MARK Posted September 3, 2015 Share Posted September 3, 2015 ^^ I read or saw in a youtube video (can't remember which!) that they are including a huge array of coaster types... the words were something like "if you've seen it in a theme park, it will be in the game". I got pretty excited about that, hard waiting for more info! I guess time will tell... Link to comment Share on other sites More sharing options...
coasterkid124 Posted September 4, 2015 Share Posted September 4, 2015 I think what I really want to see the most here is the logistics of the game. Is it going to be new-school RCT, or customized like Theme Park Studio. One thing that disappointed me about TPS (rather than the long dev. time and limited ride selection) was the difficult controls. I found it hard to form things and move around the map. If I had advice for this game, I would keep the interface simple, but allow for a grid-less and custom construction feature. Judging by the models we have seen, I think this game has won me over Parkitect. But we haven't seen all that much yet so anything is possible. RCTW also looks promising, but I have to see some more there as well. So far in this new era coaster game competition, Nolimits 2 still has my vote (so far). Link to comment Share on other sites More sharing options...
BDG Posted October 21, 2015 Share Posted October 21, 2015 New dev diary tomorrow! https://www.facebook.com/PlanetCoaster "This is how excited we’re feeling right now." "A quick sneak peek of an animation from Planet Coaster." "A quick look at how crowds of people will find paths through your very own Planet Coaster park." Link to comment Share on other sites More sharing options...
Midgetman82 Posted October 21, 2015 Share Posted October 21, 2015 Frontier always did have some of the better characters compared to other coaster game developers. They're so lively and cheerful, it's cute! Link to comment Share on other sites More sharing options...
BDG Posted October 22, 2015 Share Posted October 22, 2015 The wait is over! Our first Dev Diary for Planet Coaster is here for your viewing pleasure. The joy of the crowd starts with the joy of an individual, and that's the magic that we wanted to capture. The team talk about the philosophy behind creating a living, vibrant, and personality-driven crowd. It all starts with an individual. The crowd bring everything you have to life, because they're the reason why you build it in the first place. Link to comment Share on other sites More sharing options...
Cj1990 Posted October 22, 2015 Share Posted October 22, 2015 This looks amazing. I love how much effort they are putting into people in this game. Let's hope with them being this smart they will line up past the queue when it reaches capacity. I think that's the one thing we have all always wanted to see but it's never been implemented before. Slightly in RCT3, but people shouldn't turn away just because it's outside of queue. Lol. They don't in real life. Very impressed with this though! Glad we got to see a little more. Makes me really look forward for what's to come Link to comment Share on other sites More sharing options...
Risky Posted October 29, 2015 Share Posted October 29, 2015 This looks very promising! Super excited! Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 13, 2015 Share Posted November 13, 2015 Time Lapse Animation Faces in the Crowds Link to comment Share on other sites More sharing options...
Suspence1127 Posted November 13, 2015 Share Posted November 13, 2015 Now that we can see just how good they can get the little peeps animation and quality wise, I can't wait to see more coasters and flats! Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 21, 2015 Share Posted November 21, 2015 First ride feature, a Zierer Star Shape! Facebook Post Thrill-seeking guests at your park are going to love this ride, wouldn't you agree? [fbvideonew] [/fbvideonew] Also, I liked how they responded to this comment: Show Atari how it's done We're not interested in showing anyone up. We just want to make a great game because we're fans of park simulators too. We'll just make the best game we can, and do it all for the love of it.-Dale Link to comment Share on other sites More sharing options...
Risky Posted November 22, 2015 Share Posted November 22, 2015 Such a great development team. Very humble about their work. Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted November 23, 2015 Share Posted November 23, 2015 Two more videos: [fbvideonew] [/fbvideonew] "Skye Storme has put together a video recapping everything that's been released for Planet Coaster so far. Have a look and give him your support." Link to comment Share on other sites More sharing options...
Garet Posted November 24, 2015 Share Posted November 24, 2015 Ha Link to comment Share on other sites More sharing options...
fraroc Posted November 26, 2015 Share Posted November 26, 2015 Ha Just goes to show you that sometimes less is more. Link to comment Share on other sites More sharing options...
BDG Posted November 27, 2015 Share Posted November 27, 2015 A couple flat rides... Link to comment Share on other sites More sharing options...
K1ngdaKa88 Posted November 27, 2015 Share Posted November 27, 2015 These rides are looking very realistic! Link to comment Share on other sites More sharing options...
Risky Posted November 28, 2015 Share Posted November 28, 2015 The more I see, the more I want... This game looks amazing Link to comment Share on other sites More sharing options...
fraroc Posted November 28, 2015 Share Posted November 28, 2015 Even though it's a themed ride, I love how you can see the hydraulic pistons so it look like it could be a real ride. Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 28, 2015 Share Posted November 28, 2015 I know the focus is on the rides, but, this is actually really neat! Edit: And just as I posted that, they post another video featuring "Physics Driven Realism": [fbvideonew] [/fbvideonew] Looks like the realism goes beyond physical details, but also into the mechanics of the rides. How you build your rides affects the guests. Link to comment Share on other sites More sharing options...
Midgetman82 Posted December 11, 2015 Share Posted December 11, 2015 (edited) Dev Diary #2 - Rewarding Creativity "Welcome to Dev Diary #2 - Rewarding Creativity. What you will be able to do with the building tools in Planet Coaster will allow you to create the next level of coaster parks." Scenery placement, track building, and the very slick terraforming tool highlighted in this video! This really does look like the Roller Coaster Tycoon 4 we've been waiting for. Edited December 12, 2015 by Midgetman82 Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted December 11, 2015 Share Posted December 11, 2015 "This really does look like the Roller Coaster Tycoon 4 we've been waiting for." Don't know why you made that so small, but I completely agree. This is the game we have all been waiting for. And I am so happy its coming from Frontier! They did the first ones with great success, then know how to do it again with new tech! Link to comment Share on other sites More sharing options...
viking86 Posted December 11, 2015 Share Posted December 11, 2015 Wow this looks amazing! I love the way the grid system works, so much freedom! I haven't been following this very closely, but I sure will be doing so from now on. Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted December 12, 2015 Share Posted December 12, 2015 This looks amazing. Link to comment Share on other sites More sharing options...
Risky Posted December 12, 2015 Share Posted December 12, 2015 This game is looking to be the highlight of 2016 for me! Excellent videos! Link to comment Share on other sites More sharing options...
MARK Posted December 12, 2015 Share Posted December 12, 2015 I know it's strange but I'm starting to feel sorry for the RCTW team. The whole thing really is a mess yet they seem so positive... where as Coaster Planet has been clear, savvy and focused from the get go, and the more info I get, the more my mind is blown with what a great game this is going to be not only for coaster fans, but all gamers. It really shows that the RCTW team are really just trying to get Atari out of the mire, while Frontier are already flourishing and therefore have the means to create a game that expands what we ever thought was possible in a theme park game. And in the Coaster Head club's extra artwork, there are blue prints for RMC trains on RMC tracks. Exciting. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now