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AJClarke0912

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Everything posted by AJClarke0912

  1. Don't forget DM....... Clowns are fairly scary, but not insane. Spiders too. Heights and people packed in and breathing on you: AHHHH! Shoulder-rides are my doom!
  2. -Kentucky (I live there) -Tennessee -North Carolina -Florida -Georgia -Alabama -Colorado (woot!) -Utah -Arizona -New Mexico -Wyoming -Illinois -Indiana -Ohio -West Virginia -Maryland -Delaware -Pennsylvania -Virginia -Missouri -Kansas -Nebraska -South Dakota -Iowa -Oklahoma -Texas ...I think that's it...a lot of these states were credited because I traveled through them, but let's look on the bright side here!
  3. ^Go to the folder where your files should be, and in the toolbar "area" of your file browsing window, find the button for Compatibility Files. Now that you see your files, select all of them, CUT, then press BACK, then PASTE back where they should be. It's Vista being stupid and doing it's thing, but you'll have to deal with it. Also, you can only view Compatibility Files in the little browsing window, not the pop-up window when you press "Browse" on a webpage, so you must cut and paste like I said or you can't access them.
  4. Well, just like you said, it's like the NoLimits Editor. Right Click to make the mouse control the camera, use WASD keys to move, and hold down shift to speed the camera.
  5. Made this about 15 minutes ago...REALLY like how it turned out! I wish I could have found a bigger Voyage logo, but all I could find were really tiny ones so I didn't include it. Let's just call it a mini-celebration for revisiting Holiday World yesterday!
  6. I MIGHT buy myself a small B&M like Daemonen (if it didn't drain my money)...otherwise I'd get a slope-side chateau and a Koenigsegg CCGT...then I'd be ALL set hahaha.
  7. What video effect was at 1:57? That looks like a real video shot by a bystander! Overall cool ride. I like the Six Flags vibe that's being produced by this park. After following this park since Page 1, it turns out I'm sort of liking this Six Flags South Carolina more than Charleston Gardens! Good job from keeping this from being a "cookie-cutter Six Flags RCT park".
  8. Haha, City Museum is flat out amazing. I went there as a kid a couple times and it's amazing what new stuff is there now!
  9. ^Ravin' Red? Never heard of that...I should probably try it if I think their cream soda is my favorite.
  10. ^Yes, adjustable viewing angles by the degree would be very nice. However, your idea for viewing the ground wouldn't work well. Because Terraformed land is 3D, it'd be impossible to show a single or even multiple 2D lines on one of the viewing planes. ^^Actually, that track would have been better left in RCT3. The jerks throw insane lateral G's and it's pretty unrealistic, even for a kiddie ride. The bankings/unbankings would kill and it's overall very jerky.
  11. Wow, I never tried that one! :lolr Now it's working just fine. Thanks dmaxsba.
  12. Okay, 8cars has been working fine and dandy until I started a new park. Then it just stopped working with RCT2. What I'm saying, is that RCT2 is running fine, 8cars is running fine, but when I chose hacks in 8cars, nothing happens on the RCT2 end! I try starting up the two programs in various ways and loading old saves, but it just won't talk to RCT2 anymore! It just happened randomly too after exiting a save game and starting a new game. Now it doesn't talk to RCT2 at all no matter the game that I load. What am I doing wrong? I could get it to work fine until now.
  13. Sprecher's Cream Soda ...it's the shizz...
  14. Newton2 is the most RCT-like and realistic way of building (the latter referring to modern steel coasters). Really, for there to be correct forces and zero lateral G's without jerks and big pumps, NO smoothed RCT coaster should work. While the ride may (or may not) ride fine, I'm betting that the G's are just all over the place, even if they are all green. Really, you can't get the two to mesh. Newton2 KINDA bridges the gap, but its a big gap and one that just can't be brought full circle.
  15. ^NoLimits can't do CTR. I wish though. Maybe some day... Anyway, what's wrong with the standard RCT3 Giovanola's? Those are looking good by the way.
