The Simpsons Tapped Out

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Re: The Simpsons Tapped Out

Postby SharkTums » Tue Aug 16, 2016 3:21 pm

Some funny dialogue so far in this event.

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Re: The Simpsons Tapped Out

Postby jray21 » Mon Sep 26, 2016 11:04 am

Good dialogue, but man this game is way too repetitive. Every single event is almost exactly the same. It really needs some new and original style events/games.
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Re: The Simpsons Tapped Out

Postby jbottgen » Mon Sep 26, 2016 11:34 am

Hopefully the Halloween Event will change this.
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Re: The Simpsons Tapped Out

Postby OldJJman » Fri Oct 14, 2016 6:32 pm

For those of us that are still playing:

I finally decided to check the usual sources for additional helpful info.

Obviously, the more stuff you craft, the higher up the ladder you get.

The coffin in this update is different from the one in the past. Instead of a pop-up ghost, it has a zombie in it (and yes, a shadow of things to come).

The addition trick-or-treaters are: Ralph, Rod, Todd and Dolph.

And perhaps most important, there are 4 characters that give an additional 200 film every 4 hours. They are:
Boobarella, Suzanne the Witch, Space Mutant and Count Burns.

Hope this helps a little.
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Re: The Simpsons Tapped Out

Postby jray21 » Fri Oct 14, 2016 10:30 pm

Do you know if it better to just craft items, or upgrade first?
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Re: The Simpsons Tapped Out

Postby OldJJman » Fri Oct 14, 2016 10:42 pm

jray21 wrote:Do you know if it better to just craft items, or upgrade first?


I was fighting that a bit too. However, the more you craft, the more you get the MAG points, which increases your level on the construction yard, which offers more things to craft. But with the added MAG points, those awards produce more jobs and more film.

It's almost a vicious cycle, but I've started looking at this approach as I felt I wasn't keeping up with the pace of the game. (However I did check my sources and I'm actually a bit (3 days) ahead of the projected timeline). So, honestly, I do think crafting is the way to go, as the awards pile up, you'll be able to eventually craft those things you really want, in an easier time frame.

(And thanks to my keeping up with the monorail crafting, I have raised enough donuts to get Dr. Hibberts Island, which gave a crapload (540, I think) of MAG points.)
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Re: The Simpsons Tapped Out

Postby jray21 » Thu Dec 01, 2016 12:05 pm

Well, this game is seriously sucking and dying quick. Every single event is exactly the same and I'm ready to drop it. Besides the donuts from the recycling thing every week, and the daily challenges, it's pretty dead. I wish they would just start the christmas event to see if I"m even going to bother anymore.
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Re: The Simpsons Tapped Out

Postby jbottgen » Thu Dec 01, 2016 12:28 pm

Thought they would have started it today since they did the "Gnome in the Home" the other day.
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Re: The Simpsons Tapped Out

Postby COASTER FREAK 11 » Thu Dec 01, 2016 1:04 pm

I haven't played since the start of the Halloween event.

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Re: The Simpsons Tapped Out

Postby jray21 » Wed Dec 07, 2016 5:54 pm

The holiday update is out now. And I know this will be a huge shock, but it's exactly the same as all the ones before! The storyline is about turning the town pagan.
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