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JonnyRCT3

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Everything posted by JonnyRCT3

  1. Having both an Invert & Wing coaster, a flyer would be a bit repetitive. A Dive coaster is the most unique style left in the B&M collection for CP.
  2. 2007 If my memory serves me correctly, Cedar Fair sold some property that already covers the majority of the costs towards the Hotel Breaker's renovation. Cedar Point invested $48,000,000 in the year 2000, $25,000,000 was for Millennium Force respectively. These types of investments are common in companies with large cash flows.
  3. Quick question. Is the transition into the MCBR on Rougarou fixed? Or is it the same?
  4. Well, according to Zamperla, it is a roller coaster. Link But, they also state that the not-so-well-reviewed Thunderbolt is "The new extreme thrill." I'll just let that speak for itself. However, Zamperla does state that it's basically an extended Disko Thrill Ride. (Typo. Lol, Zamperla.) Anyways, most enthusiasts only consider gravity run coasters to be true roller coasters. Even RCDB differentiates "powered coasters" from "roller coasters." I've never heard anyone at Kings Island ever call Surf Dog a "coaster." It's really a tomato, tamata debate. I for one, do not consider it a coaster. So therefore I do not care if someone does consider it one. The proof is in the ride itself.
  5. Hurler was quite awful when I rode it this past April. Why this ride is still standing is beyond me.
  6. 1. Agree. CF doesn't give a damn about RMC, but the potential makes it worth saving. 2. What? I don't see how that is a negative thing other than slowing dispatch times to maybe 1 less train per hour.
  7. Well, this basically confirms the Screamscape rumor. Dive Machine it is.
  8. Wow. Frontier Forest has grown a lot since opening back in 1975, with (what I believe was) only 8 attractions. Now it hosts a wide variety of family friendly flats, to extreme B&M coasters. The park has shaped out excellently over the past 25 seasons. Corvus looks great with it's new yellow paint (Yes, I'm a little late It's been a while since I've been on the forums). The relocation of the flats across from Tempest has a great atmosphere to it. A true "county fair" section. That could easily be expanded upon and made into a different area entirely. I can see that being a high-traffic area throughout the day as it has plenty of variety to offer. It might have happened by chance, but that is one of my favorite areas of the park now. The Frontier Explorer area is placed excellently, if I may add. Placed in an area that is surrounded by other family friendly attractions, like Alpine Bobsleigh, Timber Mills Mine Train, Festival Theater, Bandstand area,and the carousel. Excellent "opening act" section of the park. And with the larger coasters and rides towering to the right, it creates a "family friendly yet thrill seekers paradise" approach to visitors. Tempest's queue and plaza are equally beautiful, and blend in well. Wonderful presentation for guests, and the layout is unique among B&M's of that stature. Tempest combined with "county fair" section (that's what I'm calling it) across the midway, and the nice blend of family rides past Frontier Explorers create a wonderful mix of rides that all flow seamlessly together while still retaining their own unique atmosphere. Excellent Work! It's a shame the Haunted House finally got scrapped. I rather enjoyed that ride and it's decor. That architecture had a peculiar taste about it, oh well.But for an attraction that was made to be temporary/stand in, it held up quite fine. The Coyote Midway could use some love, seems like that area hasn't seen new life in quite some time. I hope FreeFall is the start to that. FreeFall, by the way, was something I thought the park was missing and it looks like FF finally delivered. Interesting it was only 175' due to height restrictions, I wonder how this will affect future ride plans? Frontier Forest just keeps getting better and better.
  9. I agree with this. I rode Blue Streak once back in 2013, and it was terrible, I find Mean Streak miles smoother than Blue Streak. That ride jerked around enough to make it impossible to keep my back off the seat. I do personally enjoy wooden coasters, but Blue Streak has to be my least favorite along with Hurler @ Kings Dominion (Hurler is just plain awful). Anyways, on to Mean Streak. I too find Mean Streak just as tolerable & shaky as your average wooden coaster. I've ridden, far, far worse. My only discord is the lackluster layout. With nearly a mile of track to work with you'd think the ride would have something to offer. Instead it just meanders around the layout not doing much of anything. The layout definitely needs some work (that is a new topic entirely), but the ride itself is not that bad. Dull, but not terrible.
