
LiftThrill
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Best Family Coaster
LiftThrill replied to Randomman295's topic in Theme Parks, Roller Coasters, & Donkeys!
I'd say Road Runner Express (SFFT) from what I've been on. -
Six Flags St. Louis (SFStL) Discussion Thread
LiftThrill replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
I remember everything running two trains when I was there Saturday, but Boss is pretty hard to see from most of the park so it may have been running three, but I'm fairly confident it was running two. Anyhow I didn't have any trouble with operations (although Mr. Freeze seemed a tad slow). -
Six Flags St. Louis (SFStL) Discussion Thread
LiftThrill replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
We got the chance to spend 3 hours at the park on Saturday, and we had a blast. We got there at park opening, and it was completely dead. The first ride we hit was Justice League (the line took half of the total time at the park, but my dad hadn't ridden the one at SFOT yet). I wished we could have gotten there sooner so we could beat the line for it, but my dad insisted on visiting the Gateway Arch and Ted Drewes (both worth it). From the highway, the park looked absolutely packed, but once we got in the parking lot, we could tell that it was completely dead. My dad liked Justice League, but we were ready for some coasters, so we headed to American Thunder. I liked how close you could get to it in the queue line. It was a walk-on, so we grabbed the fastest rows near the front. One thing I didn't know about these trains is that the restraints go down by themselves, which is really cool. I was a big fan of this ride. I'm sure it's better near the back, but the laterals, twistiness, headchoppers, and airtime on this thing are amazing. It's also easily the smoothest wooden coaster at the park, with only a very slight rattle even in wheel seats. Definitely a winner for the park. After that we headed to The Boss (since we wanted to hit the unique coasters first). I was afraid that it would be too rough and would have to be the last ride of the day, so we waited a little extra for rows closer to the front. The setting of this ride is awesome. You can't really see it from most of the park. The first drop was awesome, since the train really gains some speed in the turnaround. After the first drop, the jackhammering begins. To be totally honest, the roughness added to the ride for me. I'd still prefer it smoother, but there's something characteristic about a rough ride through the woods. The double down off the first drop gives some nice quick ejector airtime, and the ride just seems to never lose speed, even in the high-altitude turnarounds. I really enjoyed all of the curved drops. The only really bad spot for roughness was the spot right before the station flyby, but after that comes one of the most awesome parts of the ride: the helix. I'd heard things about CCI laterals, and I'd gotten a taste of it in the turnarounds and curved drops, but holy crap this helix. I was completely pinned to the left side of the train the whole way through. My main complaints with this ride were the extreme roughness in some spots and the ugly and uncomfortable Gerstlauer trains. I still don't understand the hate for this ride. I can't wait to try it's smaller brother The Legend next summer. After The Boss, we attempted to find the entrance to Screamin' Eagle, which is hidden in the corner of a little shaded plaza. My dad had actually been on this ride opening year. I'd heard mostly neutral things about this ride, mostly words like "boring." I was a big fan of Judge Roy Scream, so I was pretty hyped for this. I was a little excited when the lap bar locked at its lowest position a few inches off my lap, but the real excitement started at the top of the lift hill. Like The Boss, the turnaround here builds up so much speed you feel like you're already at the bottom of the first drop, except you're not. After a brief moment of ejector-esque airtime, you just fly down the first drop. There is a bit lateral force as the ride pulls left, then you fly up an airtime hill. This is where I got my first taste of how this ride was going to be. It wasn't ejector airtime, but I was floating up out of my seat the whole way up and down the hill. Lather, rinse, repeat. Blissful floater airtime over every hill. Then you hit a turn that gives some awesome laterals. The whole trip back is more floater airtime, then you hit the brakes. This ride has the best floater airtime I've experienced. It also has some headchoppers with the forest, and it feels incredibly fast the whole way through. After that we had some time left, so we queued for River King Mine Train. It wasn't much besides straight track, small dips and insane unrestricted laterals, but the final drop was awesome in the back of the train. It seemed to go on forever. After that we only had a few minutes left, so we got in line for Mr. Freeze: Reverse Blast since my dad hadn't gotten to ride the one at SFOT. It was fun, but I think I prefer the SFOT one, which is smoother and has more hangtime. The wait times were very decent, besides JL:BFM: JL:BFM (10/10): 1 hour 30 minutes American Thunder (8/10): walk-on (but it looked longer later in the day) The Boss (7/10): walk-on Screamin' Eagle (8/10): 20 minutes River King Mine Train (5/10): 15 minutes Mr. Freeze: Reverse Blast (9/10): 15-20 minutes -
What Was The Last Coaster You Rode?
LiftThrill replied to SharkTums's topic in Theme Parks, Roller Coasters, & Donkeys!
Mr. Freeze Reverse Blast at Six Flags St. Louis. -
Six Flags St. Louis (SFStL) Discussion Thread
LiftThrill replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
Whoops, I meant the 10th. I got the day we get there confused with the day I go to SFStL. -
Six Flags St. Louis (SFStL) Discussion Thread
LiftThrill replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm going to be in town October 9 and was wondering if anyone had some tips for someone who wants to ride everything except Ninja. What to hit first, how crowds will be early in the day (I plan to get there at park opening and stay until sometime the afternoon). I don't plan on doing any mazes or any FF stuff while I'm there. -
What's causing the U.S Intamin drought?
LiftThrill replied to fraroc's topic in Theme Parks, Roller Coasters, & Donkeys!
Well, skyscraper isn't set to open for 2 years... -
Golden Ticket Awards - 2015
LiftThrill replied to GCI Wooden's topic in Theme Parks, Roller Coasters, & Donkeys!
This is the most accurate GTA yet, I think. -
Cedar Point (CP) Discussion Thread
LiftThrill replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Some people think that CP has Ferrari World's budget and are adding Maverick clones or a 600 ft launched Aquatrax every year. -
Impact of a bad visit
LiftThrill replied to JFrombaugh's topic in Theme Parks, Roller Coasters, & Donkeys!
I've never had a bad experience with the ops at SFOT. I've been a total of four times, and I never noticed anything particularly bad besides their rain policy. Dispatches were averaging 90 seconds or so. -
SFFT's Frisbee ran an amazing cycle, it was far from an old piece of junk. But yeah this one will be better. Say what you will. I've ridden the SFFT frisbee and I've also ridden MaxAir at CP. There's no compairison. Of course maXair is better. It's way bigger, and with flats, that makes a huge difference. All I'm saying is that SFFT's version ran one of the longest and most fun cycles on any flat ride I've been on. It's not a piece of junk (although I won't miss it that much)
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Cedar Point (CP) Discussion Thread
LiftThrill replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
This means Cedar Point's 5th coaster over 200 feet! CP truly is a thrillseeker's paradise. I can't wait to get over there in 2016!