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Hersheypark (HP) Discussion Thread


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Haters gonna hate.

^QFT.

 

Look at it this way - it's not like there is an entire array of magnetic brakes to slow the trains down to a screeching halt. There are three instances of one sad and pathetic little brake trying to slow down the gigantic trains. The first instance isn't even until the tip top of the second airtime hill. That means that the entire ride up to that point will be completely unaffected!

 

I bet that I could pick those brakes up and carry them! They're so small!

 

There is a huge difference between neutering a ride and trying to get it under control. If losing three tenths of a mile per hour in top speed means that Hersheypark will save money on maintenance in the long run, then so be it!

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Also about the -2 g's I know NO Limits is a game but in that game you can't go over -1.5 g with out the screen flashing to yellow or red

 

The colors are not based on real life limits. Just a general scale. Because if thats the case, I think you hit red at about 5 positive G's - which we know several rides that hit that today and a few that hit over 6. Dont trust those colors, its not realistic to real life. You can change those colors anyways, which is what I did to reflect real life limits.

 

Also, I doubt those trims will do much to the ride experience as a whole.

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^In no limits, if the coaster hit that in the same time period as skyrush did, you would not see the red pop up unless you slowed down the sim to 25% or maybe even 50%.

 

 

 

Anyone know why they're using these kind of magnetic brakes as opposed to the usual fins?

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Due to the short attention span of many of this forum's users, this argument has gotten off track.

 

It's gone from "Why does another Intamin ride need to be trimmed before it opens?" to "Hersheypark is stupid and Skyrush is going to suck because it has trims."

 

I asked the former. No one in this thread has said the latter.

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^In no limits, if the coaster hit that in the same time period as skyrush did, you would not see the red pop up unless you slowed down the sim to 25% or maybe even 50%.

 

 

 

Anyone know why they're using these kind of magnetic brakes as opposed to the usual fins?

 

Its because the read out used to get that -2 wasnt realistic. I suspect, like a few others who are engineers I talk to, that it was simply a spike. I would only trust the g forces if Intamin released them. There's too many variables in using any sort of meter attached to the train. The slightest jolt can cause a serious spike. Im not betting this is over -1.6 or so, probably right about the same as El Toro's small hill.

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"Why does another Intamin ride need to be trimmed before it opens?"

That's already been answered. They knew that there would be a possibility for trims to be added (hence the brackets), did the necessary testing for the ride for the last several weeks (as always), found out that they do in fact need trims because it's running a little faster than anticipated, and added them. As I said before, the testing process worked EXACTLY like it was supposed to. So I still don't see what the issue is.

 

You can point at rides like Fahrenheit and Millennium Force, which have pre-built brackets for trims, as prime examples of testing working in the other direction. They thought they might need trims, tested them, found out they didn't, so everything was hunkee doree. Roller coaster building is not linear. Just because one ride turned out one way doesn't mean every other ride after that will be the exact same way. Every single ride has its own set of challenges during construction and testing. The fact that so-called enthusiasts can't grasp that concept is beyond me.

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"Why does another Intamin ride need to be trimmed before it opens?"

That's already been answered. They knew that there would be a possibility for trims to be added (hence the brackets), did the necessary testing for the ride for the last several weeks (as always), found out that they do in fact need trims because it's running a little faster than anticipated, and added them. As I said before, the testing process worked EXACTLY like it was supposed to. So I still don't see what the issue is.

 

You can point at rides like Fahrenheit and Millennium Force, which have pre-built brackets for trims, as prime examples of testing working in the other direction. They thought they might need trims, tested them, found out they didn't, so everything was hunkee doree. Roller coaster building is not linear.

 

Yes, I understand the "WHY", as in why new coasters have brackets/trims installed from the start. Many new steel coasters have them. I understand the logic and reasoning, and I've stated that.

 

But perhaps no one but Intamin can answer the greater question as to "WHY" a new ride is designed in such a fashion that trims are necessary before it even opens to the public. Yes, every ride is different, but the process to design them is very similar.

 

If Skyrush and I-305 have initial drops that are too large and create too much speed for the rest of the design, then there are only two conclusions. 1) The first drop is too tall, 2) the rest of the ride is too short. If there is not enough resistance on the rest of the course to safely and comfortably counteract the energy created by the first drop, then that is a "flaw" in the design.

