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Everything posted by StarWars

  1. Huh. I was there in October last year and it was absolutely pouring. We were drenched by the time we got into the train. Man, the rain stung! I tried my best to keep my eyes opened, but the rain made that impossible. Also, going up that lift hill in pouring rain is not at all recommended
  2. I just came back from Hersheypark. It was my first time there since 2006 (fifteen years!). We got there around 3:00 and left at closing (9:00). Candymonium was closed (at first) so we went to the closest open roller coaster, which was Great Bear. It's still a good ride after all these years. We got to see them transfer another car onto the track from storage, so that was fun (and it sped up the line). Then we headed towards Fahrenheit, but noticed Storm Runner was testing, By the time we got there, they already had opened and had several cycles. We get on the train and are sitting, ready to leave the station, but were told the ride would not be able to run due to rain issues. It did not run the rest of the day. So we then went on Fahrenheit (it was my first time). That was a blast. The line wasn't fun though, as that was the heaviest it rained today. But the ride was worth it, despite our faces being pelted. Next we headed towards Laff Track, but the wait was too long for us (it makes sense for that line to be long with it raining and all), so we instead went to Lightning Racer. It was practically a walk-on. We first did Lightning (and lost to Thunder), then did Thunder (and won). It's an incredible ride(s) still after all these years. Wildcat, not so much. Everybody in my group said their heads were rattled afterwards and commented on how much better Lightning Racer seemed to run. At that point, we headed back towards Candymonium, as the app said it was a five minute wait. Lies! While we were on line, it then finally updated to what it really was: A Ninety minute wait. While it wasn't that long for us, it was still our longest line of the day. Lots of people in line were playing the mobile game Heads Up. It would've been nice to have a covered line like that while waiting for Fahrenheit. We sat in the back two rows. What a fun, smooth ride. It had fantastic air time! As a plus, the ride was one of the "lights out" rides for Hersheypark in the Dark (Wildcat and Lightning Racer where also ones, but it wasn't fully dark yet when we rode them; Laff Trak was also one, as was Comet, but it never opened today). With all of that, and the crisp, Fall air, Candymonium was a great experience. While we were waiting to return to the station, we could see Skyrush running. Finally! It only took until an hour-and-a-half before closing to get it up and running! My brother got some Starbucks and we headed over for what the app said was a forty-five minute wait. Lies (again)! But, good lies this time. The line was just five minutes! This was my first time on Skyrush. I have to say, I was unfortunately disappointed somewhat. It was incredibly intense for sure, but we all agreed we enjoyed the experience on Candymonium more overall. Having been able to ride Fahrenheit, Candymonium, and Skyrush all for the first time today, makes Laff Track the only roller coaster I've yet to ride at Hersheypark. I can't remember if I've ever been on Sidewinder, but I've been on other Vekoma Boomerangs. I had a great time. I just hope it doesn't take me another fifteen years to go back!
  3. While I am very excited to see the additions to both Busch Gardens Willamsburg and Hersheypark, I'm definitely more excited for the latter, as not only is it a new ride, but also the future possibilities that a new expansion/land provides you. I can't wait to see in, say a decade, how the new area is filled out. Maybe by then, they will have expanded (or will be expanding) over across Park Boulevard to the other section of the old golf course.
  4. It dawned on me recently that Batwing was the last brand new roller coaster added to Six Flags (not counting the relocations of Apocalypse/Firebird and Ragin' Cajun). That was 18 years ago.
  5. I'm sure it's been brought up, but Google Maps finally updated their Street View imagery of the park. It now includes Skyrush for instance, which the old Street View did not.
  6. Can't tell from there, but I hope they removed the old skull (and the other bits of Typhoon Sea Coaster/Skull Mountain that remain). I don't know if there's a technical reason why it can't happen, but I'd love for Wild One to be fully open as it was before Typhoon Sea Coaster was built. It's just an eyesore to have old parts of the track still exist. If I were to guess, it's probably possible (technically), but it's probably just not worth the effort (financially) for them to do it.
  7. The most recent update improved the process of finishing coasters. Previously, if the height was an odd one, finishing the coaster would sometimes seem near impossible. Not anymore! http://themeparkitect.tumblr.com/post/181117321937/version-12
  8. Last week they announced Parkitect is coming out of early access and will officially release on November 29th! http://themeparkitect.tumblr.com/post/180040639007/launch-date Just an FYI, if you have any interest in this game, get it now, because the price of full release will be $29.99, a $10 price increase.
