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Midgetman82

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Everything posted by Midgetman82

  1. Extended the layout and made a video of my coaster.
  2. They didn't upload any photos of what these looked like, including of "The Invincible." So I booted up the game to have a quick peek. Edit: whoops, new page! Go back one page to see the announcement post. The 28th coaster! "The Invincible" giga coaster Birds! Their feathers don't poof when you click them. Rolling River Chair-O-Plane
  3. Pretty much, yep. All of those listed are pre-built elements too, and very smooth. Built this coaster just see if you could do those things. It's strange switching between different coaster types, because (like the real things) they all basically behave very differently. I've only scraped the surface with building each type of coaster (this was my first time messing with the dive coaster!).
  4. ^Considering how much attention to detail they put into each ride, I'm not surprised that it's currently light on content. They still have a rapids ride they plan to release once the game is officially out. Hopefully they plan to release more rides for free as updates to the game, and leave expansion pack DLC's to new themes (I'm hoping for snow and rain). The glitches happen on my end occasionally as well, but it's not so bad for my current park. It's far worse when I try to open a park I made during alpha, where everything glitches around when the camera moves until the game crashes.
  5. ^So far it's the only true wooden coaster in the game. Though they opted for Timberliner trains on the topper track for some reason, so one could still make that into a regular wooden coaster as well. ^^It might be an issue that needs to be taken to the Planet Coaster devs/forum. Perhaps your computer might not be strong enough? Are you sure you opened the regular version of the game and not the alpha?
  6. Still a WIP, but the RMC I-Box coasters look great as well.
  7. Well, it was nice to give them a chance while they had it. The cash-grab in Atari is far, far too present...
  8. Apologies for double post, this was posted by them literally moments ago: RCTW – EARLY ACCESS – DEV BLOG #19: RELEASE DATE! (November 10, 2016) Take note, this game's release is one day before PC's November 17th release...
  9. Kentucky Kingdom (Edit: threw in mini-reviews for fun): 1. Storm Chaser - A generally fun airtime machine early in the season turned into an insane ejector-airtime machine later in the season. Overall a seriously wild and incredibly fun coaster to throw your hands up and ride over and over again. 2. Lightning Run - Some of the most intense airtime moments you'll ever find on a 100-foot roller coaster, stronger than Storm Chaser! Super-compact layout too. Only reason it's second place is because I find it less re-rideable compared to Storm Chaser, but still an excellent coaster! 3. Thunder Run - A pretty decent wooden coaster with good airtime moments on the hills. Doesn't stand out much from the other coasters, but doesn't disappoint either. 4. T3 - Not gonna lie, it's not smooth. And it is occasionally prone to thigh pinching. But it doesn't beat me to a pulp either, and it's a much better experience now than it used to be in the past. Still a wild and re-rideable coaster to me, but only for a few times in a row. 5. Roller Skater - The fact it's kinda high above a little creek makes this kiddie coaster a little more intense (and fun) than it should. One of the few Roller Skaters I can shamelessly ride, if it's a walk-on.
  10. I agree. It's definitely one of my most favorite to look at and watch cycle. The awesome logo, the mild themeing, the Banshee cry before the drop, and the B&M roar really give this coaster some personality. Compared to the other coasters in the park, I think Banshee gives the biggest "big boy coaster" vibe out of them all from its sound, speed, and intensity. Not to mention the sheer size of it all.
  11. You guys realize the original question was about a 131 foot shoot-the-chutes with an elevator lift, right? I'd imagine taking that down for seasonal storage would be a tad unnecessary! (Not to gloss over the obvious fact it's no longer at the park.)
  12. While it almost feels like the world had given up on this game (especially with competition virtually blowing them out of the water), a small part of me is still hooked into wanting to see it improve... Or at the least be more playable than the last time I opened it. *For any that still play it, take note of the last section requiring moving your saved games before they get lost in the transition out of Early Access. RCTW – EARLY ACCESS – DEV BLOG #18: BIG NEWS! (October 27, 2016)
  13. They hit the nail on the head with the wooden coaster. Even has lift hill and rattle sounds like the real PTC's. There's also soft music that plays during the game at random moments that are a really nice touch. A small one I first built, then added scenery around A second one just to see what they looked like when giant.