  10. I'd call that proper/smart planning, more than anything.
  11. To find the average of anything, you simply add all the speed variants up, and then divide by the quantity of variants. But in this case, it is more complex than that since we would always have half of the top speed, because everything starts out at zero. So to be more complex, we could subtract the end speed (before it hits the final brakes), and then divide by two. Whatever coaster has the smallest difference in it's top speed and end speed would be the answer. From what I know, Xcelerator ends at about 60mph, and it's top speed is 82. So it only looses about 22mph in the grand scheme of things. 60 / 2 is 30mph. That's my take on this.
  12. I would of thought you'd be looking more forward to the unknown Intamin hyper. This may turn out to be one of the better coasters in Asia if I305 & SkyRush are any indication of what the modern Intamin mega-coaster is like.
  13. If the park inspector annoys you that much, then you could simply click on him, and toggle his notifications off.
  14. I've always thought the exact same thing.
  15. Not necessarily true. Refer to this below; Yes. The bold portions especially. As I previously mentioned This is why coasters like Euro-Fighters with single car trains can achieve beyond 90° drops with such ease. Maverick obviously doesn't follow the 0G method, and goes for a negative G formula. However, the train is only 3 cars long and provides immense "ejector" airtime for only going 5° past vertical. The LSM launch speed contributes to this as well.Train length and gravitational forces affect the shape of the track more than anything. The longer the train, the more the center of gravity has to be compensated for, thus increasing the radius, thus needing more vertical space, thus increasing the height of the coaster, thus adding to the cost, thus creating a beyond 300 foot giant. Roller coaster design is a system of numbers, change any one of those numbers and you will ultimately have to change another to compensate. It truly is like a domino effect. Three to four cars per train seems to be the most feasible in today's market.
  16. Physics & mathematics would be your answer. It is NOT impossible for one to have a 90° drop, but the following could give you better insight as to why we haven't seen one. I'll try to keep this as simple as I can. Imagine the path of a ball being rolled off a table at (let's just assume 5 mph) looks something like this; This would be the free-fall path of the object (the ball), which would be 0 g's. The same can be applied to roller coasters, as drops usually follow their natural paths. The free-fall path, and maximum angle is determined (mostly) by the speed the object travels initially (in this case, the speed at the top of a lift). The faster a train travels over the apex, the longer vertical distance needed for a true 90°angle. With the speed of I305's lift and length of the vertical drop (300') the safe angle of choice was 85°. Of course, train length is another contributing factor with anything regarding radii in roller coaster design. Goliath @ SFGAM is able to achieve the same 85° angle of the I305 in a shorter vertical length due to slower lift speed, and a shorter train. Now let's compare this to the first visual diagram, and assume that the speed over the top is slower than the firsts. This is what it would look like; As you can see, a slower speed at the top allows a vertical angle (90°) to be achieved in a shorter vertical length. Dive coasters, like the B&M models, have a holding brake not only to add to the thrill, but to also allow for a true vertical drop. Since the speed is already near zero, and the train is already tilted 45° vertical, a vertical (90°) drop can be achieved much easier, and in less vertical space. Of course, this is all considering a 0G environment, which is ideal (and most common). Any coaster can be designed around any number, as long as it complies with any laws/regulations and isn't over-exerting on the passengers.
  17. Very accurate. I mean just judging by the reaction of the dummies, this is clearly the most force less B&M coaster ever built
  18. This reminds me of one of my earlier ventures with RCT3, Jazzland. This sounds promising though, and I'll be sure to keep an eye open on this one.
  19. I doubt it is anything major. CP doesn't tease about anything regarding next season (2016 in this case) until after opening day. This probably has something to do with 2015's additions. That being said, RMC is wishful thinking, CF needs to get in the RMC game. Plenty of woodies across the chain could be turned into top 3 rides at their respective parks.
  20. RollerCoaster Tycoon World Production Blog Post #3
  21. It's just concept art, but it is based on some in-game material, as mentioned in the article. unconfirmed in-game screenshot! from the Unofficial: RollerCoaster Tycoon WorldFacebook page.
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