COASTER FREAK 11 Posted July 7, 2017 Share Posted July 7, 2017 I hope everyone with suggestions is also telling the team. They are super connected to the community and they are listening. But, they are likely not reading this thread. Link to comment Share on other sites More sharing options...
Risky Posted July 7, 2017 Share Posted July 7, 2017 I posted my suggestion for tighter dark ride turns on the Frontier Forums. I know some requests or suggestions might take long to fulfill since they're busy doing a lot of other things for the game. I can wait though. There's already so much to enjoy. Link to comment Share on other sites More sharing options...
Midgetman82 Posted July 14, 2017 Share Posted July 14, 2017 Game updated with a bug fix update after the big summer update. Most are minor fixes to the game, but one stood out to me especially Ride/Coaster Bug Fixes... -Added inversions to the Tiamat coaster So now the Intamin wing coaster (e.g. Skyrush) finally gets the flexibility it's been missing all along! And I actually get to properly use the darn ride for once. Yay  Edit: Bonus finished coaster pic Link to comment Share on other sites More sharing options...
Midgetman82 Posted July 21, 2017 Share Posted July 21, 2017 Premium DLC's have arrived in the form of "Construction Kits!" Â Very happy that they're tacked-on facades instead of things players might need to buy for 'a complete game experience.' Link to comment Share on other sites More sharing options...
SixFlagsAstroworld Posted July 22, 2017 Share Posted July 22, 2017 I really want the Back to the Future DLC! Link to comment Share on other sites More sharing options...
Ccron10 Posted July 22, 2017 Share Posted July 22, 2017 They've also added a new coaster type (Zamperla Spinning Wild Mouse) and a new flat ride (Wisdom Tornado). Link to comment Share on other sites More sharing options...
ECZenith Posted August 16, 2017 Share Posted August 16, 2017 Hi guys, awesome new Cedar Point update came out today! Link to comment Share on other sites More sharing options...
Midgetman82 Posted August 16, 2017 Share Posted August 16, 2017 That's one way to market your brand new coaster! Fantastic! Â Link to comment Share on other sites More sharing options...
BenBlom Posted August 18, 2017 Share Posted August 18, 2017 Hey guys 'n girls ,  One of my first tries at the '4m technique' and it resulted in this coaster. Its not the very best but still very smooth en enjoyable.  Let me know what you think, and more coming soon  Recorded @ 2560x1080 Ultra-Wide 60fps with NVIDIA Shadowplay and edited with Shotcut  [youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
viking86 Posted August 18, 2017 Share Posted August 18, 2017 I've also started playing with 4 meter track segments, and it really gives you a good control of the shaping. I made a fairly realistic B&M standup recently, I might put up a video of that one. Shame about the lack of continuous roll in the banking, that would have really made the coasterbuilder in PLC fantastic! Link to comment Share on other sites More sharing options...
carowindsman Posted August 20, 2017 Share Posted August 20, 2017 I'm still working on the 4m tracking hopefully will have something worth while in the near future Link to comment Share on other sites More sharing options...
