RCT3Bross Posted February 11, 2013 Share Posted February 11, 2013 Another great job. This game looks better and better every update. Link to comment Share on other sites More sharing options...
3Mutts Posted February 12, 2013 Share Posted February 12, 2013 Or better yet, be able to import a ride texture, that way you can stick custom graphics and such on it, especially if you're trying to fit it in a certain theme (say that you wanted it to have an old wood look to fit in maybe a jungle-themed area or a western area). I'll probably duplicate this thought over at their site. Â Or that too! Link to comment Share on other sites More sharing options...
robbalvey Posted February 12, 2013 Author Share Posted February 12, 2013 They now have a Twitter account: @ThemeParkStudio Link to comment Share on other sites More sharing options...
Mr.Roller77 Posted February 12, 2013 Share Posted February 12, 2013 Woah, those pictures are amazing, RCT3 has a ride like that called the Discus, but this version looks a whole lot better! TPS announced on their new website that more flat rides and coasters will be revealed soon, I can hardly wait!! Link to comment Share on other sites More sharing options...
TyRush Posted February 15, 2013 Share Posted February 15, 2013 (edited) New flat ride teaser! Looks like a top spin Edited February 15, 2013 by robbalvey Link to comment Share on other sites More sharing options...
Mr.Roller77 Posted February 22, 2013 Share Posted February 22, 2013 Just so all of you know, this Sunday, TPS will put out a new video of their Giant Frisbee ride, and how it's constructed. They have a teaser screen shot on their facebook page! Link to comment Share on other sites More sharing options...
Angry_Gumball Posted February 25, 2013 Share Posted February 25, 2013 (edited) Â Looks pretty neat, I wonder how long it will take for me to figure this out. Edited February 25, 2013 by robbalvey Link to comment Share on other sites More sharing options...
biker7766 Posted February 25, 2013 Share Posted February 25, 2013 ^ Thats what would happen! Â But seriously, this game looks great, except I don't really like the way you have to use to get the ride going. It looks weird the way you have to go back and forth with the changing of forces. Link to comment Share on other sites More sharing options...
robbalvey Posted February 25, 2013 Author Share Posted February 25, 2013 Theme Park Studio have posted yet another BIG update! Â First off all, their animation module looks fantastic! Note that is one of the "advanced features" of the game, and you can still make a park filled with pre-built flat rides. This animation module is for people who want to MAKE brand new flat rides, from scratch, animate them, and share with other players. TPS tells us that this has never been done before in any other theme park sim! We're excited! Check out the video below, and the've also sent us some new screen shots of a Huss Top Spin, and a sneak preview of another new flat ride. Any ideas on what that could be? Â Â Remember to LIKE this on Facebook for more updates: http://www.facebook.com/themeparkstudio Official Game Logo! Screen Shot from the animation module Another screen shot from the animation module Huss Frisbee. Huss Top Spin Huss Top Spin And what could this ride possibly be?!?!? Link to comment Share on other sites More sharing options...
XYZ Posted February 25, 2013 Share Posted February 25, 2013 ^Looks like a Mondial Top Scan. Â Top Scan seats. Link to comment Share on other sites More sharing options...
A.J. Posted February 25, 2013 Share Posted February 25, 2013 It looks like Theme Park Studio will have some incredibly intelligent object snaps. That would help me tremendously, as I can focus on making the individual parts of the model and not have to constrain them as I make them. Link to comment Share on other sites More sharing options...
robbalvey Posted February 25, 2013 Author Share Posted February 25, 2013 It would seem to be being able to "create a new flat ride" from the ground up in this game is something totally different from any other theme park sim, right? Link to comment Share on other sites More sharing options...
A.J. Posted February 25, 2013 Share Posted February 25, 2013 Absolutely. NoLimits is the only theme-park-ish simulation program (that I know of) that can handle importation of 3DS objects with no external tools, but you can't animate the objects you put in. Â The unprecedented thing is that you can create the models and animate them directly in Theme Park Studio. Â I originally thought that the "create your own flat ride" system would be that you have a few bases to use, and you can decide how many arms the ride has, and how many seats are on each arm, etc etc, but this is completely unexpected and awesome. Link to comment Share on other sites More sharing options...
TyRush Posted February 25, 2013 Share Posted February 25, 2013 Yea it seems they made it so every user can make custom things, where as other games need you to be able to create custom imports in another program. Link to comment Share on other sites More sharing options...
