Just got back from Uni nd HRRR's first technical rehearsal
The ride exceeded my expectations as it was fast, decently forceful nd had great air time.
I was however disappointed in the lack of video available, but its still in its testin phase but ah well
Waited from 11-till opening
had its advantages as the crew brought me nd two friends to the front of line
Overall 8/10 and cant wait to re-ride!!!!!
Well today was the first day of general public testing (team member previews have been going on over the last week or so) and I had a chance to finally ride Hollywood Rip, Ride, Rockit. The experience itself was not anything like I expected, but the ride was fun. I wouldn't call it groundbreaking, nor would I compare it to my newly crowned favorite, Manta, but the ride is certainly a good addition to the park.
I got to the park at about 4:00 pm (though I had been there earlier that morning in hopes of an early run) and was quickly told by several team members that I had seen earlier that the ride would hopefully open to the public at 6:00 pm. Team previews were ongoing by the time of my arrival and those finished at about 5:30 pm. The wooden walls blocking the entrance remained tightly closed but were surrounded by barricades, indicating the slightest chance of an opening. Two costumed team members arrived around the same time I did, only to find that the construction wall was surrounded by a sizable crowd insistent to ride the ride after hearing the rumor about a 6:00 pm opening. For nearly an hour, the team members could only tell us that they could neither confirm nor deny the rumors, waiting nearly an hour before telling us that the ride itself would not open for us. The team member on the loudspeaker urged guests to go experience the other attractions, but very few left. Within a half an hour, the crowd had nearly doubled in size as did the number of team members and present security. Leads began to come in and more evidence of a possible opening began to surface. The metal barricades were slowly rearranged to create a narrow line, which a team member could only tell me was the "hypothetical entrance" in the event of a soft opening. As the barricades were placed, a rush of guests moved to the stage side of the Bowl, creating a makeshift line. I grabbed my place, meeting up with some friends (pictured in the on-ride photo) and waited patiently for an opening. The wooden doors of the wall were finally opened (and nailed into place) and soon after, guests were allowed (in staggered groups) into the entrance plaza of the attraction. Before we were given entry, we were warned that everything in our pockets had to be stored in a fluffy, fluffy bunny filled with medicine and goo. The fluffy, fluffy bunnies filled with medicine and goo were free, so it wasn't too big of an issue--we rushed over and grabbed a space and moved back into the line.
Once inside of the queue we moved along quickly, bypassing the huge extended queue that would be filled within the next hour. We waited for about fifteen minutes in the queue as the two-train operation continued to chug along (though they were supposedly adding a third train as we left the park) before we took our seats. Sitting in the second row, I was able to get a good view of the action while noting that the seats are slightly tiered, providing a better view as you move farther back in the train. At least for this preview, choosing seats was not an option except when waiting for the front row. The moving platforms were not actively moving, but it didn't seem necessary considering the fact that riders were loaded at the front of the station.
This was my first time in an X-Car, so I wasn't sure what to expect. The ride's waist harness/restraint was incredibly heavy and took a good effort to get in place and seemed to lock me into the point of little breathing room, but I was comfortable otherwise. Embedded in the restraint is a tiny touch screen panel allowing you to choose your song, first by genre and then by specific title and artist. Again, I'll let it be known that I'm not a huge fan of putting slow songs on a fast-moving roller coaster, but I figured I'd let it go. Having always dreamed of a coaster with some Daft Punk music to it, I had to go with Harder, Better, Faster, Stronger (though I feel that there are far better songs in the band's catalog that could have fit, like Aerodynamic, Digital Love, Crescendolls, Superheroes or even One More Time). Once the lift starts, the music goes along, playing like a regular track--the song wasn't edited (at least, not that I could tell) to run on the ride, meaning that it played from start to finish like it would on your iPod.
The vertical lift is surprisingly fast, which is nice considering that there really isn't anything to look at besides the ringy dingy ding-a-ling dings (though there are some lights attached to the lift that may give the night rides a little more glow). Over the top of the lift, you enter the drop which was surprisingly "nothing." I expected plenty of airtime off of this plummet, but got none. It was like nothing happened from the lift to the bottom of the non-inverting loop, which led my friend Matt and me looking at each other completely confused. The non-inverting loop was an interesting element, though seemingly forceless for me. I did get some strange airtime at the top of the turnout of the loop, but it wasn't much. Moving back into the loop and out again, the train flies back up into a set of brakes, launching you out of your seat for a few milliseconds. Through the brake, you exit again without any air on the descent, hitting the treble clef with a bust-thru of the Ghostbusters firehouse (where the photo is taken). The treble clef was definitely the most forceful element in the ride, and gave the ride a little more bite. Out and into one more brake run, we move into a series of swooping motions behind the Bowl, leading into the "crowd surfer" which provides a fast fling sideways (a perfect "95 degrees!" moment). Once outside of the park's limits, the Citywalk section provides a simple but fun series of swoops into the terrain and an inclined helix (which is forceful as well). From there you get a few more sweeping motions and then the brakes into the station.