BenBlom Posted August 20, 2017 Share Posted August 20, 2017 Really got the taste of it now, this one is my best one yet! Hope you guys like it! Â [youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
Supernovae Posted September 10, 2017 Share Posted September 10, 2017 Hi there all. I have now working with Planet Coaster and I think its time to put some creations on the forum.  First the "White Knuckles" coaster. It's a B&M Inverted with 5 inversions and a compact layout of only 800 meters. It's located on a mountain island with lots of waterfals and small creeks. Enjoy the ride  [youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
Midgetman82 Posted September 25, 2017 Share Posted September 25, 2017 New $11 DLC, the Spooky Pack.    http://steamcommunity.com/games/493340/announcements/detail/1461839319158555370 Spooky Pack now availableHoax - a free spinning haunted house ride, it can fit in the smallest spaces with its tight track that twists and turns to thrill your guests Huntsman - Planet Coaster's first ever motion platform ride. This ride is uniquely designed by the way it rotates on an axis. Wow your guests with this fitting ride for the spooky theme set (The Huntman's yaw, pitch and roll can be controlled as it goes around the track in the track Utility Settings panel)  Spooky Witch Hat - for avatars and can be sold in the Hats Fantastic shop Spooky Skull Hat - for avatars and can be sold in the Hats Fantastic shop King Ghoster - the ghoulish new Spooky entertainer 227 scenery items - including 46 animated items, 18 special effects, 31 scenery items with billboard functions and 2 path extras 124 building pieces A host of new audio - including 7 music tracks, 18 sound ambiences and more than 70 sound effects  New Coasters In-Descent - This rapid steel shuttle roller coaster isn’t for the faint hearted, this ride will leave your guests breathless The In-Descent coaster has different variations of the tunnel piece, found in the track Utility Settings  Personally, just from seeing the video alone, I freaking LOVE what they've done and will be sure to get this (especially for the lightning strikes). But for those of you craving that dark-ride fix you've always wanted, this is also the pack for you. A full custom tracked motion simulator ride, and a pretzel dark ride.  Oh, and a new coaster type! Link to comment Share on other sites More sharing options...
Midgetman82 Posted October 8, 2017 Share Posted October 8, 2017 , which focused on their three big current works: Planet Coaster, Elite: Dangerous, and Jurassic World Evolution. During it, they announced some upcoming updates for the Planet Coaster Anniversary! Staff Management. All staff, including vendors, will get a place to rest-up and switch out for shifts.  Cascade (water coaster)  Hop The Gaps (side friction coaster) https://www.youtube.com/watch?v=1dWb-VRA8Qk  Weisshorn (Caterpillar/Music Express flat ride)  I also particularly like this outro since it shows how far the developers had come with the game since the game first came out!  EDIT: Almost forgot, new scenario editor Last but not least, the thing you've all been waiting for. Planet Coaster will soon be getting its very own Scenario Editor! #scenario  Also spotted in the Staff Management video, tables for people to eat at: Link to comment Share on other sites More sharing options...
Rill'o'beily Posted October 9, 2017 Share Posted October 9, 2017 5/5 for the mack watercoaster  If I've felt the game was missing anything it was definitely a water coaster Link to comment Share on other sites More sharing options...
viking86 Posted October 9, 2017 Share Posted October 9, 2017 ^Huh, for some reason I thought it was the Intamin version we were getting until I saw your post and looked at some real-life pictures. Either way it's definitely an awesome addition, and I agree that it was something the game was missing. I'm looking forward to playing around with it. Link to comment Share on other sites More sharing options...
Dombot Posted October 10, 2017 Share Posted October 10, 2017 ARE WE NOT GONNA TALK ABOUT THE SCENARIO EDITOR Link to comment Share on other sites More sharing options...
Midgetman82 Posted October 11, 2017 Share Posted October 11, 2017 Nah, we won't talk about the Scenario Editor that's also coming in the free anniversary update. Also won't mention that they spoke details of it at the 27:25 mark in the video: Â We're probably also not going to talk about being able to switch trains on shared track-types like switching out Inverted Coaster trains with Flying Coaster trains by using a drop-down menu, shown at the 24:54 mark. Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 3, 2017 Share Posted November 3, 2017 A date was announced, the anniversary 1.4 update is coming out Wednesday November 22. [fbvideonew] [/fbvideonew] Link to comment Share on other sites More sharing options...
