samhimburg Posted May 20, 2016 Share Posted May 20, 2016 I've loved the game going back many months now, and obviously the textures/art feel is very good, but I still haven't seen a total package in terms of a realistic coaster design with proper banking, angles, and smooth transitions. I also think that there is a bit of sameness to the feel of coasters, regardless of type. I've seen a few generic hypers touted on YouTube as being realistic, but they're so benign, with one straight-as-an-arrow drop after another, that I don't have a feel for how well or easily we can mimic the design tendencies of real manufacturers. Keep in mind that the coaster editor people have been using was far from finished and only enabled with a cheat code. The upcoming alpha build next week will include a more full-featured editor. I think it'll be safer to judge after people have had some time with it. That being said, I think I've managed to create some realistic rides with the current editor. I'll attach some pictures. It's a little finicky, but after you play with it enough you can start to create some really good stuff. Managed to create a somewhat realistic B&M Giga. B&M Floorless. Took some liberties with this one. Tried to do a hyper-lite kind of thing. Link to comment Share on other sites More sharing options...
Yamez Posted May 21, 2016 Share Posted May 21, 2016 This game is so much further ahead than the others in development its not even funny. Can't wait to build a new machine this summer to try it for myself. Link to comment Share on other sites More sharing options...
Risky Posted May 21, 2016 Share Posted May 21, 2016 I keep having to remind myself that this is still alpha! The game looks sooooo good! Link to comment Share on other sites More sharing options...
Henry M Posted May 21, 2016 Share Posted May 21, 2016 Wow, that looks really good. I will be getting it as soon as it is at a reasonable stage. Link to comment Share on other sites More sharing options...
blk_mamba Posted May 22, 2016 Share Posted May 22, 2016 This game is making me really consider partitioning off my Mac hard drive just to play this game. Link to comment Share on other sites More sharing options...
AustinR Posted May 23, 2016 Share Posted May 23, 2016 This game is making me really consider buying a new computer with good specs just to play this game. Link to comment Share on other sites More sharing options...
Dante80 Posted May 24, 2016 Share Posted May 24, 2016 Link to comment Share on other sites More sharing options...
Dante80 Posted May 26, 2016 Share Posted May 26, 2016 First picture from Silvarret on alpha2. I really feel a little sad now. I suck. Link to comment Share on other sites More sharing options...
Midgetman82 Posted May 27, 2016 Share Posted May 27, 2016 Alpha 2 is out! Link to comment Share on other sites More sharing options...
Garet Posted May 27, 2016 Share Posted May 27, 2016 I heard with alpha 2 it's a bit more optimized, I bit the bullet and just hope it holds up. Link to comment Share on other sites More sharing options...
blk_mamba Posted May 27, 2016 Share Posted May 27, 2016 So I have a macbook pro. I am seriously thinking of partitioning my hard drive, and installing windows just to download this game. It is really a game changer. So far everything I've seen from PLC is better than RCTW. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted May 27, 2016 Share Posted May 27, 2016 So I have a macbook pro. I am seriously thinking of partitioning my hard drive, and installing windows just to download this game. It is really a game changer. So far everything I've seen from PLC is better than RCTW. A doorless toaster-oven is better than RCTW. Link to comment Share on other sites More sharing options...
Cj1990 Posted May 27, 2016 Share Posted May 27, 2016 Just been playing around with the update. Created this dive coaster. The tools are really useful in the builder once you start getting used to them. Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted May 27, 2016 Share Posted May 27, 2016 Is your ability to make smoother transitions and an overall smoother coaster better? Link to comment Share on other sites More sharing options...
coasterdude5 Posted May 27, 2016 Share Posted May 27, 2016 Is your ability to make smoother transitions and an overall smoother coaster better? There's a "smooth" button, and it's amazing. Link to comment Share on other sites More sharing options...
Cj1990 Posted May 27, 2016 Share Posted May 27, 2016 It really is a lot easier to smooth things out. I think that the simulator part of it needs to be smoothed out a bit more. They are on the right path right now so I have no doubts these things will get worked out. I am still waiting to be able to make custom inversions. I don't really care for the in game ones much. Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted May 27, 2016 Share Posted May 27, 2016 How many Alpha versions are there normally before a Beta, and then release? Or does it really vary from project to project? And that coaster looks great! Link to comment Share on other sites More sharing options...
