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Everything posted by SoCalCoasters
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Just got through the Snowpeak Mansion Ruins mini dungeon in Legend Of Zelda Twilight Princess. So far my favorite and least favorite dungeon has been the Sand Prison. The section before the Spinner was rage-quit inducing, but after you got the Spinner, the rest was a blast, especially the part part final boss.
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[RCT3]Tropico Shores
SoCalCoasters replied to Twitch's topic in Roller Coaster Games, Models, and Other Randomness
Option A has a better flow I think. -
Mirabilandia Discussion Thread
SoCalCoasters replied to momo1tx's topic in Theme Parks, Roller Coasters, & Donkeys!
You know, RoCo...when I read THAT comment I have to admit that your avatar was choosen perfectly Thank you, sir. Agreed. This one has snuck up on me as "one to watch" for next year. Cost-effectiveness aside, I'd love to see this lift system used in a dark ride/coaster, too. Sea World San Diego's Journey to Atlantis uses a similar elevator system indoors with projectors... -
SOPA The worst thing that ever happened.
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TPR and Theme Park Artwork
SoCalCoasters replied to sfmmFREAK's topic in Roller Coaster Games, Models, and Other Randomness
My first woodie drawing! -
The "Preview" Thread
SoCalCoasters replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Your world as you knew it is gone. How far would you go to bring it back? Coming Soon from SoCalCoasters. My first complete custom scenery creation. Note that I am still doing primarily NCS, this was a side project to settle my wing coaster craving. PROJECT WW3 -
Nürburgring launched coaster
SoCalCoasters replied to thomas2's topic in Theme Parks, Roller Coasters, & Donkeys!
SO I wonder what they'e going to do with that new family friendly train they bought from S&S....or the other trains.... -
Your Park "To Do List"
SoCalCoasters replied to DBru's topic in Theme Parks, Roller Coasters, & Donkeys!
Legoland CA: These are not HUGE issues, but if they were resolved I think it would help. Brickor Treat: Expand into the entire park to prevent thre SEVERE bottlenecking and overcrowding that occured this year. Knight's Tournament: Find a way to create a more organized pre boarding area, as it tends to loose capacity due to time being wasted organizing groups after the cycles have completed. Maybe put a gate at the top of the ramp before the flat leved area so that a group can be seperated into this area can be ready to board the second a cycle ends. Lost Kingdom Adventure: Find a way to make the accuracy of the blasters more consistent. They can be either extremely accurate or completely off depending on the day and car. Don't put any more of those God-awful game booths in. Those really killed the park's atmosphere and caused bottlenecking over by Coastersaurus on several of my visits since they were put in this past summer. Bring back Raptor Splash *RIP * as a Waterpark attraction (much more successful and fun). I'm quite sure this will happen eventually, but a reasonably robust expansion of the waterpark would give it just a bit more substance to be worth more than a quick hour run through to do everything. Belmont Park: Either rehab or replace those awful Morgan trains. The ride has been almost impossible to re-ride more than 2-3 times due to roughness and lack of padding. (Blue Sky) A drop tower here would be aboslutely AMAZING,with an unpresedented view of the Ocean! While I am not sure about any kind of height restrictions, a small ARM Tower or S&S Double shot would really -complete- the park in my opinion. Re-open the Plunge and invest in a remodel of it to make it more cost efficient in the long run. (over 80 years old) SeaWorld SD: Keep the revamp coming! The addition of Manta will be fanastic, and the renovation of some of the older aging exhibits/and or attractions would fully re-define the park. Knott's: Get some topper track on Ghostrider ASAP and bring back the un-trimmed OMFG drop after the midcourse. Bring back the entrance shack to Calico Mine ride in some form. Renovate or leave Ghost Town classic. Get rid of, or add another car to Perilous Plunge. It's just a waste of Valuable Space right now. -
Not sure why my video clip got removed, but anyhow... A couple other things I dug up from the grave: Here's a few more shots of that extremely detailed NCS Mine train from above...this is a very prominent project for me, because this was done entirely NCS with NO cheats. Shot0511.bmp The splashdown inspired by Blazing Fury Shot0489.bmp What it looks like from above... Shot0488.bmp Picture from earlier again for reference.... Shot0485.bmp Station/prelift area Shot0486.bmp First drop Shot0487.bmp Overview... Comments/feedback will determine which project(s) I may choose to re-visit.
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The "Preview" Thread
SoCalCoasters replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Oh derp. nevermind.... -
Great job! You successfully told a complete story using only a song and actions! That's harder to pull off than people think! I commend you!
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The "Preview" Thread
SoCalCoasters replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
No, it definitely is not...http://www.themeparkreview.com/forum/viewtopic.php?f=3&t=47259&start=3330 Actually, if you zoom in closer, it actually is Nightfall's CTR. -
More never gonna happen pics: Shot0426.bmp NCS Woodie Supports Shot0500.bmp An attempt at a darkride based on the Web Comic HomeStuck (may revisit this one) Shot0451.bmp A failed attempt at making a super intense Space Mountain-esque ride. Shot0285.bmp TRON Dueling Coaster done the night after I saw the movie (this one is still in the game exchange if anyone wants to download it) Shot0385.bmp A Drop Tower inside a castle. Shot0439.bmp An SLC themed to a Dragons flying rampant through a castle. (May revisit this one as well) That's it for now....
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SlingShot[NL]
SoCalCoasters replied to Gigalyte's topic in Roller Coaster Games, Models, and Other Randomness
Nice to see my design getting so NL love! Here it is for reference: