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Everything posted by AusCoasterFan

  1. I've ridden just 8: Top 3: 1, X2; 2, Desperado; 3, Viper
  2. Hi there, I just recently had a day trip from Berlin up to Heide Park with my sister and a friend from Australia, I thought I'd share my experience if anyone is interested. Park is very clean and well looked after with excellent German-style theming. Food is reasonably priced, especially for theme park food. There is a good variety and good quality. I had the bacon burger and crepes for lunch and a snack respectively and both were very good. Staff were very friendly, despite the fact I could not speak German. Not an issue! Almost every staff member I encountered spoke English very well. The only problem with the language barrier was all signs were in German only and the maps were German only too, but this was easy to overcome. Major issue: Smoking. I honestly have no dramas with people smoking. I do however, feel that queue paths should be smoke-free purely because of the close vicinity of park patrons. It was rather uncomfortable queuing for 40 mins to ride Krake and people in front and behind me were smoking. I think smoking should be kept away from eating areas and queuing. Other than that, I'd have no complaints. THE RIDES: Colossos: Best ride at the park and my best woodie (sadly of only 4 that I have ridden though). Smooth, outrageous airtime, fast and intense. Back seat only made everything even better! (9.5/10) Desert Storm: Just a smoothy and slightly better version of Rita at Alton Towers. Still, good intensity and ok airtime. Reasonably smooth. (8/10) Flug der Damonen: Fast and very disorientating with its inversion. Better than Swarm in my opinion. Surprisingly intense for a wing-coaster. The theming is also very good. Unfortunately, it was a little rough for a B&M with some significant shaking towards the end. (9/10) Bobbahn: Actually really fun. My first bobsled coaster. It was surprisingly long and fast. Theming was also very good. The park's surprise package! (7/10) Krake: Better than Oblivion, purely for being a little longer, even if not as fast. Fast, smooth, solid theming and I love the freefall feeling down the first drop. (8/10) Big Loop: Typical Vekoma looper I suppose. Pretty rough, but intense through the inversions. I didn't have high expectations and rightly so. Still, not too bad. I enjoyed it for what it was. (7.5/10) Limit: An SLC, moving on... (6.5/10) Grottenblitz: Not sure if I can count this as a credit, being a powered coaster, but it is a good family ride with good theming and a generous 2nd lap of the circuit. (6/10) The 2 water rides were okay. Really nothing special. The rapids was better themed. Neither got the riders particularly wet either - both a good and a bad thing depending on your preference for water rides! I didn't do any of the flat rides as they were all pretty similar to other carnival ride I have previously experienced. Instead I re-rode a couple of the coasters in different seats to compare front and back. The drop tower was the only ride I noticed that was not running when I was there. Operations: Germans... Need I say more? Very efficient and fast cycling through each roller coaster's circuit. All coasters except Grottenblitz had 2 trains running. Krake started with just 1, but they added a second from the storage track while I was queuing. All in all, a very good day with some excellent coasters, efficient operations, good theming, friendly staff and decent affordable food.
  3. I've ridden only 4: 1. Nemesis: Excellent theming, intensity and totally out of control experience 2. Silver Bullet: Very unique, with the sensation of flying over the park gracefully with smooth transitions. The final helix is very intense 3. Batman: The Ride: Perhaps the most forceful coaster I have ever experienced 4. Nemesis Inferno: Still a great compact ride with high Gs and snappy transitions
  4. Most appear to be on inverted coasters: Silver Bullet - Final Helix Batman The Ride (SFMM) - Helix after second loop Nemesis - First wingover Other good intense moments: Goliath (SFMM) - Greyout helix Desperado - Intense airtime at the top and intense Gs at the bottom of each camel-back Tatsu - Pretzel loop Ninja (SFMM) - The tight turn over the pond by Jet Stream By far the most intense (but also the worst!) Green Lantern: First Flight: Hitting the brake-run while upside down (all the blood hit my head pretty bad)
  5. 1994 was a good year! 1. Nemesis 2. Desperado 3. Batman: The Ride (SFMM)
  6. 2012 and 2013 were both massive years for me. 2012 because of going to Los Angeles and 2013 because of a quick trip in England and France: Prior to October 2012, I had a measly 21 credits. Thanks to a trip to KBF, SFMM and USH and to the Gold Coast in Australia, I gained a further 26 credits. Then in 2013, A trip to Thorpe Park, Alton Towers and Disneyland Paris and a visit to Universal Studios Singapore, I had a further 21 credits. So thanks to a 15 month period between October 2012 and December 2013, I moved from 21 credits to 68!
  7. Air, Alton Towers Thirteen, Alton Towers Silver Bullet, KBF Goliath, SFMM Swarm, Thorpe Park
  8. I agree with Space Mountain: Mission 2. I was astonished by how good it was. I was expecting something terrible. I also really liked Rock n Roller Coaster. I thought however, that neither was that smooth, but I don't mind a little roughness in a coaster. That's probably why I honestly enjoyed the only SLC (with bonus helix) I have ever ridden. I actually like Vekoma. I think they have done some good rides. I did however hate X at Thorpe Park and found Boomerang at KBF pretty terrible, but I reckon that was more due to the trains. I'd like to ride the Boomerang in Finland with the new trains and work out if it was the trains (and those horrid restraints) or the roller coaster itself that is bad at KBF!