  16. The development team has mentioned a *slightly* easier way to hand-build (vertices controlling the heartline instead of the track). However, there will never be an "RCT3 meets real-life"...RCT is easy because it is very limiting and unrealistic. Designing real coasters isn't easy, so NoLimits isn't exactly easy (but of course WAY easier than making a real ride). There are other ways to build in NoLimits like Newton2 though... I feel like the whole process could be easier. Not just "Flat to Lift Hill" but more of a "Flat to lift hill" transition where you can change the angle, length, roll, whatever you want. I like the depth that NL grants me but just building the coaster is more strenuous than actually putting it all together. Sure Newton does good but I have a very little idea as to what any of the details mean. Newton2 is more about exact numbers if that's what's easier for you, but the idea adjusted from yours that involved tweaking vertex handles by increments, that could be helpful as well. But those are just my thoughts. As for pre-built "Flat to Lift Hill" pieces that you tweak, well, we'd be back to the non-realistic flow of RCT. I mean, you'd at least be able to do more than go in the 8 general directions, but transitions between two elements are never the same. If one "Flat to Bank" was perfect in one turn, if you "pasted" it in another situation with a higher speed and slightly different angle, it'd totally be messed up, even after tweaking the length and such of it. If it got REALLY far into making things realistic, you'd ACTUALLY arrive right at Newton2, which builds in segments that you adjust by degree, force, time, snappiness, etc. Your idea is like a less complicated version of Newton2, but I'm not so sure it'd work well. I can perfectly picture what you're saying, especially because it is similar-(ish, mind you) to an Elementary+Newton2 baby, but overall in my opinion it just wouldn't work out in the end. It's a good idea though that could work if done really well but it might over-complicate things right back to the Newton2 level of building because there would have to be SO much to tweak and calculate (calculating that the program would do, not you) to make it an acceptable fit in your ride.
  17. The development team has mentioned a *slightly* easier way to hand-build (vertices controlling the heartline instead of the track). However, there will never be an "RCT3 meets real-life"...RCT is easy because it is very limiting and unrealistic. Designing real coasters isn't easy, so NoLimits isn't exactly easy (but of course WAY easier than making a real ride). There are other ways to build in NoLimits like Newton2 though...
  18. ^That Intamin OTSR train thought would be a good idea, especially considering lots of people use that hyper type. Now, the ability to make CTR's and tracks would really help, and possibly ease the NL2 team from making so many coaster types.
  19. Since people in chat poke fun at my love for Newton2 *glares at RollingRunner*, that program that makes FVD NoLimits track, I think I deserve this one... "Newton2 makes me wet myself" ...or something of the like that you can come up with...which will probably end up horribly bad.
  20. Just like the title says... Firstly, I'd like to see: - Bobsleds/Suspendeds (in a "swing physics" update) - The new Vekoma trains (four seat or two) - B&M Flyer (already happening) - Morgan/Arrow hypers - some rides from TOGO I know all these really won't happen, but it'd be really cool to see them. How about you?
  21. Are you using the "Volumetric Sunset" environment from Buster's "Forester" coaster in NoLimits-Exchange? Because only environments can edit the lift chain...standard NoLimits doesn't change the type with the coaster.
  22. My Renault Sport Clio V6 in Forza 3... Keeps the desktop colorful and puts the icons on the right, which makes things a little more interesting.
  23. ^Haha, has that college been pestering you with e-mails too? LOL Anyway, looking good so far, so post more screens!
  24. Gotta love times when your wallet gets stolen that had $45, many cards, my permit, and library cards, etc. After a couple days it's showed up nowhere in the band room. I lost it after STUPIDLY leaving it on the AC unit in the back of the room. Yay.
  25. *ACTUALLY* If it still works out okay, if you export your Newton elements with 25m segment size, you'll find smoothing easy. Less element accuracy (due to bigger segment lengths) but much easier to smooth. [With 25m segments...the Newton'ed sections of track were highlighted. Notice that the vertexes are very spread...] But with twists and stuff, even 25m's a little big...so you can experiment increasing and decreasing segment size. Just smoothen the first and last vertex that is attached to your current track! _____ BTW, it looks like you need some Newton pointers too...your inversions are wonky and tight because you actually didn't put airtime in them; you just twisted them. You gotta put things in like 0.5G's for the tops of corks and loops and 0G's for zero-G rolls for them to actually resemble the real thing.
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