Mr.Roller77 Posted February 25, 2013 Share Posted February 25, 2013 Love the graphics, the rides look so real! Now just show me a wood coaster, and how you make it, and I'll be happy! Link to comment Share on other sites More sharing options...
SoCalCoasters Posted February 25, 2013 Share Posted February 25, 2013 This pretty much allows you to make almost any flat ride out there! I can't wait to experiment with this! Link to comment Share on other sites More sharing options...
rctneil Posted February 25, 2013 Share Posted February 25, 2013 Really looking forward to this game. Been keeping my eye on it more and more since it was originally announced. Love how much they are doing with input from their potential future customers. Link to comment Share on other sites More sharing options...
robbalvey Posted February 26, 2013 Author Share Posted February 26, 2013 The unprecedented thing is that you can create the models and animate them directly in Theme Park Studio. I originally thought that the "create your own flat ride" system would be that you have a few bases to use, and you can decide how many arms the ride has, and how many seats are on each arm, etc etc, but this is completely unexpected and awesome. QFT! Link to comment Share on other sites More sharing options...
Mstankow Posted February 26, 2013 Share Posted February 26, 2013 I really wish they would get rid of the bill boarded leaves on the trees. I know it saves a lot performance wise but actual geometry looks much better. I hope at least that they will offer ways to import your own trees and have things like texture blending, masks to fake translucency, and an engine that can handle a decent polycount on a tree. And qualified normals. This engine supports qualified normals right? Â I wanted to post this when the game was first shown off. I'm sorry for taking so long. Â Also, I know this probably has been asked, but it seems the overall surfaces of everything in the game is shaded without normals. What tangent basis will this engine use and what program will be the best for baking? It seems the standard is x-normal because of the fact that people use different software and x-normal is free. Â I'm honestly not a big fan of any of the scenery yet. I would probably absorb myself into the game if it turns out good and make a ton of custom scenery. Link to comment Share on other sites More sharing options...
DougMJr Posted February 26, 2013 Share Posted February 26, 2013 ^ I agree with you in one regard, I would like to see them eventually look into the surrounding scenery as it slightly pales in comparison to the fantastic level of detail they are putting into the rides! Â Other than that, I have no idea what you are talking about (all the lingo). I understand that you are knowledgeable, but you come off a tad bit condescending. Pantera is putting a substantial amount of effort into this game for a relatively small market. Link to comment Share on other sites More sharing options...
StarWars Posted February 26, 2013 Share Posted February 26, 2013 Absolutely. NoLimits is the only theme-park-ish simulation program (that I know of) that can handle importation of 3DS objects with no external tools, but you can't animate the objects you put in. Â Actually, in the most recent update (Christmas, I think) it was revealed that NL2 will allow for animating .3DS objects. Now, my question, regarding Theme Park Studio, is are the custom designed rides just objects to add realism or do they become attractions for the guests and a source of revenue for the creator. Link to comment Share on other sites More sharing options...
Mstankow Posted February 27, 2013 Share Posted February 27, 2013 ^ I agree with you in one regard, I would like to see them eventually look into the surrounding scenery as it slightly pales in comparison to the fantastic level of detail they are putting into the rides! Other than that, I have no idea what you are talking about (all the lingo). I understand that you are knowledgeable, but you come off a tad bit condescending. Pantera is putting a substantial amount of effort into this game for a relatively small market.  Sorry for sounding condescending. I did not mean for the message to read that way. Link to comment Share on other sites More sharing options...
robbalvey Posted March 11, 2013 Author Share Posted March 11, 2013 Another new flat ride from Theme Park Studio! http://www.youtube.com/watch?v=4ulZxXCQsL0 Link to comment Share on other sites More sharing options...
A.J. Posted March 11, 2013 Share Posted March 11, 2013 Sure, the ride looks great, but the lighting and particle effects seem to be the real stars in that video. Â The one time I feel like I can pat myself on the back for a job well done...this happens. I am not worthy. Link to comment Share on other sites More sharing options...
3Mutts Posted March 11, 2013 Share Posted March 11, 2013 The lights just look amazing, I hate to even think what kind of graphics card you would need to play this game (looks like Im shopping for a new laptop). Great job TPS team, keep up the great work. Link to comment Share on other sites More sharing options...
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