robbalvey Posted January 25, 2013 Author Share Posted January 25, 2013 Here's another update from Theme Park Studio's Facebook page: http://www.facebook.com/ThemeParkStudio Here's another shot of the castle. A new video coming Jan 27th will show how to create objects such as this in Theme Park Studio. In addition to importing custom textures and meshes built using modeling software, players will be able to create custom-built attractions and scenery out of simple objects and share them with others. The "Custom Scenery Module" used to build this castle will be like the "Minecraft of theme park simulators." Please share this image and information on any Facebook, Twitter, or Website. Thank you for your support! Link to comment Share on other sites More sharing options...
CpBluestreakCp Posted January 25, 2013 Share Posted January 25, 2013 Sounds like they are giving us much more freedom to build which excites me! If it's like "Minecraft of theme park simulators" then it should be great, can't wait to see more. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted January 28, 2013 Share Posted January 28, 2013 (edited) Some new hotness: (Subscribe to their Youtube page if you haven't already for future video updates) Recommendation: Watch in full screen in HD if you can to really see what's happening. The construction reminds me of a bit of RCT3 (Awesome! Can have bits and pieces to use much like LEGOs) and some of the materials in LittleBigPlanet (LBP features a variety of different 'materials' that you can shape, though LBP goes more into physics and such with specific properties of each type of material) that you can use to create objects. Â What I'm really liking: The ability to take what you have created and being able to copy and paste it...followed by being able to rotate. This could prove useful creating stations or things with repeating objects. I like that you can take the object afterwards and scale it as well...built your custom entry gates too big or is a bit off-centered? you can take it and adjust it afterwards, no need to have to tear it down and remake it (like we'd have to do in RCT3...and I've had plenty of that). If you haven't hop on over to their Facebook and give them a like! Â This is looking pretty neat, again can't wait to try this! Edited January 28, 2013 by robbalvey Link to comment Share on other sites More sharing options...
A.J. Posted January 28, 2013 Share Posted January 28, 2013 Very nice. Â Support of both 3DS and OBJ objects is a must, DWG would be super-awesome as well. Link to comment Share on other sites More sharing options...
alpengeistfan1 Posted January 28, 2013 Share Posted January 28, 2013 I'm still a little worried - are those pre-determined "plots" always going to be there? They don't even seem to make much sense here because the castle is built both on and off of the plot. Link to comment Share on other sites More sharing options...
robbalvey Posted January 28, 2013 Author Share Posted January 28, 2013 I'm still a little worried - are those pre-determined "plots" always going to be there? They don't even seem to make much sense here because the castle is built both on and off of the plot. Everything I've heard Steve from Patnera tell me is that there will be a LOT of flexibility, like the entire game will be an open sandbox, so I'm not sure I'd worry about that. Link to comment Share on other sites More sharing options...
A.J. Posted January 28, 2013 Share Posted January 28, 2013 To add to this, a lot of the trailers released for RollerCoaster Tycoon 3 only featured the scenarios from the game's career mode. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted January 28, 2013 Share Posted January 28, 2013 I'm still a little worried - are those pre-determined "plots" always going to be there? They don't even seem to make much sense here because the castle is built both on and off of the plot. Â I thought the same at first but then realized it is probably plots they placed. Who knows, maybe these plots can be moved and scaled! Â If some haven't noticed, you are seeing their same 'demo' park in their videos. We will have a clearer idea when we see a demo on paths and such being laid out. Link to comment Share on other sites More sharing options...
alpengeistfan1 Posted January 28, 2013 Share Posted January 28, 2013 I'm still a little worried - are those pre-determined "plots" always going to be there? They don't even seem to make much sense here because the castle is built both on and off of the plot. Â I thought the same at first but then realized it is probably plots they placed. Who knows, maybe these plots can be moved and scaled! Â If some haven't noticed, you are seeing their same 'demo' park in their videos. We will have a clearer idea when we see a demo on paths and such being laid out. Â This is exactly what I would like to see: an open area that has had no work at all done on it. No trees placed, paths placed, or land terra-formed. I'd like to see what we're starting out with when we open up a blank map. Or at least a corner of this map that they haven't developed yet. Link to comment Share on other sites More sharing options...
Mr.Roller77 Posted January 28, 2013 Share Posted January 28, 2013 Getting better and better!! It will be interesting to see if we'll be able to create realistic indoor attractions, such as a walk through fun house or a ghost train with actual props! Or buildings that guests can enter to buy food and merchandise, instead of having those silly stands, like RCT3 does. Link to comment Share on other sites More sharing options...
robbalvey Posted January 28, 2013 Author Share Posted January 28, 2013 Getting better and better!! It will be interesting to see if we'll be able to create realistic indoor attractions, such as a walk through fun house or a ghost train with actual props! Or buildings that guests can enter to buy food and merchandise, instead of having those silly stands, like RCT3 does. From what Steve has told me, there will be very much of a "Minecraft" type of feel to the construction process. So if you want to create a large building, and put a bunch of props in it, I don't think there is anything stopping you from doing that. And when I say "props" meaning if you want to build them in the game you can, or if someone else has built a "fun house" set of objects you can import them. Link to comment Share on other sites More sharing options...
