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Everything posted by Supernovae

  1. Well after a week of quarantine we are released (all 3 of us tested positive for Covid) So we can leave that behind us just before holidays are starting. Now further on the project. So I'm landed at a turn point with "Walk on the wild side" Themepark and forced to make a decision soon as building is almost becoming impossible due to the lagging. Also making new videos is getting problematic. As soon Judgment day is coming in sight the frame rate drops terrible and unworkable to make good quality on-rides. So I came up with the idea of a divorce. Yes divorces are always painful
  2. Well I can leave my cave! Finally! Judgmentday is ready! well the most of the exterior. But the darkride it self is totally ready, We are now at an incredible 83K+ pieces and 80% exterior is finished. proof: So it's official! Judgmentday the ride opened it gates tonight at the start of the Halloween 2020 season. Judgmentday is a message to the every single soul out there in the world. The question here is, are you ready when it hits you now... Would I end up where I want to end up. What if Judgmentday is real...? I proudly announce here the full on ride of "Judgm
  3. Hello everyone Time for a huge update today on the next prime ride of "Walk on the wild side" Themepark. Started to expend the exterior of Judgmentday castle on a greater scale. The main Castle is to arise on the skyline of the park. First started with the left wing of the main castle. Light plan installed. Main Castle is going up. Higher and higher. More detail on the exterior. What a view! More detail. Main castle roofs are closed. Park overview. Full lightplan installed. The front side of Judgmentday is finished!
  4. Hi there, Last weekend my 9 years old son asked me if I would like to create some single coaster project together as a sort of joint venture. When we where sleeping in on the saturday and sundays mornings he was working on a coaster design for a Mack Mega Launch Coaster. He showed me his work and it was quite impressive to be honest. Just if you know what creations has passed the last years it was in the range of 20 inversions and 14G's and everything in between. But this time he kept his calm and came up with only 10 inversions. (he compensated that with explosions) I gave him some
  5. Hello all, Short update but finally the first real result of "Judgment day" The ride. The "Heavens Coaster" has just had its soft opening and can be considered finished. "Heavens Coaster" is both an official ride and part of the scenery of "Judgment Day" The darkride in the "heaven section of the attraction. Through an entrance hidden in "Judgment Day" visitors can walk through the "heaven". This gives the darkride an experience that the "heaven" has been populated for some time. Moving images say more. Below the "soft opening" [youtu_be] [/youtu_be] "Judgment Day" itself i
  6. Hello all The last few weeks I have been able to build quite a bit on "Walk on the wild side" theme park with "Judgment Day" in particular. New state of affairs: After the smoke generators, the idea with "white" background + spotlights has now fallen. It gives a strange blinking effect was similar to the effect you got with RCT3, if you placed too much lighting close together. The desperation solution has become the round shape objects that you can adjust in all colors. The whole heaven is now filled with it. It is a solution but with smoke it really got better. However, I
  7. Let it go... Let it go..... I jumped of the ready by Halloween schedule. To many details to be finished yet and it would harm the final outcome of the project. Quality above Quantity I prefer. A lot of problems with frame rate to solve and I have to come with a better idea for the use of smoke nuzzles to create a heavenly atmosphere in the Heaven section. Well heaven now is a place on earth. Or better: A place on "Walk on the wild side" Let me show some pictures. Up to the sky! Inside the mountain after the fabrics of space section you will be elevated trough the
  8. HI dear readers, So now the summer season is ending the work on Wotws Themepark itself has been picked up again. First I started with "Iron Stomach" to light up for evening openings and was the last of the big coasters to get a light plan. Wotws the Ride and Predator from another view. Made a new waiting line area for Wotws the Ride. Iron Stomach dive loop. Some nice view. Total overview Total overview Inside the Island of Judgmentday I'm working on the next chapter of the story. The "something" part of the ride. For everyone who has been good and
  9. Thanks Canobie Coaster and Jynx242. It was a pleasure to share the day and to get all youre feedback. Good to know the time invested in this report was well spend!
