
themeparkologist
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Everything posted by themeparkologist
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[NL] Viking Berserker
themeparkologist replied to coaster1000's topic in Roller Coaster Games, Models, and Other Randomness
I believe that the cable lifts go 11-13 mph. Haven't downloaded it yet, I 'll get around to it tomorrow... -
Andy Shine's Quiz Time
themeparkologist replied to Simon Baynham's topic in Theme Parks, Roller Coasters, & Donkeys!
15/20 All guesses except for the S&S ones, anything German and the Eyrely one. -
Octllious [NL]
themeparkologist replied to CoasterGeek101's topic in Roller Coaster Games, Models, and Other Randomness
This coaster's got some issues. The supports! Eeek! What happened to them on the first drop?! And the beginning supports for the lift! Look up the photos!! Study every feature carefully! And above all, LISTEN TO ADVICE! Oh ya. Add this to the list above. Lift beginnings like this. Take careful note of how the supports are arranged. The lift chain guide goes between the tow angled supports Drop supports! They ARE required -
Maybe the media will make up some jaberwocky-story and say that all rides in USS are not safe because no one in Singapore seems to get that the rides just opened and they're really just being 'publicly tested.' The media should have a word for their own type of exaggerations. Hyperbole just doesn't cut it.
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Octllious [NL]
themeparkologist replied to CoasterGeek101's topic in Roller Coaster Games, Models, and Other Randomness
When I showed you the diagram (for lack of a better word) I meant, don't even think about using prefabs at all! Make your own supports that are totally custom! It takes time and patience, but it's worth it. Also, for turns, add a free-node directly below the track node and then connect the footer to the track node itself. Next, add a support tube between the free-node and a second footer that is offset from the first. This support will be angled. Connect the free node to the adjacent footer and move the free node up and down until desired angle is achieved. All of this will be done in a side view! To get this nodes directly below the track-node, you click on the track node and add free nodes and footers while the track-node is still white. Connect like said and adjust the first footer until it straight under the track-node. You can tell if it is or not because it will be a perfectly straight line. and it should work every time. Like the support in the mid left section -
Best Invert - Vote for your favorite!
themeparkologist replied to Scott's topic in Theme Parks, Roller Coasters, & Donkeys!
Uhh...to the starter: You totally forgot my ******' favorite!!! Patriot at Wof is not on the list! I demand an apology. Disrespect for any B&M Invert is prosecutable by roller coaster law!. Hehehehe...Kidding...Except for the Patriot part, it really is my favorite. -
Octllious [NL]
themeparkologist replied to CoasterGeek101's topic in Roller Coaster Games, Models, and Other Randomness
I put support vertexes--God, I'm stupid!... Anyway, 5.1 is a bit high for a B&M. Maybe you could get it down to like 4.0 or best at 3.6. Those are much more accurate than 5.1. Think about it...5.1 times your body weight holding you down in the seat? Uhhhh...Nada. Nein. Nee. Nei. Nej. Non. No. Remember..Look up stats on real hypers...It really, honestly helps with any form of using nolimits. -
Octllious [NL]
themeparkologist replied to CoasterGeek101's topic in Roller Coaster Games, Models, and Other Randomness
Looking better! The lift supports are a bit thin... go up two sizes, maybe. And supports that go through the rails should be modified by moving the free node the connects the angled support to the main (vertical) down. Most finished A-beam supports look like this in the editor: (minus the dash lines [-] between the vertical lines and forward slashes) Key: Periods=support vertexes, Lines=footers, And the horizontal line with the period under it is the track with support-track nodes. _ . I . I-\ I--\ I---\ I----\ _-----_ It really is looking better! What are the max forces? -
The "Preview" Thread
themeparkologist replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
^Not to moderate or be rude but this question really belongs in the RCT2 Help Thread.RCT2 Help Thread Ask your RCT2 questions there! -
Galaxyland's New Flat Ride!
themeparkologist replied to Calaway Park's topic in Theme Parks, Roller Coasters, & Donkeys!
At first, I thought it was a Huss mini-frisbee. That shows how observant I am and how I'm always skip over the text, look at the pretty moving pictures, type of person. But this looks way more intense withe the high extremes of forces created in such a short time! -
Mark's Postcard Paradise
themeparkologist replied to thrillerman1's topic in Theme Parks, Roller Coasters, & Donkeys!
It's about Walygator Parc at the time it opened! I think... Is that right? I'll check on rcdb... -
Erik & Smisty's Florida Oddventures
themeparkologist replied to Electerik's topic in Theme Parks, Roller Coasters, & Donkeys!
Wait!!! Rafiki's Planet Watch has THEMING!!!!?????? When did that happen? It certainly had none in 2007 when I went. -
Octllious [NL]
themeparkologist replied to CoasterGeek101's topic in Roller Coaster Games, Models, and Other Randomness
Try to place supports at regular intervals, say one X-large support every 10 meters/33.4 feet (every more boldly defined line) that follows the track and it's okay to guess. No one will be able to tell a little deviation in the Sim. Also, lower the station to a bout 5 meters (close to 16 feet). Somewhere on the world wide web is a tutorial to making nice looking supports and then you can work from there. Look at some B&M Mega coaster pictures. Mega Coasters by B & M -
West Coast Bash 2010 Photo & Video Updates!
themeparkologist replied to Hhappy's topic in Photo Trip Report Archive
Z-Force went in that hole. Even though I've never been farther west than Salt Lake City...