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The Six Flags Magic Mountain (SFMM) Discussion Thread


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I'm optimistic about the syncing. I doubt much of it will rely on human syncing skill and will be heavily automated with varying speed lifts. I'd even go as far as to say that an un-synced ride will be rare. There'll be sensors throughout the ride that keep things on time and keep the station informed.

 

It's not like a coaster company engineering a design and then MM adding a smoke machine that they'll forget to refill a few weeks later, if the syncing mechanism fails on this, it'll reflect on RMC as much as SFMM and so I assume that RMC will be largely in control of this and MM will have to try a little harder than they normally do to break it.

 

Only time will tell!

 

first let me say, i don't really care if it does or not. when it does, it will be cool. probably more cool seeing it from the parking lot.

 

i'd also believe/hope they will do some syncing on the lift hill, but there's a point when the train leaves so late, i doubt they'd make the other take 2 minutes to go up the second lift. they still need to get close to the 90 second dispatches. and no matter how many they let go because it didn't make it, the ones that do, still need to hit that time window. that there is the issue. so, the issues to me are, employees, lack of employees, and then the general magic mountain crowd that takes their sweet A$$ time.

 

Sounds like a problem that can be solved by loud speakers telling the riders to get on as fast as possible along with a ride operator doing the same I wouldn't mind that. Less wait time, long ride time, and dueling. All only possible if the load times are quick, regardless of the lift hills syncing up. You can't just leave a train stopped at the top for 3 minutes waiting for someone to finish putting their stuff on the side!

 

Time for SFMM to prove themselves and make any of our concerns seem silly! Until 2 months after the ride opens and they stop caring.

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Sounds like a problem that can be solved by loud speakers telling the riders to get on as fast as possible along with a ride operator doing the same I wouldn't mind that. Less wait time, long ride time, and dueling. All only possible if the load times are quick, regardless of the lift hills syncing up. You can't just leave a train stopped at the top for 3 minutes waiting for someone to finish putting their stuff on the side!

 

Time for SFMM to prove themselves and make any of our concerns seem silly! Until 2 months after the ride opens and they stop caring.

 

at least when it's busy, i hope. i wouldn't be against not being allowed any bags/extra belongings in the station, so to help speed up the process. like on Banshee at Kings Island. the only thing they are holding for you, are slippers/thongs, and they come get them from your feet even. their goal is 45 seconds, and it's rare when i was there, to see them not hit that goal.

 

Diamondback too, the employees are taking your bags for you to the other side and placing them in the bins to save time. Again, another 45 second goal there, and pretty much every time hitting it.

 

but again, i'm used to the way things move at Magic Mountain. i'm just excited an RMC, and a long one, is being built at SFMM.

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but again, i'm used to the way things move at Magic Mountain.

 

My experience as of late has been different. Aside from X, Riddler, and Tatsu which are restricted by design, I've found that the simple sit-down-strap-in rides actually turnover extremely fast. Goliath, Full Throttle, Superman, Ninja, Apocalypse, Batman, Viper, and Revolution all had quick dispatches on my recent visits. I understand the general pessimism given that it's MM and all, but I think any pessimism about this ride's operation should at least include (or even should be aimed at) RMC who, ultimately, will be responsible for creating a design that "works"—meaning a design that duels even against negative odds. We'll see!

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My experience as of late has been different. Aside from X, Riddler, and Tatsu which are restricted by design, I've found that the simple sit-down-strap-in rides actually turnover extremely fast. Goliath, YOLOcoaster, Superman, Ninja, Apocalypse, Batman, Viper, and Revolution all had quick dispatches on my recent visits. I understand the general pessimism given that it's MM and all, but I think any pessimism about this ride's operation should at least include (or even should be aimed at) RMC who, ultimately, will be responsible for creating a design that "works"—meaning a design that duels even against negative odds. We'll see!

 

my latest trip, on Sunday, I even thought about filming how slow Yolo was. lol I can't remember when goliath dispatched before hitting zero on that timer. when i was there for ERT for a Slurpee event and you didn't have to get off, that might have been the only time but it was close. also what slowed them down that day was the constant begging to go to guest services and tell them how great crew they were. that was so annoying.

 

i'm thinking what extremely fast to you, is not to me. magic mountain is often satisfactory to me, but never what i'd call fast. it's been a long time that i can remember seeing employees try to be as fast as possible. the quickest ones to me are viper and ninja, no seatbelt to mess with which makes it faster to check.

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^ I have seen exceptionally fast operations on YOLOCoaster and X2, I've never seen it on any other ride at SFMM.

 

yolo could be so much better if a. the train didn't take so long to get back to the station from the block brake, or b. they unloaded there. by the time the riders are out of the train, the other is already back. plus, the seat belts that were added and having to wait for the operators to lower the lap bar, extend the time waiting now.