  14. Some YouTubers were given the beta early. This guy goes through each new addition one-by-one.
  15. I reeeeeally don't think an SLC-type coaster should be maneuvering like that (even if it is a knock-off). o.0
  16. ^I was watching the video while making this post, so you beat me to posting it! Nonetheless, here's breaking the video down (for any of us that need a reason to watch the hour-long video): -15:50: Wooden coaster (3-row PTC). -19:38: RMC topper wooden track. -28:15: Loading a park with a wooden coaster in it. -36:30: Building the RMC I-Beam steel track. -33:57: Setting ride sequences for flat-rides, like the new Looper flat ride ( )-40:18: Log flumes (42:25 is with commentary). -44:22: River rapids (releases a week after beta starts due to final touch-ups). -49:40: Add your own music, Cheshire cat dark ride, animated scenery can be triggered via rides. -57:16: A full kraken dark Ride POV using vintage cars and triggered ride events (WOW!!!) The wooden and RMC coasters really do look and sound amazing!! I can only imagine how difficult it might have been to make the structure for them work. But they really do look great in the game, as do all the other additions to the game! Really looking forward to the beta!
  17. At $18, I can recommend this game to anyone else as well. Seriously, with each update pushed out, it feels more and more like an updated RCT 1 & 2! Speaking of which, here some new major stuff they've pushed since the last update post here (just in case anyone's curious). They're now onto Alpha 7. Go-Karts Bumper Cars Accelerator Coaster (Intamin) Spinning Coaster Lightning strikes (which actually strike coasters and people, causing them to puff off smoke!) The crates your haulers carry can pop up in spots within the park. Advertising campaigns, finance, research, scenario editors, new scenery sets, scenery cloning tool, etc. All of this gets posted to their Tumblr devlog. There's also a cool post about how they captured audio to use for the game.
  18. Best: Most B&M coaster's loud and soft roars, especially Kumba, Montu, Banshee, and Thunderbird! Worst: Lightning Run's lift hill (and also any Vekoma flying coaster's lift hill as well). Literally felt the jolt reading that.
  19. The White Water Canyon path might not be that great of a photo spot thanks to the cover the park is putting over it. The view from one end of the train station (which I was standing outside of) would probably be the better spot. And the future path leading to Mystic Timbers where they have a big fence up is actually right beside the haystack dryers for Race For Your Life Charlie Brown, so you're not too far off.
  20. I really think Mystic Timbers is going to be a great change to KI's current wooden coaster lineup. It looks great in person.
  21. I think this is the thread I think you're looking for. Simply put, I think the answer to your question is "yes."
  22. Transport Rides: Source Edit: Also Tilt-a-Whirl Source
  23. Along with skip the line pass per-ride upcharge, front row/back row seating upcharge, separate fees for water park and different areas of the park...
  24. I accidentally hit the park late last Sunday, so only got 3.5 hours in. Even with the shorter than expected time, I still got an enjoyable trip out of it with hitting all of the essentials. I'm still kind of a whimp when it comes to haunted walkthroughs, yet I still get a kick out of doing the Carnival Chaos walkthrough. While more or less family-friendly and not filled with jumpscares and live actors like an average haunt, the creepiness factor in it is still up there! Apart from that, I had worked my way from the front of the park to the very back. Raven ran wonderfully like I had always remembered it to. Legend felt EXCELLENT. No uncomfortable jarring anywhere during the ride. Voyage still delivered the wildest and most adventurous ride out of them all, though! It unfortunately was just a tad jarring and required some back-adjusting yoga poses afterwards, though I blame the fact that I sat on a wheel seat. Regardless of that, I still consider it my favorite wooden roller coaster! Hard for me not to throw my hands up for the entire ride! I got one ride in on each woodie with Legend and Raven being a walk-on and Voyage being a two train wait for second row. For the last hour and a half left in the park, I found myself sticking in the Thunderbird area (I am a huge sucker for this roller coaster, I will admit ). The first ride had a 20 minute wait total, which included the extra wait for front row. Disembarking after and returning to the line for a second go, the line had cut in half, and proceeded to do so for each lap until the 5th when it was practically a walk-on (except for front row). I took some breaks in between, but the plaza had cleared of most people towards the last 30 minutes of park being open leaving no waits and plenty re-rides without exiting the station. I had brought my ride count to 11 for the day, with being on the last train of the day!
  25. It's nice! Not a whole lot to say other than it looks like it works just fine.
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