  9. I sort of miss the piratey themed area where Apocalypse is. I don't know how long ago it happened, but they combined the pirate area (don't remember the name) with the Nantucket themed area and named it Chesapeake. The problem is almost nothing there resembles anything close to the Chesapeake Bay (for instance Roar or maybe whatever is replacing Apocalypse could be renamed to Chessie). I liked the look of the old areas. Even the Nantucket area, as small as it was (especially after they blocked a guest path), had a nice theme to it.
  10. There would be no reason to remove this ride for a Roar conversion. Do you think they'll ever get rid of the old Typhoon Sea Coaster structure (that Wild One goes through)? They used the skull portion of it for Apocalypse's theming, however on the inside of it (the part you see while riding Wild One) parts of the old TSC track remain. I would imagine it would probably require some sort of refurb for Wild One and would not be a worthwhile investment. I recall when TSC opened in Spring 1997, Wild One was shut down to make those alterations.
  11. Is there a possibility (with Roar being situated next to Apocalypse) that it's being removed as part of a RMC conversion of Roar? The west coast counterpart has already had one. I know people are always talking about the chances of a Roar conversion, but with Apocalypse leaving, I wonder if that is closer to being a reality. Also, as a side note, they mention a big attraction coming next year. Next year is the 20th anniversary of SFA's conversion from Adventure World.
  12. With the new area, is there anything they can do regarding Spring Creek to mitigate future floods? For instance, if they widen the creek in the new area to match the width it reaches in the park, would that help at all? I'm guessing it doesn't help that Spring Creek narrows suddenly over by the catering area/Skyrush turnaround. Would that just be a waste of money?
  13. I think a flyer or 4D coaster will come first. I'd love a flyer, but if the layout some people have determined from the plans is accurate, it would be unlike any flyer layout over. Flying coasters don't tend to have an out and back layout. There is a first time for everything, though. Speaking of guesses, I did a YouTube search to see if anyone made one in NoLimits and there was just one (at least for now). Edit- Random thought: While looking at old aerial photos of HP, I remembered the park used to have a rapids ride. Would it be out of the realm of possibility to give the park a new one? Canyon River Rapids was removed for the second phase of the water park following the 2008 season. Most big theme parks have a rapids ride. Should HP have one (again)?
  14. I'm sure this has probably been brought up in the past, but down the road, when space really becomes an issue, is there a plan to create off-site parking so the current parking lot can be utilized for more park space? Maybe a monorail or tram could transport guests from parking lot to park. I would imagine some of the current lot would remain for various reasons.
  15. I think this awesome looking ride would be a good addition to BGW: I think it could fit in France or Germany and be World War I themed. If in France, it could be based around the Lafayette Escadrille (https://en.wikipedia.org/wiki/Lafayette_Escadrille). If in Germany, the obvious theme would be the Red Baron.
  16. https://en.wikipedia.org/wiki/Pennsyltucky Wait. What? That's a real thing!?
  17. What? You've never heard of Pennsyltucky, New Jersaware, or even North East Dokatalina? What do they even teach in schools nowadays?
  18. To me, this sort of feels like a better fit for VR than a roller coaster.
  19. Not counting the Sesame Street section, when was the last time they actually built a brand new area? Note: I'm not counting Ireland, as it was a remodel of the pre-existing Hastings area of England.
  20. - Spain - Greece (maybe redundant with Festa) - Nordic States - Russia - The Netherlands and/or Belgium I'm grasping for ideas but some of these might be cool to see how they pull them off (because they would). And I have no idea where they would be. Maybe Switzerland (though, like your Greece example, it might be too redundant, this time with Germany). B&M could then build a new roller coaster for them, which would be fun, as they are based in Switzerland. As to where it would go, I have no clue. There is that one area right by Italy, which I think is currently used for the horses. Also, there is that area called "the boneyard" in the woods near the old Drachen Fire spot. If they combined that area and the old Drachen Fire spot, that would be ample size for a new country, but I have a feeling the neighbors would object to the construction there.
  21. Thanks StarWars ... and I agree with you on Ireland. At the end of my post, I mentioned about a solid shooter dark ride ... maybe even trackless, so it would easily fit the area, adds to the overall architecture and of course, it's quiet. I don't see the Drachen Fire site ever being used again. It's too off the beaten path ... unless they made a new train station stop. Problem mostly solved. A train station would be perfect, but I've heard people say it's impossible in that location due to terrain or something. Something along the lines of an incline that the train needs to be at a specific speed to climb. Not sure how true it is. And if I'm not mistaken it's a specific train (not all of them). I'm sure someone more knowledgeable on the subject could chime in.
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