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^ I have seen exceptionally fast operations on YOLOCoaster and X2, I've never seen it on any other ride at SFMM.

 

yolo could be so much better if a. the train didn't take so long to get back to the station from the block brake, or b. they unloaded there. by the time the riders are out of the train, the other is already back. plus, the seat belts that were added and having to wait for the operators to lower the lap bar, extend the time waiting now.

 

Or if it had Xcelerator-esque overbanks after the top hat. Aw well.

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^ I have seen exceptionally fast operations on YOLOCoaster and X2, I've never seen it on any other ride at SFMM.

 

yolo could be so much better if a. the train didn't take so long to get back to the station from the block brake, or b. they unloaded there. by the time the riders are out of the train, the other is already back. plus, the seat belts that were added and having to wait for the operators to lower the lap bar, extend the time waiting now.

 

Or if it had Xcelerator-esque overbanks after the top hat. Aw well.

Or better: an 8 shaped skyrush bit with the airtime hills-low fast turns combo.

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yolo could be so much better if a. the train didn't take so long to get back to the station from the block brake, or b. they unloaded there. by the time the riders are out of the train, the other is already back. plus, the seat belts that were added and having to wait for the operators to lower the lap bar, extend the time waiting now.

 

The waiting for a ride op to lower the lap bar is no longer in effect. At least it wasn't when I rode it two Sundays ago.

 

I do agree that it would be nice if they put drive tires on the turn into the station to speed it up or at least make it a block. Having the coaster just meander around that turn really does detrimentally effect ride throughput.

 

Anyone have some more reviews of their experience at Fright Fest last weekend?

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SFMM does have some good team members...the problem for SFMM is when the culture is bad and the pay is low, many of them leave for better jobs as soon as they can!

 

There are many supervisors, managers, mechanics, ride programmers, stage managers, lighting techs, etc. throughout the industry in southern california that got their start at SFMM and had to move on.

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I seem to be in the minority in that I think that whether the trains duel or not won't have an impact on the ride. Sure, the high five might be cool, but it honestly just seems like a gimick to be seen from the parking lot to me. If there is any kind of effort to sync up the trains on the lifts it will definitely be automated a la Dueling Dragons. It seems most likely to me that either there will be no syncing after the first summer, or there will be a programmed system, but the MM ops will find some way to be even slower than the system allows for...

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SFMM does have some good team members...the problem for SFMM is when the culture is bad and the pay is low, many of them leave for better jobs as soon as they can!

 

There are many supervisors, managers, mechanics, ride programmers, stage managers, lighting techs, etc. throughout the industry in southern california that got their start at SFMM and had to move on.

 

Can't agree with this enough. I spent about a year working at the park and always tried to do the best I could. I'm sure there are a lot of other people who do the same.

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The dueling is not all that important to me. When I'm in the freeway all by myself, I feel like I'm hauling ass. When there are a bunch of other cars, I feel less of a sensation of speed. Same goes for coasters...I mean it's cool looking over at another car full of people but it takes away from the speed element of the ride. In that regard, it'll be cool when it duels and it'll be cool if it doesn't.

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I don't get all of the complaints about this park. I've been three times, and always have a good experience. I've never really noticed any horrible ride ops or anything, and the park has a great coaster collection. Although it's no Cedar Point, I still prefer this park to SFDK, my home park.

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I seem to be in the minority in that I think that whether the trains duel or not won't have an impact on the ride. Sure, the high five might be cool, but it honestly just seems like a gimick to be seen from the parking lot to me. If there is any kind of effort to sync up the trains on the lifts it will definitely be automated a la Dueling Dragons. It seems most likely to me that either there will be no syncing after the first summer, or there will be a programmed system, but the MM ops will find some way to be even slower than the system allows for...

 

You really think the high five is just a parking lot spectacle gimmick? I'd ride anything just for the chance to high five the riders of the train I'm racing with. That's exciting.

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^^I agree it's not the totally horrible, disgusting experience this forum makes it seem to be, but for locals who see every little detail of the place, there are so many things to nitpick about. The coaster collection is good, but there isn't really anything there with airtime (TC will change that) and the obvious star coaster is rough as hell 75% of the time. Ops are bad. I'll just say I've never seen stackless 2 train ops before, and I've never seen 3 train ops. Ever.

 

^It might be awesome. If it is I'll be the first to admit I was wrong. But I've never really been too interested by racing coasters, and in this bubble-wrapped, Un-Dueling Dragons day and age, how close to an actual high five are you gonna get? This ride is going to be awesome either way if it's anything like every other RMC in existence, don't get me wrong.

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