 

Skyrush has a 200 foot first drop, but after that, its highest point is only 80 feet. I-305 has a 300 foot drop, and its highest point after that is only 150 feet, and after that still-sizable drop, it pretty much stays low to the ground. Both rides are/will be a blast, but to even untrained eye, the difference in the height between the first two hills, by design, doesn't seem right.

 

I mean, we're talking about Intamin's two most recent mega-coasters here, and both have been trimmed prior to opening. Once I ride Skyrush, I will have ridden them all (in the U.S.). They are my favorite type of ride - both style and manufacturer. But do any of the predecessors need/use trim brakes on the course? No!

 

Design a ride with locations for possible trims if necessary - makes sense. But don't design a ride that will need them right away - something that Intamin has more control over than people seem to think. It's a waste of kinetic energy, and brakes up the flow for us. That's all I'm saying.

Edited by Magnum PA
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^ No offense, but I think we got your point about ten pages ago.

 

Anywho...I am really excited for this coaster. It has been neat to watch it being built from the time I was there during Christmas when there was very little track down to as it stands now. Can't wait till we go down in August!

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But perhaps no one but Intamin can answer the greater question as to "WHY" a new ride is designed is such a fashion that trims are necessary before it even opens to the public. Yes, every ride is different, but the process to design them is very similar.

 

Firstly, some rides need trims because the park wants the ride to be designed a certain way, meaning that they might want an ejector hill into an overbank, but they want it in a certain space. At the same time, they might want the coaster to be 200+ feet. The only way to fill al of these requirements at times is to trim the ride so that the forces are not overbearing. Also, you have to remember that one of the largest problems that coasters have is air resistance, which is EVIL to calculate, as it depends on hundreds of factors. As was stated a couple of pages back, huge engineering companies are bragging about 10% error in their design. Because of this error, companies have to make assumptions, because the theoretical world doesn't exist.

 

In case you didn't want to read that, the short answer is that:

a) The park wants something in a set space

b) Theoretical vs Actual. Maths are a cruel beast, and cows are NOT spheres.

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But perhaps no one but Intamin can answer the greater question as to "WHY" a new ride is designed is such a fashion that trims are necessary before it even opens to the public. Yes, every ride is different, but the process to design them is very similar.

 

Firstly, some rides need trims because the park wants the ride to be designed a certain way, meaning that they might want an ejector hill into an overbank, but they want it in a certain space. At the same time, they might want the coaster to be 200+ feet. The only way to fill al of these requirements at times is to trim the ride so that the forces are not overbearing. Also, you have to remember that one of the largest problems that coasters have is air resistance, which is EVIL to calculate, as it depends on hundreds of factors. As was stated a couple of pages back, huge engineering companies are bragging about 10% error in their design. Because of this error, companies have to make assumptions, because the theoretical world doesn't exist.

 

In case you didn't want to read that, the short answer is that:

a) The park wants something in a set space

b) Theoretical vs Actual. Maths are a cruel beast, and cows are NOT spheres.

 

 

Thank you! Now Good Lord can we move on?

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I mean, we're talking about Intamin's two most recent mega-coasters here, and both have been trimmed prior to opening. Once I ride Skyrush, I will have ridden them all (in the U.S.). They are my favorite type of ride - both style and manufacturer. But do any of the predecessors need/use trim brakes on the course? No!

 

Actually, yes. Expedition GeForce, Both "Ride of Steel"s, and Bizarro all have trims.

 

Anyway, I'm really looking forward to this Saturday so I can finally hear some reviews of this monster!

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^Millennium Force has trim brackets? Where?

 

Anyways only one more week left.

Yes, there are trim brackets on the straight stretch right before the final turn. I believe there are a couple other ones elsewhere, but I'm not remembering where they are right now. Someone else should know.

 

And every Intamin coaster over 200 (except for MF) has trims somewhere on the course. Every B&M hyper also has trims (and were designed with the trims in mind). It's because designing a roller coaster doesn't happen in a vacuum, and they are prepared for unexpected results during testing.

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And every Intamin coaster over 200 (except for MF) has trims somewhere on the course. Every B&M hyper also has trims (and were designed with the trims in mind). It's because designing a roller coaster doesn't happen in a vacuum, and they are prepared for unexpected results during testing.

