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Midgetman82

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Everything posted by Midgetman82

  1. I run it on Windows 10 just fine. Then again, so does my Steam copy of RCT3 (don't know about the CD since I lost that long ago ).
  2. Looking forward to being back out at the park one of these weekends. Holiday World during the Fall is a must every year! Nice shot!
  3. ^I wouldn't think it's too odd. Isn't GCI located in Pennsylvania? For all we (or I) know they could've been shipping parts for Rumbler and saving money by transporting it themselves.
  4. Was very lucky to get last train of the season on Storm Chaser. Majority of folks on the train were coaster enthusiasts too, which made for an interesting lap!
  5. Actually, the coasters look similar to coasters you would find in certain Asian parks (most notably, TOGO creations). Also, many of the flat rides in the game even look referenced! The , for instance, was neat to see. The game itself seems like a neat concept. Not much more to me than that, personally. But it does have some super small advantages that certain other modern theme park builders don't have or aren't capable of. Like, from what it seemed, fairly smooth track when building.
  6. I'll... just leave this here. Please, please watch it.
  7. If my memory serves me correctly, it was just a few nicer shirts and pants for a formal dinner on the Norwegian Breakaway, August 2013. When was the last time you had your computer repaired?
  8. CoasterCounter.com is down again.
  9. Scorpion at Busch Gardens Tampa kinda looks like a transportable Schwarzkoph model... can that be included? Wild Mouse coaster takes my top vote, otherwise. If weighed properly, you could get some scary fast spins on it.
  10. Great plaza area! That new update on connecting paths for bigger sidewalks sure did help to make this happen! Are people able to use those chairs next to the umbrella tables, or is it just for looks?
  11. These were surprisingly difficult to pull off.
  12. Dropped by the park today for a potentially final visit for the season, and renewed my season pass while I was there. After paying and signing the receipt, I was about two seconds away from asking when the new pass would be mailed in before she immediately handed me the fresh 2017 card... I guess that's one perk of being able to upload your own season pass photo! Aside from that, the park had a fair crowd today, not too long of waits, even for the water park! Nothing had changed in that area.
  13. Golden Ticket Awards Not too shabby. Still gotta go out and do Lightning Rod, hopefully before the year's over.
  14. A disko with turns would be pretty sweet! Maybe it could finally be classified as a powered coaster then? Also, this took some digging, but I thought I once heard of a flat ride like it! Source
  15. Anyone familiar with how the crowd level is in any given Saturday or Sunday in October and November? Or maybe even Friday?
  16. I'm starting to dive a little further into the new alpha after getting over a bit of a steep learning curve. Your park looks incredible! I find that inverting flat ride hard to implement into any of my parks, but you made it fit in very flesh with yours! Out of curiosity, do you upload any of your creations to the Steam workshop?
  17. If not photoshopped: That's a contender for one of the most incredible on-ride phoros I've ever seen! If photoshopped: Still hilarious!
  18. Multi-train, is confirmed for this alpha. Are those transfer/ storage tracks?? Do they work? That would be amazing No, just the brakes leading to the station. Here's its state as of now.
  19. RCT World had Nukazooka (same folks who made ) make a video for them. The actual contents of the video have nothing to do with the game, but it is a pretty fun video to watch! As for recent gameplay trailers are concerned (and for those curious on its current state), here's one released for the European games and entertainment trade fair, Gamescom.
  20. Multi-train, is confirmed for this alpha.
  21. IIRC, the state fair on a weekend can get packed. But I did visit this past Tuesday and the park was practically dead (learned that two consecutive rides on Cyclos without getting off is my limit on that machine! ), so it could go either way. Going this weekend, you can hit the fair next door and do all the rides with a $25 wristband. If you held out for late September, it's very likely you'll get light crowds for sure. I did a small video from this past Tuesday featuring some highlights from both park and some major fair rides. It was my first time catching the KMG Speed at the fair, and it's incredibly fun!
  22. Those pictures are sick, especially the last few! I'm loving the new alpha as well. Haven't gotten into making a new park so much as opening old parks and testing the waters. But the new coasters look quite nice! I had some minor new bugs as well, but nothing too severe to detract from gameplay imo. One thing I thought was weird was opening two older parks, and seeing a large mass of people come storming into the park! I'm talking hundreds all at once auto-spawning! Edit: Also, I hope i'm not the only one who plays it, then get's a rare (and out of no where) loud shrieking noise from the game?!
  23. Setting objects on the sidewalk and watching guests move around them is a mior, yet VERY effective improvement in the game when it comes to scenery! I found it quite fascinating seeing the user try to block folk's path and seeing the masses seek the less congested path! The new rides also all look great! It's super-awesome to see them implement the T-Rex and Eurofighter coasters as well as the ABC Rides Tourbillion into the game!
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