djbrcace1234 Posted November 22, 2010 Share Posted November 22, 2010 ^ It gets very glitchy like that though, however, the best method for complete removal of the base is the FF method: Make anything invisble Link to comment Share on other sites More sharing options...
A.J. Posted November 22, 2010 Share Posted November 22, 2010 EDIT: Got it. Special thanks to djbrcace1234 and Dotrobot. Link to comment Share on other sites More sharing options...
Kraken & Manta Posted November 25, 2010 Share Posted November 25, 2010 Anyone want to do a lift hill hack for me? Link to comment Share on other sites More sharing options...
djbrcace1234 Posted November 25, 2010 Share Posted November 25, 2010 ^ Are you talking about a toggle chain lift? Link to comment Share on other sites More sharing options...
Kraken & Manta Posted November 25, 2010 Share Posted November 25, 2010 ^ Yes, for some reason or another my computer can't do that either Link to comment Share on other sites More sharing options...
djbrcace1234 Posted November 25, 2010 Share Posted November 25, 2010 Well, my PM is open at all times for helping people with rct2 issues. Link to comment Share on other sites More sharing options...
Raymond333 Posted November 25, 2010 Share Posted November 25, 2010 I have a park that I was planning to post as my first "professional" (really good) park. It was fine yesterday, but when I tried to open it today, the game says it has 'invalid data". I used the SV6 object fixer and the game just freezes up on the opening screen. It has the loading box, and it just freezes up. What should I do? Link to comment Share on other sites More sharing options...
dmaxsba2408 Posted November 25, 2010 Share Posted November 25, 2010 ^ All I can say is send it over in a PM and I will take a look at it and I'll see if it is fixable. Link to comment Share on other sites More sharing options...
braztaz Posted November 25, 2010 Share Posted November 25, 2010 I just made a new scenario to start on something new, and whenever I try to open it from the menu I get an error trapper, "integer overflow". Anyone have a solution to this? Link to comment Share on other sites More sharing options...
dmaxsba2408 Posted November 26, 2010 Share Posted November 26, 2010 Several things could be the problem, but first I need to know where the error trapper is happening, when you try to load the map in the editor or when your try to load it in-game? Link to comment Share on other sites More sharing options...
braztaz Posted November 26, 2010 Share Posted November 26, 2010 ^When I try to open it as a new game. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted November 26, 2010 Share Posted November 26, 2010 So I'm trying to make entrance/exit huts invisible, and it's worked plenty of times for me before, but this time it's not. I think it might have something to do with the fact that I originally lowered the huts with the SoB trainer, then scrapped that approach - I can't raise/lower the ground myself because the game thinks that there are already huts in the way underground. Anyway, my problem comes in when I have to make my tracks beneath the huts invisible - it's not happening. Any ideas? Link to comment Share on other sites More sharing options...
PSiRockin Posted November 27, 2010 Share Posted November 27, 2010 Simple one... why can't my Skyride have more than 1 car! The game is only allowing one car on a two station ride. Each station is three blocks long. Link to comment Share on other sites More sharing options...
Dotrobot Posted November 27, 2010 Share Posted November 27, 2010 There must be a total of 3, yeah count'em, 3 block sections to allow another train or car if the ride is functioning on continuous block sectioned mode and not continuous circuit mode. Continous circuit mode gets it's car/train numbers and size from the station length. Continous block sectioned mode gets its car train numbers from number of block sections. Block sections can be the top of a lift hill, a station, or a block brake. So this is the table 2 block sections : 1 Train/car 3 block sections : 2 Trains/cars 4 block sections : 3 trains/cars And so on and so on. So to have more then one car for your ride. You must either put it on continuous circuit mode or have 1 more block section to get another train/car Link to comment Share on other sites More sharing options...
PSiRockin Posted November 27, 2010 Share Posted November 27, 2010 ^ But it's a skyway/chairlift ride. There are no blocks. Link to comment Share on other sites More sharing options...
dmaxsba2408 Posted November 28, 2010 Share Posted November 28, 2010 It is a game glitch with that ride. You can try several things to fix the issue. Add or remove a few sections to all the stations (keep them equal in length), remove the ride and rebuild it or remove just the stations and rebuild them. One or all should take care of the problem. If not post again and show a picture of each station area. Link to comment Share on other sites More sharing options...
PSiRockin Posted November 28, 2010 Share Posted November 28, 2010 Okay, I thought it was a glitch. One station is 10ft off the ground and one is 0ft off, if it matters. EDIT: REBUILT IT, NOW WORKS. Link to comment Share on other sites More sharing options...
RCT2day Posted November 29, 2010 Share Posted November 29, 2010 In scenario editor when you're deciding the preference of ride intensity by guests, is it possible (without hacking) to make the intensity something other than high or low Link to comment Share on other sites More sharing options...
djbrcace1234 Posted November 29, 2010 Share Posted November 29, 2010 Check niether and that as well gives another option as well, though, I always check higher intensity just because guest are more willing to ride coasters rather then flats. Just a prefrence of mine. Link to comment Share on other sites More sharing options...
RCT2day Posted November 29, 2010 Share Posted November 29, 2010 ^ok i'll try it, i usually click higher intensity but that leaves my park with coasters only Link to comment Share on other sites More sharing options...
Bob! Posted December 4, 2010 Share Posted December 4, 2010 Hi! Please, could you explain me how to do an invisible station entry? I tried with 8cars, but it seems that it failed ... Thanks! Link to comment Share on other sites More sharing options...
sfgamguy Posted December 5, 2010 Share Posted December 5, 2010 How do i put up a park for download Link to comment Share on other sites More sharing options...
PSiRockin Posted December 5, 2010 Share Posted December 5, 2010 How do i put up a park for download Go to where you get screenshots. The same folder has saved games. Link to comment Share on other sites More sharing options...
Raymond333 Posted December 11, 2010 Share Posted December 11, 2010 People with Triple Thrill Pack: For toggle chain, paint the part where you want the chain alternative color scheme one. Make sure it's a different color than the main color. Then go to 8 cars, then go to rides, pick alternative color scheme 1, check the box next to toggle chain, click apply, but DO NOT click ok. Go back to the game. It should have a chain on it. Sometimes the chain isn't there. Go back to 8 cars and select a different ride. Than press ok. Link to comment Share on other sites More sharing options...
EastCoastn07 Posted December 15, 2010 Share Posted December 15, 2010 I have a quick question. When you merge tracks, is there no way of having more than one car on the track? I know with the boat hire hire you can only run one and the same with powered launch mode. It seems you cant have a powered launch with blocking unless the coaster is a complete circuit. Can anyone answer this for me? Link to comment Share on other sites More sharing options...
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