
Randomman295
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Everything posted by Randomman295
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^I can't believe that's actually in the game. Looks amazing. Hell yes! I actually really liked Uncharted: Drake's Fortune, and although I haven't played 2, 3, or Golden Abyss, I heard they were good and I'm definitely looking forward to The Last of Us. I'm a sucker for post-apocalyptic games.
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^Yeah, watch out. The aspects of the first two games are mainly there, but it doesn't quite feel like a Bioshock game from what I hear. It's still amazing though, I really hope they recapture that juicy, thick atmosphere and sense of mystery the first game had. ^^My friend preordered it and is playing it soon. I'll ask him and let you know what he thinks of it.
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Man, I love how active this thread is today.
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Game: When was the last time you...
Randomman295 replied to onewheeled999's topic in Random, Random, Random
Two weeks ago. Delicious. When was the last time you danced to a song? -
Weirdest Things The 'GP' Have Said
Randomman295 replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
Well hey, at least they're not lying. -
Best Family Coaster
Randomman295 replied to Randomman295's topic in Theme Parks, Roller Coasters, & Donkeys!
What exactly is wrong with the Space Mountain in DLP? -
What Makes or Breaks a Ride For You?
Randomman295 replied to ultradude306's topic in Theme Parks, Roller Coasters, & Donkeys!
I rode S:EFK last October during Fright Fest. It's really not that worth it, even though the backwards launch is slightly more intense and you feel the hangtime slightly longer due to the increased speed (rumors state 102mph in 6.5 seconds this time around instead of 100 in 7). However, the ride's capacity is even worse, the drop back down do the bottom isn't as intense as it used to be, and the view from the launching platform/station is terrible because you're looking at a freakin' wall rather than the open air. It feels confined. Don't waste your time on busy days; the capacity still sucks, especially when there's only one tower running. Only go on off days, and even then, with rides like Ninja and Tatsu next to it, you have no reason to ride it. -
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What Makes or Breaks a Ride For You?
Randomman295 replied to ultradude306's topic in Theme Parks, Roller Coasters, & Donkeys!
For me, what makes a ride is almost all about how well the ride flows between elements. This is why Silver Bullet and SWSD's Manta are so high up on my top coasters list. And why rides like SFMM's Goliath and SWSD's Journey to Atlantis are so far down. And how smooth the ride is. The glossier, the better. I also like it when rides have a nice, dynamic range of forces, like what GCI woodies and Arrow Loopers have. Also why I hated rides like Goliath (the ride maintains a spine crushing 5.3 Gs for a total of 25 seconds with little airtime) -
What is the coolest coaster name?
Randomman295 replied to Hilltopper39's topic in Theme Parks, Roller Coasters, & Donkeys!
I really like these ones: Manta Kanonen Steel Venom Renegade Verbolten -
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A MAN CHOOSES!
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Worst: Maverick's line isn't all that well themed and the queue music gets etched into your head after a couple hours. I had to wait about 1.5 hours for my only ride on it. I loved the ride, but the line wasn't enjoyable to wait in whatsoever. Longest: I had to wait in the line for Millennium Force for at least 2.5 hours. Since then I've vowed not to go to parks on Saturdays ever again. Slowest: My mom and I wanted to ride the Camp Snoopy Ferris Wheel last week, because it had a short line and two ride ops. Turns out, the dispatch cycles were one seat (2 riders) every 5 minutes or so (and they would only let 8 people on it at a time), where the average flat ride would be able to do about 15 times that much. There were only ten people in front of us and it took a half an hour to get on. Slowest moving line ever.
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Are you serious? I rode VF's Corkscrew last year and it was ridiculously smooth for an Arrow. In all honesty it was the smoothest ride in the park aside from Wild Thing. Although it's got great floater air and a neat layout with great intensity, KBF's Ghostrider is ridiculously rough and rattly. Defensive riding really is needed to enjoy it.
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The RCT/RCT2 Preview Thread
Randomman295 replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
^Hahaha! That's absolutely great! Looks great as is: I especially love the use of terrain with the buildings to create sort of a pseudo-terrain layout.