  10. Thank you both! It was a top day. Doing Untamed backseat in total blacknesz was so much fun!
  11. Dear All, It is time to present you all a new Trip Report from our hands. Last Wednesday we went a day out with the family to Walibi Holland. For our son Jesse it would be his 2nd visit. This time with a little help inside his shoes measured 1.41 meter at the park gate. (It gave him the extra 0.01 to spare) So today he would go to all the coaster out there. So it’s time for a Coaster Bingo for Jr. (and take back ours) Jesse was very excited as this former Six Flags park has 7 coasters and 4 of them have been out off reach yet. So he decided to try to make a “vlog” of the day out. I s
  12. As I'm now in my holiday and camping season (sun, beach and family quality time) I did not have much done on W.o.t.W.S themepark. Not much to show on "Judgmentday the Ride" as the most work been done is undergrounds. My plan for "something" is not working out very well so I have to "Mcguiver" some solutions. The original idea was to make an underground space section with star panels and screens that would show some heavenly bodies and Hubble pictures. With no natural light those screens ended up still black and to light them out destroys the effect of merge them in to the star panels on the ba
  13. I got some updates on Judgmentday "The ride" for you all Now the progress in the Park: Scenery items reducing: I deleted the fences of wooden beams trough out my whole park. Too many items to demarcate off the paths edges for both sides. Also the que line area of "Wotws the ride" I have totally redesigned that landscape and deleted out the hundreds of bushes used to demarcate of the que edges. Judgment day the ride: The roof over "the Hell" scene has been closed now and a start has been made for the "Something" scene for people that belief in "something" As I expect to be
  14. Hi there all A lot have been done the last few weeks on the Judgment Day journey it self. the first Video screens have been installed and there are some more to follow. I have started with the first afterworld you will be shown. To make sure what your position is here we start with "Hell" Pictures will give you a better idea and I will explain them one by one. This exact moment...., you die! Some explanation what just happend and what will be the procedure. Welcome to Hell; The "worst" chamber. Specially for the worst of creatures. Stuck on a pole in the la
  15. Hi there all! Got some update on the "Judgementday" Ride project. I had to scale down massively on the Items usage on the pillars of the castle. From a total of 180.000 item pieces I stripped it down to 19.000 including the latest growth of the project. build new pillars out of 32 pieces each instead of the 680 item pieces I used previously. The game runs as smooth as ever now and with the items count now we will end up approx. on 100.000 pieces whet the project is finished. The pillars changed to a more rough style that I like more and give the castle the right ambiance in my o
  16. Hi there all. I have some update on Project 8 of "Walk on the wild side" Themepark. I started with building the last scene of Project 8. This will be the final scene of this ride. Created a heavens portal in perspective view. Final carousel overview. carousel Chamber The gate you don't want to end up New tower building (1st scene) Night setting carousel Chamber just before closing roof New castle building Developing And then came the point of item usage that would let my videocard
  17. I made a little progress this week due to long days at work. (Freaking 7 days storm @ Rotterdam) So here some pictures of the growing project. First inside theming Central Hall and exit path Ride station platform 2nd layer theming over the rock formation Night shots Hope I have more to show you next week. Thanks for your attention
  18. I got some new developments on the Project no. 8 for you. Entrance hall is enclosed and got a roof Building the que line New tower and ridegate Back side and station From above So far the progress this week. See you back soon!
  19. For now I started a new Project for the park. Project 8 it is called for the moment. It will be the centre Castle of "Walk on the wild side" Themepark. And it will not be a Cinderella kind of thing but a little more sinister of course Pics say more! The terraforming. This was the first setup but I found out very soon that this immediately killed the frame rate of the game with +1000 smoke nuzzles ;D So Back to the basic and drawing table. So we started to place the smoke more strategic so I needed less of them. I made the tower shapes of rocks and turn them
  20. A very good evening dears, I’ve got some new stuff collected for a new update on "Wotws" themepark. The creation block is unfortunately still in place for the "Wild mouse" and "vintage palace" Project but I’m still going strong on upgrading the existing areas. So here some pictures of the work done: Status of the "Wild mouse" and “Vintage Palace” project. Boulderdash got spotlights and got a better look in the night. The que has been given some lights and better gardening. Put an extra trigger to the Kiddy coaster "Dragon Fury". The path
  21. Dear all, With the new DLC I was able to add a cable chair lift ride to the park. This was an addition that came from heaven. It gives a unique opportunity to fly trough the park and see it comes alive from a different angle. I used 10 onride movies and blend them in to one full out and back onride creating the most of possible interaction with all the coasters and rides. I hope you will like it! [youtu_be] [/youtu_be] Enjoy! Rest me to say thanks for the support and comments! For 2019 I will continue to keep working on this project till my processor will gi
  22. New Update for a new Ride skin. At the moment I'm walking trough my park to make some adjustments and to give it a sort of second round of theming up. So I started with the flat ride "Overload" the Topspin of the park. I themed it over to a Giant Lab Machine that is capable of genetating static electricity. Add up a story with a lunatic scientist and there you have a total new ride that gives a meaning to it's name "Overload" And overload it will go on the end of the program. Old situation: Here some moving pictures of the final of "Overload" program: [youtu_be] [
  23. Hello all! I have an update. But first this: I'm stuck on creativity on the Vintage Wild Mouse theming. So for the moment I decide to let it go for a while. So I started to work on a sort of 2nd round of gardening trough out the whole park. I've been from project to project but forgot to take a eye to the paths and surroundings. So here some results of the work done Extended the topfloor of the Vintage "Crazy mouse" building Work in progress Some inside theming put in place. I gave the railroad it's first bridge structure. I ma
  24. Thank you DoinItForTheFame! And back building again. After a long and hot summer got more time now to be back building on my "Walk on the wild side" project more regular. I made some massive progres on the vintage palace that will hide the most of the "wild mouse" coaster. Here you can find some pictures of the progres so far. The situation I sort of left you all with.. New side of the palace took form. from the other angle From above Sort of roof garden I'm busy with. The first rooms are decorated and themed. roof garden by night
  25. Hi there all! Summer has come to an end so more time to spend on new PLC projects. Because I got bored with the building of theming I decided to start work on a single coaster project for a while until I got my inspiration back for the "Walk on the wild side" project. So here it is... Spring Mountain Racer! A RMC junior coaster. The coaster is small and compact. Still it contains 2 inversions. Only 20 meter high but fast and furious. It's located in the Spring mountains. A group of island mountains full with unpredictable hotsprings that will give you a splashing ride trough the
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