  9. I put this up, as every time I have gone back to Dreamworld for the last 6 years, I've hoped to see it reopen. It looks impossible now! They should at least remove it or replace it with something that actually operates http://rcdb.com/1129.htm
  10. I did once... Well sort of. I went straight to Thorpe Park from Heathrow Airport, so I would make the park on time. My mates went back to the hotel first and said they would meet me at the park. Unfortunately my phone died, so there was no way of contacting them, so I just ran around the park by myself and got 4 credits in the first 2 hrs before heading over to ride Swarm. By now I had given up finding my mates at a very very busy Thorpe Park (even Colossus had a 90 min wait with 2 trains operating). Amazingly, I bumped into my mates by the Swarm! I have to so, being by yourself is okay, but I didn't really like having no one to talk to abut the rides and to past the time in the long queues! In short, to get credits, yes! By all means, going alone is fun, but it's not worth it otherwise in my opinion.
  11. Look, I know the song is crap. I just thought it was funny. And I must say I agree with the lyrics!
  12. Does anyone else think this has a very wooden-coaster sort of layout? The layout kind of reminds me of some of the GCI and Gravity Group twisty woodies...
  13. I tip my hat to you... This is pure credit whorish-ness at its most extreme... I honestly love how much effort you guys go to to get your coaster count up with all the tiny kiddie coasters and especially waiting an hour to ride a horrible Zyklon Loop, when you rode the same model coaster only the previous day! Seriously though, I loved following your TR, it was so great to see you guys getting on so many little coasters in only a couple days! It even got me exploring them on Youtube and RCDB
  14. 1970s: Colossus (SFMM) 1980s: Ninja (SFMM) 1990s: Nemesis 2000s: X2 2010s: The Smiler
  15. For the marketing potential, I mean. GP often care about gimmicks/sound bites I think, maybe more than the real quality of some rides. That's true, but the point about the negative forces is exactly right - especially in the back car. Look at all the steepest coasters in the world. They all have 1,2 or 3 (max) car trains. In the back seat, of a train with 6 cars, you would virtually be catapulted from the ride! Either that or have trims controlling the speed of the train down the first hill - but do we really want that on Wildfire!?
  16. The tracks pulls out of the drop very suddenly! I bet it'll pull some Gs...
  17. Definitely Dreamworld, Australia! It is seriously short one decent, thrilling full circuit coaster: Cyclone doesn't really do it. When all that's left is a shuttle coaster (a really fast one at least), a skyloop, a family motocoaster and a family invert, you really don't have much choice in the thrill department. That one, well themed, intense (airtime please), thrilling coaster would hopefully add to a park which still feels very carnival-like!
  18. If you want to be very pedantic, I have a few very loose records: World's Tallest and Fastest Shuttle Roller Coaster: Superman: Escape from Krypton World's Most Inverting Roller Coaster: The Smiler World's Longest, Tallest, Fastest Flying Coaster: Tatsu World's Longest, Tallest, Fastest, Most Inverting Stand-Up Coaster: Riddler's Revenge World's (equal) Fastest Suspended Roller Coaster: Ninja World's Longest Mine Train Roller Coaster: Big Thunder Mountain World's Tallest, Fastest Dual Track Roller Coaster: Superman: Escape from Krypton World's Longest Wild Mouse Roller Coaster: Scooby-Doo Spooky Coaster I guess, according to RCDB, I also have: World's Fastest Enclosed Roller Coaster: Rock n Roller Coaster World's (equal) Most Inverting Floorless Roller Coaster: Scream! World's Most Inverting Indoor Coaster: Canyon Blaster
  19. Since we are all sharing our views, I guess I'll put in my 2 cents... My top 10: 1. X2 2. The Smiler 3. Tatsu 4. XCelerator 5. Nemesis 6. The Swarm 7. Scream! 8. Desperado 9. Silver Bullet 10. Riddler's Revenge My bottom 5: 55. Fav Wild Mouse 56. Fav Zyklon Loop 57. Pony Express 58. X 59. Fav Spinning Mouse
  20. I don't think I ever had a BAD ride on SOB. Of course as a general rule, I sit in the front row, or as close to the front of the train as possible on wooden coasters. You've never sat in the back for El Toro? Oh you poor thing. Haha, not quite El Toro, but Apocalypse (SFMM) needs to be ridden in the back!
  21. Montu's & Banshee's batwings are designed differently. Motnu's is broken into segments, with snappy transitions. Banshee's flows more uniformly. Also, the exit of the batwing passes under the entrance rather than to the side. This is more like the "pretzel knott" element used on Moonsault Scramble than a true batwing used by many Arrow loopers, and Montu and Afterburn exit passes under the entrance exit side-by-side with the entrance
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