Did you ever stop to think that maybe, after creating YEARS of the same game, the developer wanted to do something different with the genre? I can tell you as someone who was part of the original Call of Duty team that there were a lot of us that were pretty sick of 1st person WWII shooters by the time #3 came along and quite a few of us were doing it "for the paycheck."
I'm kind of happy to see Frontier (whom I know quite a few of those guys personally) doing something radically different, but still roller coasters, that looks like a lot of fun!
Stop being so reasonable. I'm trying to be selfish here. Now you had to go and get me empathizing with the developers. I've never played a Call of Duty game (not much of an fps fan), but I can surely understand frustration behind working on something you're no longer passionate about "for the paycheck."
It's been so long since a really good theme park management sim came out, and that's just an itch of mine that really needs scratching. With every new game theme park-related game announcement, I let myself get my hopes up too high. As I said, I'm probably at fault for wanting it to be something that it's not, but I can't help it.
This could be fun, but if I have to use Kinect to build Roller Coasters, I'm out.
Edited to fix spelling and grammar.