on the ground if I didn't want to use it. It seemed to weird for him to make extra work for the guy who has to clean them. Also, he made me wait an extra cycle when there were 3 open seats in the group before me.

 

2. At Batman, it took the crew 2 solid minutes to dispatch my train that was literally only half full. They were talking with each other and filling out paperwork while we just sat there. Also, when returning to the station, I saw one of the employees break a huge safety rule. Literally a second after sending the train out, he walked outside his painted line box and LEANED ONTO THE TRACK to stretch. Then he stepped back into his box after a couple seconds to bring my train in from the brakes.

 

CraZanity was a lot of fun. At the apex of the swing, you re literally looking behind yourself and it is a very weird and thrilling feeling. I'd say you go probably 20 degrees passed horizontal at the highest point. I started to feel a little queasy just as the ride was winding down, so I think the cycle length is just right. Though, the time between dispatches is LONG (7-8 minutes), so this line is going to kind of suck. The ROs also kept calling the harnesses "lap bars", and I was like... uh, not really? The lighting package on it is also beautiful.

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^ Yeah, I've noticed that this park's operations on every ride except TC have been terrible this summer. It's definitely aggravating to stand in line and watch the ROs zone out.

 

I drove by the park on the 5 freeway last night and noticed Crazanity's light package. It really stands out from the rest of the park at night. Unfortunately, I wasn't able to take a picture, since I was driving. Hopefully, I'll be able to head down there this week and ride it.

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Just got five rides in on Crazanity since I’d imagine the lines will be nuts for the rest of summer. It’s very fast, intense, and the height is alarming — as is the feeling of inverting. It’s also unnervingly creaky when the motor kicks in! Anyone else notice that? The seats are at a strange angle and the restraints are super tight, but I suppose that’s to be expected given the design. I’m a huge fan of La Revolucion — and actually give that one the edge (it has more enjoyable floater air to me; the “pushes” feel more forced; and the interactivity of seeing others freak out is fun) — but this is a killer ride, more for the how intimidating the height of the swing is and how forceful the positive / negative-g combo is. To be honest (and this is going to sound ridiculous), I find it a bit too intense. The air in the upswings is more like ejector than floater, and the speed of the downswings make the blood rush from your head. What I love about the other giant swing rides I’ve been on is that they’re kind of relaxing and graceful; I can ride them over and over. Maybe it was the heat, but this, I think, is too intense for multiple re-rides. It’s also a long ride program, and after a couple of maximum arc-swings, I found myself wishing it would stop. I think others will love this aspect of it, though. It’s a great addition, but not something I’d ride over and over (like La Revolucion). Kudos to SFMM for pushing the limits.

 

The station design is going to be a problem as the exit ramp runs parallel to the switchbacks. There were already a lot of people jumping the fence rather than heading back around to the entrance. Non-season pass riders were also entering through the exit and jumping the fence (they were bragging about it loudly) as the exit’s not well marked. Loading / dispatch are somewhere around 5 -7 mins, and the ride is a solid 3.

 

EDIT: They’ve assigned two extra employees now, one at the exit and another by the fence-jump part. Way to be efficient with staff, SF!

 

EDIT: After my last ride, the young woman next to me said “Oh my god! It’s not going to backwards now, is it?” (I’m assuming her eyes were closed the whole time?) Then she puked on herself before the restraints released. There was another pile of (what looked like) puke visible once the floors retracted, so at least she wasn’t alone!

 

FWIW: The parking lot was full but the park was dead. I didn’t stay long because of the heat, but TC, FT, and Goliath were all walk-ons.

 

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Edited by Arthur_Seaton
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^ Yeah, I've noticed that this park's operations on every ride except TC have been terrible this summer. It's definitely aggravating to stand in line and watch the ROs zone out.

 

Forgot to mention it (since I didn't ride), but TC was not doing great either. They were only running 2 trains, even with a line in the station. I waited for a little bit, then realized it was going to be about 30 minutes and decided to bail. I thought TC was always supposed to run 3 trains? Especially surprising on a weekend day during the summer.

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^ Yeah, I've noticed that this park's operations on every ride except TC have been terrible this summer. It's definitely aggravating to stand in line and watch the ROs zone out.

 

Forgot to mention it (since I didn't ride), but TC was not doing great either. They were only running 2 trains, even with a line in the station. I waited for a little bit, then realized it was going to be about 30 minutes and decided to bail. I thought TC was always supposed to run 3 trains? Especially surprising on a weekend day during the summer.

 

It had three trains today and the ops were great. Got two races from one train on my first ride. There was really nobody in the station though, so no GP silliness.

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I can tell you why they made you take the headset on Lex.

 

So usually they have wristbands they give you if you opt out of VR, but if we’re out of wristbands (the GP stretch and break them a lot) then we have to give you a headset even if you aren’t going to use it. The collector at the exit has to collect something from every guest exiting the ride to ensure none of the phone/headsets are stolen.

 

As for the paperwork, sometimes it is more urgent to have that filled out than it is to have fast dispatches, especially when there’s no/minimal line. We have logs and safety reminders that need to be done in a certain timeframe.

 

Almost everything that’s done is done for a reason, and the ops are aware of the situation. The operations have been slow so far this summer because we have a lot of new people all over the park and all it takes is one slow attendant.

 

As for Crazanity, I on the other hand found it very rerideable! I would stay on that thing all day! This might be my favorite flat ride ever.

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