gerstlaueringvar Posted April 17, 2015 Author Posted April 17, 2015 Just one picture but they are going pretty well.
I305forever Posted April 17, 2015 Posted April 17, 2015 ^ Is that all they've built or is there more?
gerstlaueringvar Posted April 18, 2015 Author Posted April 18, 2015 ^ Not sure, this is all I've seen on the internet. For a massive project like this I'd say it needs quite some time to finish.
ECZenith Posted April 25, 2015 Posted April 25, 2015 Kumba seems to have mated with i305. That is one beastly loop!
Gutterflower Posted May 18, 2015 Posted May 18, 2015 More vertical construction. Starting to look better and better. And I spot a massive loop back there too. Â Â Â Â Â
gerstlaueringvar Posted June 11, 2015 Author Posted June 11, 2015 Mack's new track style at the first downward helix is really weird, but certainly saved them some supports.
rcjp Posted June 11, 2015 Posted June 11, 2015 ^I didn't even know about this coaster. Yes, interesting track style.
chickenbowl Posted June 11, 2015 Posted June 11, 2015 Mack's new track style at the first downward helix is really weird, but certainly saved them some supports. Â There are parts of Manta at SWSD with the thick spine track like that.
gerstlaueringvar Posted June 11, 2015 Author Posted June 11, 2015 ^Didn't notice that on Manta, must look great! Â First drop might give some weird sideways airtime if you are lucky.
Gutterflower Posted June 11, 2015 Posted June 11, 2015 is that spinner at Lewa World? struggling to tell which building it is in. The one next to the SLC cobra roll might be big enough but its not really a dome shape like above.
gerstlaueringvar Posted June 12, 2015 Author Posted June 12, 2015 is that spinner at Lewa World? struggling to tell which building it is in. The one next to the SLC cobra roll might be big enough but its not really a dome shape like above. Yes, I don't know where it is either... Haven't really been much of a fan of this park given its history.
Paradox Posted June 12, 2015 Posted June 12, 2015 I actually wish that Mack cancelled this project. This park doesn't deserve a good coaster.
gerstlaueringvar Posted June 12, 2015 Author Posted June 12, 2015 ^ That's what I think as well. I really hope their disgusting action towards Vekoma will backfire and do Vekoma some justice. As of Mack, well they can't resist Alpina Blitz so this one might be as well. Just hope they can keep their technologies to themselves after a few years.
LiftThrill Posted June 12, 2015 Posted June 12, 2015 The turnaround on the far left: VHcoasters  If the loop ends up being as circular as the concept art for the layout makes it look, well, I feel sorry for anyone who rides this.
Gutterflower Posted June 12, 2015 Posted June 12, 2015 The turnaround on the far left: VHcoasters  If the loop ends up being as circular as the concept art for the layout makes it look, well, I feel sorry for anyone who rides this.  Pretty sure I trust Mack one of the best designers in the world to know what they are doing  That spinner still has me confused though. Can't find anything else on it or where it fits into the park at all. Nice looking layout though. Looks similar to Turbulence in style.
Dapalm Posted June 12, 2015 Posted June 12, 2015 The loop is designed like that to provide hangtime at the top. Take a look at Full Throttle's loop, it's at least as circular as that one. And yeah, Mack has some of the best engineers in the industry, so I have faith it will be an amazing ride.
rcjp Posted June 12, 2015 Posted June 12, 2015 ^I've never been a fan of hangtime and I feel that looks aren't "meant to" provide it. I like how B&M shapes their big loops so that you feel weightless/nearly weightless at the top. Having said that, I haven't tried one of these "hangtimish" loops, so I should wait until I do so have my final answer. Interesting how they also went for that "different" track style for the turn. As mentioned already, probably to save supports.
KingRCT3 Posted June 12, 2015 Posted June 12, 2015 I think hangtime is an overstatement when it comes to Mack loops. On Blue Fire, you feel weightless, as opposed to the mega hangtime you have on the final heartline roll.
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