AustinR Posted November 5, 2017 Share Posted November 5, 2017 The game is getting there! Still hoping for a height-adjustable drop tower soon. Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 6, 2017 Share Posted November 6, 2017 Intamin strata coaster!!! At Frontier Expo we mentioned one more ride for you, so meet the Zenith coaster! The Zenith is a master class in rollercoaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat’ element that’s been custom made with a complex support system to include vertical incline and drop rolls for the ultimate thrill for your guests. The train has a sleek, high speed design to make this the complete package. Source  Source ----- Edit: https://www.planetcoaster.com/en/news/planet-coaster-14-anniversary-update We know you are eagerly awaiting more news on our 1.4 Anniversary Update, announced at this year’s Frontier Expo... With the game’s anniversary on November 17, we’d already hinted that the update would fall around this date. After taking into account some really valuable community feedback we received during and after Frontier Expo, we are happy to tell you that the 1.4 Anniversary Update will make its way to you on November 22, 2017! Planet Coaster’s 1.4 Anniversary Update follows our free Winter, Spring, and Summer updates with new content, rides, and features. During our fantastic Frontier Expo we already showed you the following things:  -Scenario Editor – giving you the tools to create your own custom scenarios and share them with the community through Steam Workshop! -Three new rides – the Weisshorn (a classic fairground ride), the Hop The Gaps (a rickety side friction ride), and the Cascade (our first water coaster). -Staff Management building – a place for your staff to rest and receive training. -A host of picnic benches – allowing you to create food courts and plazas! -Interchangeable coasters – this lets you switch coaster trains to other types of track allowing for maximum flexibility. -But wait... we’ve got a little bit more!  Firstly, due to much community feedback after the Weisshorn’s reveal at FX2017, we created the Monte Leone. This ride is a smaller and more compact version of the Weisshorn; it has the same mechanical cover and sequences as its bigger brother but it has no roof and a smaller control booth to allow you to customise your own look and feel for the ride.  At Frontier Expo we mentioned one more ride for you, so meet the Zenith coaster! The Zenith is a master class in rollercoaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat’ element that’s been custom made with a complex support system to include vertical incline and drop rolls for the ultimate thrill for your guests. The train has a sleek, high speed design to make this the complete package.  As well as the much requested picnic benches, you can also decorate your food courts with themed canopies, as well as a few new autumnal trees! We cannot wait to see the beautiful plazas you’ll create. Last but not least, there are a heap of special management and UI improvements based on your feedback and reports. You’ll get a full list of changes in the upcoming patch notes, but here’s a few notable mentions.  Regarding custom biomes, you will now be able to swap the background as you see fit. This will allow you to create whatever vista you want!  We are now allowing for custom text on coasters; whatever you decide to name your coaster will now appear on the coaster car. Some updates to triggers will now allow you to toggle objects for a certain time and at certain intervals (e.g. to create strobe lights). We are also adding some kerbs and barriers to our pathing system to allow you to control the flow of guests. To go into more detail on the Scenario Editor, its possibilities, and all of the UI and management additions, we’ve planned a special livestream on Wednesday November 15 which will feature a live build of the 1.4 Update (do note we will focus on the Scenario Editor only). Lead Programmer Andrew Chappell and Gameplay Programmer Bradley Pollard will tell you all about how it works and what you can achieve with it!  On Wednesday November 22, Lead Artist Sam Denney will join us for the launch day special and will play the update and talk about the process of making it all come together.  We hope you’re all excited, and just want to say thank you again for all your support. Link to comment Share on other sites More sharing options...
Rai Fox Posted November 9, 2017 Share Posted November 9, 2017 Firstly, due to much community feedback after the Weisshorn’s reveal at FX2017, we created the Monte Leone. This ride is a smaller and more compact version of the Weisshorn; it has the same mechanical cover and sequences as its bigger brother but it has no roof and a smaller control booth to allow you to customise your own look and feel for the ride.  I've never seen devs that make such an effort to listen to their players and community. Everything we ask for, they try to give us. There guys are amazing. Link to comment Share on other sites More sharing options...
Midgetman82 Posted November 22, 2017 Share Posted November 22, 2017 Fall/Anniversary update is out! Anyone giving it a shot yet or waiting until after Thanksgiving? My try at the side friction coaster Not very exciting, but looks nice in a park. Link to comment Share on other sites More sharing options...
cookiex Posted November 23, 2017 Share Posted November 23, 2017 Are they single-car trains only or is it possible to make longer trains? Link to comment Share on other sites More sharing options...
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