BotanicalStig Posted May 28, 2016 Share Posted May 28, 2016 They've released an update to "alpha 2" (0.2.1) which brings a huge improvement to the coaster builder. We now have an optional heartline feature, and a really, really good smoothing function. The coaster builder has gotten so much better with this update. The fatal flaw being that vertical track, custom inversions, and banking beyond 90 degrees are still not possible. The builder is good otherwise, but unless these limits are removed, PC will never be a good fit for coaster builders. Looking at the nolimits and tps projects I've done over the years, most of them would not be possible using the PC editor. They've done great things with this update... I just don't understand why they think we need limits to how we bend our tracks. Hopefully they choose to resolve this. Here is a coaster I put together very quickly to test the smoothing capabilities. I should have done a before and after pov- the smoothing is seriously handy. The only parts of the ride that are not good are the prebuilt inversions... because you can't fix them or make your own... you just have to deal with it. [youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
FLIPDUDE Posted May 28, 2016 Share Posted May 28, 2016 The newly improved smoothing tool is fantastic and I've already made some really neat things with it. If you use it right and know how to exploit the game's various bugfeatures, you can even make your own custom elements. Hopefully this will be made even easier by the time the game comes out. Link to comment Share on other sites More sharing options...
Cj1990 Posted May 30, 2016 Share Posted May 30, 2016 I'm really looking forward to being able to run multiple trains. Something I'm excited to test out is Disney-like ride operations. With the number of guests we can see in our parks, being that they do come in realistic numbers, high capacity rides could end up being beneficial. Also curious, has there been any word on dual loading stations? Either side by side or one in front of the other(maverick/TTD)? Link to comment Share on other sites More sharing options...
BotanicalStig Posted May 30, 2016 Share Posted May 30, 2016 ^^Your inversions look great! I've been playing around with custom inversions on a few different coasters yesterday. The result has been pretty great, I just wish there was an easier way to build them.... That said, I guess I'm glad Frontier hasn't patched the bug that allows this. After finally getting some hours in with PC, I've gotten more used to the coaster builder... and It's pretty great. It's just so easy to get a smooth track- it's ridiculous. I would like longer segments at times, and I still have to complain about the inversion thing... But overall they've done a great job with it. Here's a dive machine I built. I'm going to have to build more, I want to design one with a longer layout, but I was running out of momentum with this one. [youtu_be] [/youtu_be] Link to comment Share on other sites More sharing options...
Dante80 Posted May 30, 2016 Share Posted May 30, 2016 Silvarret gives a first try on alpha 2 Link to comment Share on other sites More sharing options...
Midgetman82 Posted June 2, 2016 Share Posted June 2, 2016 The smoother tool in the game improved so much, it's incredible. Now they just need to unlock the ability to curve track in any direction you want. The restrictions feel a bit pointless. I'm not done theming it yet, but I'm very happy with how the layout turned up. Link to comment Share on other sites More sharing options...
Cj1990 Posted June 4, 2016 Share Posted June 4, 2016 So these are just a few pictures I wanted to personally share with you guys from a game I have just been slowly plugging away at. I'm playing in sandbox so really just been having fun with the game. Definitely would love feedback. Also, is anyone else having the same issue where the preset flat rides seem to have the most popularity? You can see the kiddie Ferris Wheel in one of my pictures that the line is insane. It is always like this with any of the flats. Meanwhile my coaster queues never have a wait lol. Let me know what yall think! My attempt at a flying coaster Another angle of flyer attempt at a pirate theme kids area close up of pretzel loop finally accomplished! Flyer at night Link to comment Share on other sites More sharing options...
Dante80 Posted June 4, 2016 Share Posted June 4, 2016 From reddit. love the way you can use those semi-hidden paths. Together with a fairy/medieval theme down the line (as well as terrain sculpting), they would enable some pretty good fantasy compositions. Link to comment Share on other sites More sharing options...
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