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SoCalCoasters

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Everything posted by SoCalCoasters

  1. ^Possibly the best response by a park to a GP comment ever.
  2. Agreed^ From any seat there was still the sense of dueling. Especially in the airtime hill/barrel roll crossover.
  3. The word "creativity" needs to be thrown around the S&S offices. While I understand that it must be hard, all of these look exactly the same, especially the GP. Needless to say it's cool seeing another one of these monsters being built.
  4. I almost feel like they could somehow theme the nets to fit in with the ride, and not completely ruin the ride's dueling perspective on or off ride.
  5. Great to hear! This contests are always a joy to participate in!
  6. Very cool. Rather than investing all in mazes, they spread out their investments to scare zones and other attractions. This is something I wish Knott's would do with Camp Snoopy somehow, as that area is always deserted during haunt.
  7. Wow! That thing towers over the park! It'll be interesting to see the trains when they arrive on the site.
  8. If I recall correctly, Ole mentioned that most of the work that they had to now was the game's coding, which really wouldn't constitute an update.
  9. ^LOL! I was more think along the lines of having loose articles going flying into other riders, not physical collisions. Or spit. Frankly I wouldn't put it past some of the GP. But you're right, it's not likely to impact the ride that greatly.
  10. So far we've seen three different track color variations: Yellow (Leaked concept art) Green (official concept art) and Black (indoor section) Will the other two be put in? I'm not sure. Frankly any of the three colors for the outside track would be great.
  11. Looks great! I can see that there might be some clearance problems if this ride were to ever be created, but fantastic job.
  12. Interesting New: According to a SWSD Facebook post, Riptide Rescue is now running fast than before... It's too bad about the height requirement though...
  13. I know this would ruin the dueling aspect from a rider's standpoint, but couldn't they put nets up between the dueling sections to prevent articles from hitting the other train?
  14. Recently I've been playing a ton of Goldeeye for the Wii, which is (for the console) a very good shooter with great and varied online play and a very long and challenging single player.
  15. Homecoming is tomorrow, with the Football Game tonight!
  16. This is my not-so-Vanilla-Hills-project. I'm planning on going through (eventually) every RCT3 scenerio and sprucing them up with my NCS Flare. So far here's what Vanilla Hills looks like. I'd say it's one of my favorite creations in a while. Not finished yet but... Shot0518.bmp Entrance Plaza with a Chairswing and top spin modified from the original one. Shot0517.bmp "Propeller Flight", an Enterprise in the park's "Aircraft Adventures" section. Shot0516.bmp "Aviators" a highy themed version of the original in-game suspended swing in the park's "Aircraft Adventure" Area. Shot0520.bmp A closer look. Shot0515.bmp "Pinewood" a Zierer Jr. coaster in the Forest of Fantasy section of the park. Shot0519.bmp Overview of what I have so far.
  17. Not sure why, but I've always loved Log Jammer.... I'd hate to see it leave... As for Lex Luthor, I doubt they'll start construction until after Fright Fest had ended.
  18. Edit: This is why you don't post early in the morning when you're not fully awake.
  19. Great looking hyper! I have yet to ride a true Hyper besides Magnum myself (I don't really count SFMM Goliath) but this looks like it could be a great ride!
  20. Alton's Air and Nemisis are prime examples, as well as this amazing coaster! ^
  21. Following a trend as of late, I've been meaning to show off more work, the problem is I hardly ever had time to finish anything... This thread will have a collection of projects I have yet to (or never will) finish. Enjoy! Shot0443.bmp A lost building... Shot0409.bmp Launched Intamin Terrain Wingrider Shot0361.bmp An attempt at a Doctor Who coaster... Shot0514.bmp A failed Gertslauer Spinner Shot0512.bmp Racing Corkscrews, one train forward, one backward... Shot0492.bmp A compact slide complex Shot0452.bmp Capacity King, a compact looper than can run up to ten 12 passenger trains and continuously move through the layout with no stops Shot0488.bmp A very heavily themed mine train (I'll show this baby off in full detail later) Shot0497.bmp Superman Ultimate Flight Shot0363.bmp An Anton creation of very large proportions Shot0496.bmp An S&S Screamin Swing over water Shot0491.bmp An insane night shot of an Evolution Hope you guys enjoy my randon "thread o crap/work thread"
  22. I know, but Dragons does occupy a very large chunk of land... and if it's reputation continues to go down the drain...
  23. Invertigo and Big Spin rank up there pretty hight as this decades biggest "WHATTTT? removals.
  24. I really hope this doesn't end up causing Dragon's removal.... Strike One was the Potter overlay. Strike Two is the lack of dueling... Strike Three... WWOHP Expansion?
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