 

This is my favorite part of this entire discussion, right here. Expedition GeForce, many people's favorite coaster in the entire world, is trimmed at two points along its course. Each version of Superman is trimmed once. Every single B&M hyper (and the majority of every one of their other types of coasters) is trimmed once, if not two or three times. You can argue that the B&M trims are able to be turned off due to discrepancies in speed, but that's the exact reason that these trims are being placed - because heavy trains are moving just a tad faster than is desirable.

 

You don't seem to think we're getting your point, but you don't seem to realize that you aren't getting ours. These trims are no different from the trims on dozens of rides today. Would you have preferred a mid-course thrown in to kill the ride's momentum? No. There are three little tiny boxes on this ride that were determined to be needed in the testing phase (the phase which occurs for these exact reasons) to shave off less than a mile per hour. Come on.

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I don't really have anything to add to this discussion, because pretty much every logical complaint or viewpoint has already been made.

So, is SDL expected to open back up by Memorial Day weekend? I'll be going the week after that, and it'd be fun to have all three coasters open in The Hollow.

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So, is SDL expected to open back up by Memorial Day weekend? I'll be going the week after that, and it'd be fun to have all three coasters open in The Hollow.

Yeah, that's another thing! Is Sooperdooperlooper subjected to the same 100 hours of testing that Skyrush is subjected to?

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I mean, we're talking about Intamin's two most recent mega-coasters here, and both have been trimmed prior to opening. Once I ride Skyrush, I will have ridden them all (in the U.S.). They are my favorite type of ride - both style and manufacturer. But do any of the predecessors need/use trim brakes on the course? No!

 

Actually, yes. Expedition GeForce, Both "Ride of Steel"s, and Bizarro all have trims.

 

This thought has seemed to be a hit, so I should probably clarify.

 

Ride of Steel and Bizarro have a small trim at the tail end of the course. Neither has any affect on the ride, and if I remember correctly, were added years after the rides opened. Superman at SFA has no trim on the course from what I remember, and from what I see on POV's online.

 

GeForce has two small trims on throughout the course. Whether they were there from the beginning or were added later, I don't know.

 

Re: Looper

 

I'm looking forward to riding it, with its new trains, almost as much as I'm Skyrush. Should be soon.

 

Checking out now...

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ENOUGH...ABOUT...THE...TRIMS...ALREADY!!!

 

They need to be there and it won't ruin the ride so MOVE ON ALREADY!!!

 

 

Anyway, regarding SDL and the new trains, I'm curious to know how they are. It would be cool to have someone report on that, that rode the old trains last year and these this year... how are they different, are they better, more comfortable...etc.

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Neither has any affect on the ride, and if I remember correctly, were added years after the rides opened.

 

Nope, all the trims were added before the rides opened (including the trim on SFAs), just like Skyrush. And you're correct that they hardly have any effect. This IS what roller coaster companies do, Intamin is doing nothing different with Skyrush than what it's done in the past. Your questions are answered about why trims were added. Stop being so negative, let's drop this and move on.

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Here's a post from my friend Kirk on the Project 2012 Facebook group:

 

•And this surprising one… and I specifically asked to make sure I heard correctly: If you are over 6’5” tall, you will NOT be permitted to ride. There will be a guide stick for the ops that has the minimum 54” and the maximum 77”. It has nothing to do with arm reach, but rather the average length of the lower leg from knee to (pointed) toes, which I guess due to the train/seat configuration, could catch on something. That’ll upset some folks, but not as much as if they had half their foot hacked off.

 

Crap. My 15-year old coaster enabling kid was bounced from Green Lantern last year, also a 77-inch maximum height ride. Is this reliable? It isn't on the official website yet.

 

If it bears out, I'll have to take Hershey off our east coast schedule. There's no way I'm going to subject Stretch to watching me ride (tempting... nah!). On the bright side, that means a visit to my overall #1, El Toro.

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^Steve, he's close to 6-6 now. A year ago he was right at 77 inches barefoot, but Magic Mt insisted on measuring him in shoes.

 

Now he's also too tall the for SROS / Bizarro hypers and some Impulses (but he was fine at SGAM). Of course the kid hit the magic 42-inch limit years earlier than most (he loved coasters from the start, couldn't get enough). He'd trade those early rides - most coasters with maximum heights seem to be high thrill hotness.

 

Do you have much trouble getting on rides?

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