The ride, though large, flies by all too quickly. The ride does seem to be suffering from a good amount of rattle, but I would by no means call it rough. Overall, the experience is a good one and is family friendly. I have some issues with the song choices, but the quality of the sound and the commodity of the multiple choices certainly give some additional appeal. Universal Orlando has a good new coaster for its lineup, though it isn't an intense beast like Dueling Dragons or the newly opened Manta.
Edit: Fluffy fluffy bunnies equal lockable compartments. That darn word filter...
Welcome to Universal Orlando! Say hello to my giant banner-less tower!
Prepare for lots of sun-coverage in today's report...
Up into run #1...
Down we go! Do we feel it? Nobody knows!
"We can neither confirm nor deny that this ride may or may not open at 6:00 pm today after Team Member previews are over..."
The crowds begin to grow.
Good spots in line make me happy. Forgetting to shave doesn't.
Onride videos and DVDs weren't sold today, but photos were flying off of the shelf like seats on Cliffhanger... Oh, wait...
You can preview your photos in extra long, landscape and "screen." They were innovative with their delivery on this one.
The ride's exit provides a great view of the ride's largest features...
And a really good view of the lift.
"Your souls are mine!"
I was asked to take a survey following my ride...
It looks so peaceful...
I'm fairly proud of this photo...
Time for some Park Index love!
Nifty little LED screens line the outdoor queue area to entertain the guests while giving them information about their upcoming ride experience.
I'm sure we'll see lots of this shot in the coming weeks...
More screens to oogle...
Universal has borrowed the Georgia Aquarium's idea of a "fondle tank" and has broken the record. This queue is the world's largest human "fondle tank." Don't you feel special when inside of it?
The money shot.
More sun shots.
The only thing that didn't seem to be functioning was the moving platform in the station. Thats pretty good for the first soft opening...
Just in case you weren't sure, this is a technical rehearsal.
A cloud shot to darken the mood...
Prepare for the air!
And to close, the onride photo from our first time on Hollywood Rip, Ride, Rockit!
Change the scheme, Alter the mood! Electrify the boys and girls if you would be so kind!
Good to see they've gotten this thing up and running. I absolutely love to look of the queue under the crowd surfer - that should look amazing at night with all the lights around it. Though I'm not surprised to hear there's not a whole lot of air on the first drop - it still looks like the drop starts to flatten out much to early to provide any sufficient air. Though its good to hear the rest of the ride is fun.
I am new here and have only posted a few times but I was also here when it opened, I was in the back of that very long line, and it took exactly 2 hours, we waited about an hour and 15 n the line. I have been excited for this ride for quite some time, and here is all I have to say.
It was the most fun I have had on a rollercoater in a long time. I was in the back seat, and yes I will admit it was rough, and I usually don't get bothered by rough coasters, I usually enjoy them. But that didn't ruin my ride experience at all. Now I'm not a harsh judge on coasters, I never am disappointed with a ride. I love rollercoasters, and thats all there is to it. They can never not be fun to me. This ride was just one heck of an experience. I loved all the air, I loved the audio (pump it was my song of choice, along with my girl friend, and the audio was great!) Every element of the ride was enjoyable and a blast and I can't wait to ride it again.
I was also told about the easter egg and how to access the hidden list which I was told has up to 80 songs This was from a maintenance man? at the bottom. He rode it with the back to the future sound track, as well as muppets. If u let it chose randomly it can pick one from that list which I believe was already confirmed, but you can also access it on the touch pad, after holding down on the HRRR logo for 10 seconds, you can enter a number to pick a hidden song, so now all we need is a list for that haha. (dunno if that has been mentioned yet) Thats my opinion, and I think it is a great addition to the park and a must ride coaster just for the whole atmosphere of it.
I just want to compare the supposed roughness to something. Rough as in B&M rattle kind of rough? Also, how do you get the easter eggs on the ride? I'm kind of disappointed by the reviews but not really surprised. Hopefully they'll get all of the kinks out before media day.
[EDIT] Never mind, guy above me already said how to get the "easter eggs"
Hmm, ya, I guess like zeppelin, or time machine is it now? that had some shake to it. It's just at the speed, one bump can bounce your head off the seat pretty hard. from what I understand, and I have not gotten to try it yet, instead of selecting a genre, you hold the logo down which i believe was at the top of the touch screen's screen. so im not fully sure. It wasn't really rough in the turns as much as I thought it be, but in the back it shook alot, alot of bouncing.
Oh well, sorry mentioned it again, i'd like to try it next time, but I have other songs i'd like to hear, I'm glad the audio was working, sounds good when it does.
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