Sir Clinksalot Posted January 28, 2013 Share Posted January 28, 2013 This is looking more and more amazing all the time. Â I've needed a new computer for awhile. I have the feeling I'd need an upgrade to play this and I also have the feeling that it will be totally worth it!!! Link to comment Share on other sites More sharing options...
Mr.Roller77 Posted January 28, 2013 Share Posted January 28, 2013 Getting better and better!! It will be interesting to see if we'll be able to create realistic indoor attractions, such as a walk through fun house or a ghost train with actual props! Or buildings that guests can enter to buy food and merchandise, instead of having those silly stands, like RCT3 does. From what Steve has told me, there will be very much of a "Minecraft" type of feel to the construction process. So if you want to create a large building, and put a bunch of props in it, I don't think there is anything stopping you from doing that. And when I say "props" meaning if you want to build them in the game you can, or if someone else has built a "fun house" set of objects you can import them. Thanks for the info, Robb! Tell Steve to keep up the great work!! Link to comment Share on other sites More sharing options...
Rai Fox Posted January 29, 2013 Share Posted January 29, 2013 This is turning into one of the most exciting games I've seen in years. I could lose so much time to this if it's half as good as it looks so far... Link to comment Share on other sites More sharing options...
robbalvey Posted January 29, 2013 Author Share Posted January 29, 2013 Are you a PC or Mac user? Theme Park Studio needs your input. Please click and respond here: Link to comment Share on other sites More sharing options...
Ultimate Posted January 29, 2013 Share Posted January 29, 2013 I've got two questions: *How much will it cost? *Is it going to be downloadable or will it be boxed? Thanks! Link to comment Share on other sites More sharing options...
robbalvey Posted January 29, 2013 Author Share Posted January 29, 2013 ^ They haven't released a price point yet, and it's looking like it will be an independent downloadable game, much like No Limits or Minecraft is. Link to comment Share on other sites More sharing options...
thrillseeker4552 Posted January 30, 2013 Share Posted January 30, 2013 Does anyone know what roller coaster types will be in this game? So far we've seen Arrow looping coasters, but I think all 8 types of B&Ms, GCI and Intamin woodies, and other coaster types will be great! I'm sure there are more than one, but are there any in specific that anyone knows? Link to comment Share on other sites More sharing options...
imawesome1124 Posted January 30, 2013 Share Posted January 30, 2013 I hope that there will be places to download custom scenery made by other people, much like RCT, because I am hopelessly lost with modeling software. Tried it in Pre-Engineering and ended up looking like an idiot. I also really hope the coaster-making isn't like No Limits because I'd never be able to get it. I've tried No Limits but I just cannot get the hang of it whatsoever. Link to comment Share on other sites More sharing options...
3Mutts Posted January 30, 2013 Share Posted January 30, 2013 ^ I'm pretty sure there will be, after all, some people can't model (I'm one of them ). Also the coaster building will be a little harder then RCT3 but it won't be as complex as No Limits (it's in the middle between the two). Link to comment Share on other sites More sharing options...
A.J. Posted January 31, 2013 Share Posted January 31, 2013 It's nice to see that a native Mac OS X version is at least being considered. I really love that Pantera is actively crowdsourcing information to help with the development of this game! Would Atari do something like this? Link to comment Share on other sites More sharing options...
robbalvey Posted January 31, 2013 Author Share Posted January 31, 2013 (edited) Would Atari do something like this? Nope! Atari thinks this is an acceptable update for Roller Coaster Tycoon: http://www.gamerankings.com/3ds/641478-rollercoaster-tycoon-3d/index.html  At least Pantera is listening to the community... Edited January 31, 2013 by robbalvey Link to comment Share on other sites More sharing options...
Angry_Gumball Posted January 31, 2013 Share Posted January 31, 2013 ^ Which I have not purchased it yet...I don't really see a point in getting it to be quite honest. I am curious how the IOS versions will be but that's a completely different topic. Â TPS will definitely be the answer to our requests and desires! I may as well surrender any form of social life once this game comes out Link to comment Share on other sites More sharing options...
jray21 Posted January 31, 2013 Share Posted January 31, 2013 (edited) Would Atari do something like this? Nope! Atari thinks this is an acceptable update for Roller Coaster Tycoon: http://www.gamerankings.com/3ds/641478-rollercoaster-tycoon-3d/index.html  At least Pantera is listening to the community...  I rented Roller Coaster Tycoon 3D through Gamefly and I'm so glad I didn't buy it. It is pretty terrible. The graphics aren't too terrible, not great though, but the controls are terrible.  I'm looking forward to see more video and pictures of Theme Park Studio! Edited January 31, 2013 by jray21 Link to comment Share on other sites More sharing options...
robbalvey Posted January 31, 2013 Author Share Posted January 31, 2013 Remember, if you haven't done so already, LIKE them on Facebook for more updates! http://www.facebook.com/ThemeParkStudio Link to comment Share on other sites More sharing options...
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