
AJClarke0912
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Everything posted by AJClarke0912
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^Those methods would be impossible if the view wasn't parallel to the drop. If the coaster started with a lift, then 60-degree turn, then drop, then the side views would be inaccurate. I'm not exactly sure how you could calculate that, but you could start with highlighting the drop segment, copying the length, then making two straight supports that complete a right triangle at the same overhead angle (60-degrees) and recording those lengths to find a tangent or something of the like. It's like making your own plane. Other than do-it-yourself-math, there's no way to calculate the angle of a NoLimits coaster drop.
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^Ahaha, that's a problem! Didn't think about different skin colors...(comes to show that Microsoft is probably like 99% white employees, or they would have spotted this...or maybe they're just racist). Go ahead then. Well...it's a video game...it's not real.
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^Yeah, I could care less too.
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^You're actually correct on that...some rides (namely, the Intamin hypers as well as Mega-Lites) have some 0.5G laterals on hilltops to get specific shapes. However, on Il Pitone, I didn't do any lateral G insertions (or even Timewarping), because it was unnecessary. Usually you don't have to do Timewarping because Quintic gets the job done, but there are those times of trouble in finding a transition type (and Timewarping lets you make one). Oh, and here are some pictures to show that I'm actually still working on this. And no, this environment won't be used in the final download.
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ALL POSTERS MUST READ THIS!!!!
AJClarke0912 replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
^Except, unfortunately, the only way to get attention is to not sticky this topic. No [new posters] read the stickies. -
NO LIMITS COASTER WARS!
AJClarke0912 replied to Raymond333's topic in Roller Coaster Games, Models, and Other Randomness
Well, you might be low on contestants: - One week is far too short of a time period to make a decently good coaster. - There are already two other contests running as of right now. [just sayin'] -
"N00bly constructed" means that the creator just took a section of track in Newton and twisted it to resemble a shape. They left the [most important part], the positive forces, alone. No airtime was factored in at all. In a loop, you experience near 0G moments (like 0.5) and in corkscrews you feel near 0.7G. This has to be plugged into Newton, or you get a super-snappy twist that goes 3G throughout the entire thing and feels like a sudden twirl. If you ride the coaster yourself you can see this, and how this is very unrealistic. No coasters do this type of maneuver because if you combined the high positive G's with the rotational G's caused from the overly tight twist, you'd get your neck snapped off (not really, but you see what I mean - whiplash). If only they were ride-able in real-life...they are fun to watch in NoLimits...but they are just terribly quick and unrealistic.
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SFA's new coaster NL contest
AJClarke0912 replied to ericm95's topic in Roller Coaster Games, Models, and Other Randomness
Hmmm, if I *somehow* get done with Il Pitone before this competition is over, I'll be sure to hop right in! I love making unique elements (and the "Most Realistic Newton Contest" kinda hinders that), so this could be the chance to shine here! All entries look sweet so far! -
Whoa that was a cool ride! Even though it wasn't as realistic (the inversions were n00bily constructed), it was pulled off WAY better than other beginner Newton rides. It felt really cool and I loved the transitions, even if they weren't exactly Intamin style. Fun ride, I enjoyed it! http://forum.nolimits-exchange.com/comments.php?DiscussionID=790&page=1#Item_0 Just be ready to watch out for stiff competition! (if you've already seen the first batch of photos, scroll down for station progress)
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I know this sounds really stupid, but what if the brakes system was living on Opposite Day? I mean, during the launch sequence they could have been closed (reason for not clearing the hill) and open on the way back (thus colliding the train). Some computer programming screw-up? Could be. Just thinking out loud though.
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The "Preview" Thread
AJClarke0912 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
^Wow...that is epic. That's all I have to say. Anyway, here's my entering into the Newton2 contest here at TPR. The pictures make it look funny for some reason...maybe with the addition of supports the ride will look more realistic (most rides look strange without supports). Every Intamin Looper has to start this way! As well as follow with one of these! The sea serpent is new though...and hopefully a welcoming splash of originality. Can't forget the double-corkscrew! Or the numerous heartline rolls! Bonus one for funzies. Just like Colossus. -
Custom NoLimits Stations
AJClarke0912 replied to Sasquatch's topic in Roller Coaster Games, Models, and Other Randomness
Here's where I need you! I'm hoping that you can make me a station similar to Station 1 in your pictures for my Il Pitone coaster. I'm wanting that wooden style (because the coaster's name is "The Python" in Italian), but the coaster is an Intamin Looping Coaster, so it'll possibly require a different groove for the track to fit in. I would like for it to be in rustic wooden colors (grayish brown, not dark/wet brown). I sent you the file through a PM in case you want to carry this out. If you do this, I'd really appreciate it! EDIT: If you could include the queue and everything, that'd be super! Especially if you interacted it with the ride somehow. -
I'd skip FRAPS and just use the built-in NoLimits recorder. Besides, the NL Video Recorder creates better quality videos and the recording time doesn't have a 30-second time limit cap! As for Multi-Zone: if the turns are becoming too large then you're just prototyping one type of turn. It's hard to explain, but there are other ways to achieve new curves such as the turning hop or twisty (think Maverick's quick directional changes) as well as most, if not all inversions. It's hard to describe the location of the pumps, but I'll try to put something about that later if I can.